Added Starship Auxiliary Systems Performance to Auxiliary to Structual dependency
Fixed Skill bug, it should be finally working correctly
Added missing BO Skills (no details though, but keep them coming if you have something)
Sorted BO like ingame: Tactical-Engineer-Science
Added Basic BO Selection Box
Added Highlighted Skills (BO)
Fixed Max SP
Skill system fixed
Raised Admiral skill points due to own "guess work" if anyone knows the real numbers tell me
Fixed different class start up, it will now show the right class when you use a link with a build different than tactical
Fixed skill bug, should work properly now
Cleaned up some redundant code
Included first steps toward BO builder (not visible though ;p)
Added ALL skills
Removed level box, you have now the max skillpoints when you start skilling
Added seperated skill points per rank
Added ++ and -- buttons
Added class selection
Modified the Layout
Fixed the link, it doesn't display your class when you use it but it works nonetheless -> TODO
Fix overall Layout
Add a clear all skill points button (work around, switch class)
Complete Officer Skills
This post will be updated as often as possible.
I have implemented the basic structure for BO Skill planer as well, but it's not yet functioning well and I'm sorry to tell you it won't be ready today
NOW.......here is where I ask for More more more like a whining child..... (sorry)
We need a supplemental to this information, which includes which Abilities in the game (Player and BO) that will benefit from each skill, a full list instead of the 2-3 that are shown in each Abilities' info section.
I know that this will likely be a largely player-driven set of data though, as the menus and information from the game itself is scattered and incomplete.
What I would like to see is a link to a wiki where we can add this info, or something similar, watcha think?