Empire Veteran
Join Date: Jul 2012
Posts: 5,537
# 1 Fleet tac consoles
10-11-2013, 10:33 PM
Have they said anything about them? If so, can anybody point me in the right direction?

If not, do I just need to head onto tribble?

Captain
Join Date: Jun 2012
Posts: 1,695
# 2
10-11-2013, 10:47 PM
They haven't reduced the timers on the spire projects on Tribble. I don't think anyone has access to the spire yet, so we can't see the tac consoles.
Empire Veteran
Join Date: Jul 2012
Posts: 5,537
# 3
10-11-2013, 11:49 PM
Darn. I'll check out tribble tomorrow or sunday, might as well at least test things out.

Survivor of Romulus
Join Date: Jul 2012
Posts: 133
# 4
10-12-2013, 02:40 AM
big patch, i did mine overnight.
Career Officer
Join Date: Jun 2012
Posts: 419
# 5
10-12-2013, 10:06 AM
any news on it
Career Officer
Join Date: Jun 2012
Posts: 419
# 6
10-12-2013, 01:11 PM
A friend gave me this link.

http://imageshack.us/photo/my-images/21/44lv.png/

It looks like that the console get Critical Severity, and probably Critical Hit and Accuracy modifiers.

Last edited by bridgern; 10-12-2013 at 01:17 PM.
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 7
10-12-2013, 01:22 PM
..........more power creep............

All I can say is I'm glad I quit PvP a long time ago, because it's going to get even more insane after this season.
Captain
Join Date: Jun 2012
Posts: 629
# 8
10-12-2013, 02:37 PM
Several weeks ago, I assumed we were getting tac consoles with the new holding (that one's a no brainer having gotten sci then engi), and I figured they would be [acc][CrtH] and [CrtD]. looks like I was pretty close to being right.

Given the Vulnerability explouiter is [CrtD], I would guess the Vulnerability finder console will be [CrtH]
I was expecting dameg consoles with critical bonuses rather than a critical console with damage bonuses, though.

STO has some bad power creep going on., son't get me wrong, I do like having new fleet gear, but science stuff boosting damage, engineering consoles having dual bonuses (so it's less of a descisions to make between RCS and neutronium) and now more critical damage on tac consoles, you pretty much have to have fleet everything, and balance is certainly totally screwed now.
Captain
Join Date: Nov 2012
Posts: 5,157
# 9
10-12-2013, 02:45 PM
So...rainbow boats are beyond viable now...
I'm just gonna leave it at that...
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Captain
Join Date: Jun 2012
Posts: 629
# 10
10-12-2013, 06:00 PM
Honestly, what I'd really like as a dude in a science boat is a way to increase my proc chance on phaser, tetryon and polarons.
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