Ensign
Join Date: Nov 2013
Posts: 1
# 151
11-04-2013, 06:21 PM
The Voice Over's for the Cut Scene for when you are in warp and through the point to where you are put in command are missing.

In the Field Promotions Mission of the Tutorial the Voice Lines for Acting Cheif Zarva about the Plasma Injectors and the next one both are wrong.

As Well the Line for after you find the Plasma Injectors from the naccelles.

Voice over for the Mini Cut scene where Full Impulse is introduced is Missing.

Last edited by basterand; 11-04-2013 at 06:30 PM.
Commander
Join Date: Jul 2012
Posts: 474
# 152 Minor glitches: VO and more
11-05-2013, 01:42 PM
Played after the Nov 4 Tribble patch as a male Tellarite Science Officer

Awesome work! Here's my constructive critique.

Glitches in order of mission flow:

1) The door to Taggart's office looks AWFUL. It reads "Deck F" (like those other oversized "castle gates") and the panel next to it looks totally out of place (it's wider than the frame it's glued on). It's actually just a PADD attached to the door frame. And you repeat doing that in the ship interior. I'd fire that construction worker.

2) Running by the shoreline with Flores, she repeats the same line twice (about Boothby's hologram), whereas her remark about never seeing the whales is shown, but not spoken.

3) Readying the ship for departure, Cpt. Taggart repeats his line "Very Good, Number One." twice, once each after requesting permission for departure and then for closing the shuttlebay doors. Hearing exactly the same line of VO twice within 5 seconds sounds odd and very cheap.

4) Most VO during the Leaving-drydock-cutscene and the subsequent distress call is missing.

5) After this cutscene, the character automatically gets up from the chair, causing the screen to wobble (likely due to a clipping glitch).

6) The texture of the panels within the ship's turbolifts are in an extremely low resolution. This becomes very obvious as the cutscene shows them very prominently. Looks very very cheap.

7) The Armory Door bug is back. The supposedly locked door is already open...

8) The VO during Cpt. Taggart's death-cutscene is missing.

9) A "Patching File" issue caused the torpedo seeking the cloaked Klingon ship not being visible during the cutscene.

10) Acting Chief Zarva recites a wrong line of VO when she is supposed to give you a damage report once you take over command of the ship. She keeps throwing out wrong VO lines for the rest of the mission...

11) Flores' VO already begins before the Full-Impulse-cutscene begins, and is then shown again as subtitle.

12) During the final fight with the IKS Chok, Cpt. Vo'lok's and the Klingon captain's VO overlap.

13) Fighting the Borg Probes and the Sphere, Cpt. Vo'lok's VO lines are often overlapping.

14) The Borg Sphere armada warps THROUGH the planet in the Pollux System.

15) SEVERE BUG: After clearing the 5 Borg groups over Vega colony, the mission suddenly got reset to me entering the Vega System and hailing the colony for the first time.
STOWiki admin.

Last edited by kagasensei; 11-05-2013 at 02:19 PM.
Career Officer
Join Date: Jul 2012
Posts: 223
# 153 new bridge
11-05-2013, 02:32 PM
love that new bridge however is there a way we can get the new interior also and the weapons room also im sure lots of us would buy it from the z store like we buy the bridges that our offered .... thanks and great job
Survivor of Romulus
Join Date: Jun 2012
Posts: 259
# 154
11-05-2013, 02:45 PM
Quote:
Originally Posted by stodecker View Post
We considered the Belfast but that would have prompted deeper investigation into Shon's wife (who is lost on Vega) and a longer denouement to the tutorial section of the Federation experience than we were happy with.

Glad you liked what you played, sad you encountered some bugs that lead to hiccups.
Or an even better idea than the Defiant: the Enterprise E. I for one would love some explanation of what happened to the federations former flagship and her crew (I dont mind if the ship goes down in a blaze of glory, so long as Data and spot survive to fight another day).

On a more important note, I thought that STO went with the moronic 4 genders convention used in the novels? Wouldnt that be contrary to him having a singular wife?

I had no idea Shon was even married, was that in path to 2409 or something?

Anyway, really hope this is a step towards burying the four genders thing once and for all. I mean really, they only had two sexes in the tv show, and having four genders makes NO SENSE whatsoever from a biological, evolutionary or plain old common sense perspective. At least not for mammalian humanoids anyway, it could work for aquatic or insectoid species (new diverse species would be great in my opinion, but on the mammalian Andorians it is not only nonsensical but non-canonical as well).

The Andorians from the show were by far the awesomest aliens of all time, and deserve at least half way workable reproductive physiology.
Ensign
Join Date: Jun 2012
Posts: 29
# 155
11-07-2013, 02:18 AM
The various bugs i ran in to after the last patch,November 6th.



No voice over for cadet morek when directing you to get a assignment from Lt Ferra

Cadet Flores says her Vo about boothby when the fly in message appears about the whales in the bay

When boarding the shuttle to go to your ship you can hear the q teleport/change sound

The cutscene on the bridge after leaving dry dock there is no Vo until the cutscene ends,also the first officer and captains chairs take a while to load

No Vo for the duration of the captured captain cutscene

Acting chief Engineer Zarva had the wrong Vo for all her lines in the whole tutorial,most of the time it seems to be Lt brikkars that is talking (asking for name and postion)

No Vo for the cutscene explaining full impulse

No reason given for the birds of pray being unshielded (i know its not a bug but it is very odd)

When the EMH says "I've lost contact with the bridge.I am unable..." it sounds like there should be a and or a pause between the two lines

The transwarp hub above pollux just appears (another non bug but odd moment)

When leaving the pollux system there is no Vo for the renown cutscene

When on the ground of Vega colony the default officer selected for the mission,for me, was T'vrell however Flores talks as if she was on the ground

After opening the first gate,when you get armour, there is no Vo after "Oh no were too late" till "Remeber when we thought fighting a crazed klingon" line after setting up the pattern enhancers

During the transport inhibitor cutscene the line about "we have to disable that force field" is at the start and end of the scene

After the cube warps in,when fighting in orbit of vega colony, there is no Vo for captain Vo'lok

On the starbase cutscene there is a subtitle that says "Fed Doorbell FX" there is also no voice over

Spock starts his sector block Vo when in the admirals office
Lieutenant
Join Date: Jun 2012
Posts: 71
# 156
11-07-2013, 04:03 AM
Quote:
Originally Posted by basterand View Post
The Voice Over's for the Cut Scene for when you are in warp and through the point to where you are put in command are missing.
Same for me.


Quote:
Originally Posted by kagasensei View Post

1) The door to Taggart's office looks AWFUL. It reads "Deck F" (like those other oversized "castle gates") and the panel next to it looks totally out of place (it's wider than the frame it's glued on). It's actually just a PADD attached to the door frame. And you repeat doing that in the ship interior. I'd fire that construction worker.

2) Running by the shoreline with Flores, she repeats the same line twice (about Boothby's hologram), whereas her remark about never seeing the whales is shown, but not spoken.

3) Readying the ship for departure, Cpt. Taggart repeats his line "Very Good, Number One." twice, once each after requesting permission for departure and then for closing the shuttlebay doors. Hearing exactly the same line of VO twice within 5 seconds sounds odd and very cheap.

4) Most VO during the Leaving-drydock-cutscene and the subsequent distress call is missing.

5) After this cutscene, the character automatically gets up from the chair, causing the screen to wobble (likely due to a clipping glitch).

6) The texture of the panels within the ship's turbolifts are in an extremely low resolution. This becomes very obvious as the cutscene shows them very prominently. Looks very very cheap.

8) The VO during Cpt. Taggart's death-cutscene is missing.

9) A "Patching File" issue caused the torpedo seeking the cloaked Klingon ship not being visible during the cutscene.

10) Acting Chief Zarva recites a wrong line of VO when she is supposed to give you a damage report once you take over command of the ship. She keeps throwing out wrong VO lines for the rest of the mission...

11) Flores' VO already begins before the Full-Impulse-cutscene begins, and is then shown again as subtitle.

12) During the final fight with the IKS Chok, Cpt. Vo'lok's and the Klingon captain's VO overlap.

13) Fighting the Borg Probes and the Sphere, Cpt. Vo'lok's VO lines are often overlapping.

14) The Borg Sphere armada warps THROUGH the planet in the Pollux System.

15) SEVERE BUG: After clearing the 5 Borg groups over Vega colony, the mission suddenly got reset to me entering the Vega System and hailing the colony for the first time.
Experiencing the exact same bugs and i tend to agree with the low texture oversized doors. Not a pretty sight. Please revert!!

I still cant destroy the EPS conduit. Tried both shooter modes and both weapons. I ended up approaching it and pressing use and it dissapeard without any effect.

The ferengi freighter warps out and the green plasma leek can still be seen afterwards.

The RED ALERT KLAXON still shows up on all the panels. Looks strange as you can see Flores using the console after the klingon invasion is repelled. What exactly is she pushing on that console?

The lines spoken when Elisa tells player we should use full impulse are spoken BEFORE the cinematic starts. During the cinematic only the lines show but no VO is played.

When warping into the Pollux system there is a typo in the text during Elisa's first VO.

the VO for captain Vo'lok when my ship transmits the data from scan doesn't match the text.

WHAT SPELL CONJURED THE BORG TRANSWARP GATE?

Many of Captain Vo'loks VO overlaps oneanother after the arrival of the borg.

Has the borg torpedo sound effect changed? It doesnt sound like the sound in the movies and series anymore.

On Vega, Elisa Flores VO lines trigger almost at the same time. Makes it impossilble to hear what she is saying.

The final scene where the cube warps in is glitchy. the VO overlaps and not all of captain Vo'loks line are spoken. There should be a slightly longer delay between the cube arriving and the fleet arriving to assist to allow sufficient time for elisa's VO to play out. Same goes for after cube is destroyed. A delay before Volok gives us new orders. Also for a new player, a cube blowing up is quite cool to watch and with the popup appearing straight away you miss out on the fireworks!!

Also I never got a chance to reconfigure the final sattelite as the cube warped in and afterwards I was sent to spacedock. Not sure if this was intentional...

the Cinematic when arriving to Admiral Quinn's office is buggy. The doorchime also doesnt play and the door doesnt open. Instead the player walks right through it.

<<Now for some praise>>

1. I LOVE the little details such as the Break Even showing up on the viewscreen during dialogue. It makes me think of games such as A final Unity for some reason. The U.S.S Renown also has flashy lights when displayed on screen coolness!!

2. The Lcars featured when Captain Taggert is contacting you through the intercom is also nicely done.

3. The ferengi VO is fantastic. Very impressed with the voice actor. also the VO of Captain Taggert is nicely done. His aussie accent is a nice change for the overly american dominant VO work in the game. Some brittish voice actors would be a nice addition as well.

4. I don't agree with the complaints in this feedback thread about the borg VO. They sound very borg to me.

5. i enjoy the multiple options in many of the conversation. Even if the outcome remains the same, it still helps defining your character.

6. Just the right number of career specific options.

Overall, a HUGE improvement over the original tutorial. If the bugs above as well as the one mentioned by players are corrected then this would be a great addition to the federation experience.

I just hope my new crew continue to play a part in the ongoing federation missions, like they do on the Romulan campaign.

Thanks for reading!

Last edited by oooooon; 11-07-2013 at 07:04 AM.
Career Officer
Join Date: Aug 2012
Posts: 835
# 157
11-07-2013, 04:09 AM
Quote:
Originally Posted by kagasensei View Post
Played after the Nov 4 Tribble patch as a male Tellarite Science Officer

Awesome work! Here's my constructive critique.

Glitches in order of mission flow:

5) After this cutscene, the character automatically gets up from the chair, causing the screen to wobble (likely due to a clipping glitch).

7) The Armory Door bug is back. The supposedly locked door is already open...
#5 isn't being fixed as the player automatically stands up after sitting down when the warping away cutscene appears. The wobbling is the game moving you in the right position.

7 and your last point is simple - something's not resetting the instances properly. This has been going on since the beginning of the tutorial on TRIBBLE and I'm wondering how bad things will get if it gets carried to Holodeck.
Survivor of Romulus
Join Date: Aug 2012
Posts: 2,393
# 158
11-07-2013, 04:55 AM
Quote:
Originally Posted by kelern View Post
The various bugs i ran in to after the last patch,November 6th.



No voice over for cadet morek when directing you to get a assignment from Lt Ferra

Cadet Flores says her Vo about boothby when the fly in message appears about the whales in the bay

When boarding the shuttle to go to your ship you can hear the q teleport/change sound

The cutscene on the bridge after leaving dry dock there is no Vo until the cutscene ends,also the first officer and captains chairs take a while to load

No Vo for the duration of the captured captain cutscene

Acting chief Engineer Zarva had the wrong Vo for all her lines in the whole tutorial,most of the time it seems to be Lt brikkars that is talking (asking for name and postion)

No Vo for the cutscene explaining full impulse

No reason given for the birds of pray being unshielded (i know its not a bug but it is very odd)

When the EMH says "I've lost contact with the bridge.I am unable..." it sounds like there should be a and or a pause between the two lines

The transwarp hub above pollux just appears (another non bug but odd moment)

When leaving the pollux system there is no Vo for the renown cutscene

When on the ground of Vega colony the default officer selected for the mission,for me, was T'vrell however Flores talks as if she was on the ground

After opening the first gate,when you get armour, there is no Vo after "Oh no were too late" till "Remeber when we thought fighting a crazed klingon" line after setting up the pattern enhancers

During the transport inhibitor cutscene the line about "we have to disable that force field" is at the start and end of the scene

After the cube warps in,when fighting in orbit of vega colony, there is no Vo for captain Vo'lok

On the starbase cutscene there is a subtitle that says "Fed Doorbell FX" there is also no voice over

Spock starts his sector block Vo when in the admirals office
Pretty much this, I had exactly the same problems in the tutorial..

Fed: Eng Lib Borg (Five) Sci Vulcan (Maelrock) Tac Andorian (Shen) Rom/KDF: Sci (Mervek)
Quote:
Originally Posted by kitsune424 View Post
Here is your ticket to the USS Stupidity, Third class, four tacks on the chair, rules state you MUST sit on the chair, no standing, or hovering above the tacks, thank you have a nice day
Career Officer
Join Date: Jun 2012
Posts: 922
# 159
11-07-2013, 03:38 PM
Today, I've started a fresh character for the Fed tutorial. It's a female, Andorian Engineer this time.

Graduation Day

As we meet each cadet along the path, Cadet Morek is missing a voice over.

Taggarts office door still says Deck F

Voice over inside Holodeck 2 and the training ship's shuttlebay still reverberates too much.

Training Cruise
The leaving drydock cutscene is missing Taggarts voice over through most of it.

When that cutscene swaps to the next Distress Signal cutscene, there is a *thud* sound. As if someone fell. When it cuts to T'vrell she has a dust cloud around her chair. As if she fell. *wink*

The distress call still lacks obvious information from the sender. Who never elaborates upon *why* they need assistance.

Targetting the EPS conduit in the corridor shows a laser pointer hitting the floor. Firing fails to effect the EPS conduit. It's impossible to target the conduit a second time. As if it were already burst. But it isn't. As I reach the conduit, Taggart contacts me. I take the next step and pass the conduit toward the turbolift, the EPS conduit bursts with a green flash. No plasma is ejected. The conduit simply vanished from the wall.

Breaching the turbolift door into Engineering triggers a phaser beam from my equipped rifle. Which is pointed to the floor. So is the beam. Then the door opens.

Returning to the Turbolift as suggested would suggest the turbolift from where I came originally. Back down the corridoe. However, the minimap indicates a door within Engineering? Better details are needed here.

Taking Command

The cutscene of Captain Taggart aboard the Klingon ship is completely lacking a single voice over. This is inconsistant with the tutorial up to this point.

When our training vessel - Miranda Class - fires a torpedo, it is shown to discharge from underneath the saucer. This is rendered incorrectly. All torpedos on a Miranda class are launched from the center of the rowbar. Atop the saucer. Not below. Tutorial first impressions are everything. Correct this detail and more Trek fans will grovel at your feet to play your game. Just sayin'.

Field Promotions

Voice Overs for Acting Chief Engineer Zarvas are placed incorrectly throughout this portion of the tutorial. Some were clearly intended for the Training Cruise portion.
I'm impressed that Zarvas trainee crew went into the warp nacelles to replace the plasma injectors. My engineering cadets better all be purple to reflect that level of skill without a drydock. *wink* Because you won't find those installed in a Warp Core or a Jefferies Tube of a starship.

Communication Breakdown
The appearance of the Borg Transwarp Gate continues to be out of place on this map. Effort to better disguise this gate prior to its reveal would go a long way.

When turning in this mission, Captain Vo'lok confirms our order to reach Vega. Yet he suggests the Renown will attempt to 'hold off the Borg here in Vega and repair the Khitomer'. Continuity suggests they are holding off the Borg at Pollux not Vega.

Confirming the turn-in and receiving of the new Boff conflicts with the voice over from Leonard Nimoy. We need to hear this before Flores next voice over leads us further toward our next step in the tutorial.

Assimilation of the Innocent

I was able to select my Science Boff to beam down with me to Vega. However, upon arrival the pop-up and voice over suggests that Elisa Flore is with me.

Dire Warning
Following destruction of the Borg Cube, I'm ordered to Earth Space Dock. Again, no option to leave the map is available.
STO Forum:
Where the Human Adventure is Just Beginning!

Where you can also catch more flies with honey than with vinegar.
Give the Art Team time to fix the K't'inga << Link
Exploring STO Since Pavement.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,493
# 160
11-07-2013, 08:44 PM
Quote:
Originally Posted by psiameese View Post

Communication Breakdown
The appearance of the Borg Transwarp Gate continues to be out of place on this map. Effort to better disguise this gate prior to its reveal would go a long way.
This one bugged me too. The exit aperture of a Borg transwarp conduit doesn't need a gateway. The portal effect itself will do just fine.

Also, I like the new bridge, but the oversized doors and the window for a viewscreen bugs the crap out of me.

There's also the question how Vega is left in Borg hands at the end. Starfleet would be freaking out over a Borg foothold that close to Earth. Go the the Klingon front? There is no Klingon Front. They would pull everything back at maximum warp. This is not a "keep an eye on it" problem, this is a "the Federation may only have days" problem.

@greendragoon

Last edited by thegreendragoon1; 11-07-2013 at 08:52 PM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:41 AM.