Ensign
Join Date: Jun 2013
Posts: 15
I was looking into ships other than pure science one but I was wondering if there were any disadvantages to this. If I'm a science officer in a tac ship I wouldn't be able to captain train the higher skills right? If so, since there are so many tac slots it would make me weaker than a tac officer in their own ship with the ability to have captain training to get level 3 boff skills. Is this the case? Are there any other factors I'm not looking at? Thanks!
Commander
Join Date: Aug 2013
Posts: 484
# 2
10-15-2013, 11:52 PM
You can still train your Sci Boffs, but they won't be able to use the higher levels.

At the same time, you can still use your own Sci skills in an Escort, and seriously mess with people, I believe.

One of the others will be better suited to answer this.
Weyland-Yutani Joint Space Venture - Always open to new members!

My name is Rage, and I too support a revised Galaxy family.
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Originally Posted by khayuung View Post
Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
Captain
Join Date: Jun 2012
Posts: 3,078
# 3
10-16-2013, 12:08 AM
many tac boffs already come with abilities like Omega 3, scatter volley 3, etc...
keep those and train your existing boffs (with hopefully worthwhile space traits) with those higher tier abilities.
Or ask a friendly tac if he can train your tac boffs certain abilities (BFAW3, AP:beta3, etc...)

there is no penalty whatsoever if you choose an escort or a cruiser with your sci captain. It is actually really the oposit.
sci works very well with certain escorts and certain cruiser.
I've allways tried to get sci heavy escorts however for my sci toons...temporal destroyer, tal'shiar destroyer, breen cruiser (my favourite, statwise)
that way you can still profit from the skillpoints you may already have spend in the science department.
if you haven't spend any point is in the science department up to now, then only skill the passive resistance ones...shield emitters, shield systems, power insulators, inertail dampeners.
flow capasitor has really a lot of sysnergys with various abilities and items, like polaron and tetryon weapons, plasmonic leech console, and some other generally usefull stuff.
Go pro or go home
Commander
Join Date: Aug 2013
Posts: 484
# 4
10-16-2013, 12:16 AM
If you happen to see me around in-game - my handle is @sevmrage - I'll train your Tac Boffs for free in the skills I can teach.
Weyland-Yutani Joint Space Venture - Always open to new members!

My name is Rage, and I too support a revised Galaxy family.
Quote:
Originally Posted by khayuung View Post
Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
Captain
Join Date: Jun 2012
Posts: 3,730
# 5
10-16-2013, 01:03 AM
Quote:
Originally Posted by thilias699 View Post
I was looking into ships other than pure science one but I was wondering if there were any disadvantages to this. If I'm a science officer in a tac ship I wouldn't be able to captain train the higher skills right? If so, since there are so many tac slots it would make me weaker than a tac officer in their own ship with the ability to have captain training to get level 3 boff skills. Is this the case? Are there any other factors I'm not looking at? Thanks!
The game is screwed up in terms of Science abilities, both for the Sci Captain and Sci Bridge Officer abilities.

Alot of the Sci BOFF abilities are pretty weak or easily resisted and / or nullified. Some have utility like Grav Well. But on average, most are not worth much. The Sci BOFF abilities just no longer have the "oomph" that they did in the first few months of STO's release, before they were all nerfed to hell and never recovered.

The problem with Science Vessels is not really the ships themselves. It's the Science BOFF abilities that they rely on. The abilities are WEAK.

Putting your Sci Captain in a Sci Vessel, IMO, relegates you to being somebody's Jockstrap, cupping their b***s while they get all the DPS, all the glory, all the higher rankings. You're not doing enough damage, but you are helping others. It's just you don't get any credit for it in those ranked instances. The only place where Science really shines for itself is in the Crystal Entity instances, simply because the CE and its shards have no shields whatsoever at any point in time.

Now, put your Science Captain on an Escort or TAC oriented Cruiser, we're talking business. You can easily do alot of damage but you go around it in a different way.

There's quite a bit of details, and it's all in the different Captain abilities between TAC & SCI.

TAC, in short, increases attack power and has a few that lowers resists.

SCI, in short, removes active buffs (Subnucleonic Beam) and can land Sensor Scan, which has a myriad of uses including landing a terrifically high resist debuff if you have good Starship Sensors Skill and Aux Power.

A SCI Captain in a TAC oriented ship like an Escort / Destroyer / TAC Cruiser, can look at a nice target with a beautiful row of buffs, remove it all at the press of a button, apply Sensor Scan to weaken the target resists heavily, then lay in with whatever attacks you have.

TAC's Attack Pattern Alpha and SCI's Sensor Scan last about 30 seconds and have the same 90 second cooldowns. They go about business differently but the end result is the same, making it easier to kill the target. Sensor Scan has more utility though than just resist debuffs.

Other SCI Captain abilities are very useful outside of a Science Vessel, regardless of ship type flown.

I will say this in final: If you want your SCI Captain to really make a difference and not a burden to your team, put your SCI Captain in a Escort. Defiant, MVAE, Ha'feh, Dhelan, BOP, whatever. You will perform and make a difference. Or you can be someone's Jockstrap and get no recognition and rewards for your efforts because "You don't do enough DPS in a DPS oriented game."

Make your choice.
Starfleet Veteran
Join Date: Sep 2012
Posts: 932
# 6
10-16-2013, 01:44 AM
In space the only difference between the three captain types are their 5 unique captain abilities and acess to a unique trait or two.

Don't worry about not being able to train bridge officer abilities. Most people are very happy to train a boff for you if you ask, there realy is no incentive for them to steal your officer because officers are dirt cheep any way.

Science captains are better suited to escorts then any other type of ship.

The science AoE debuff (sensor scan) works well when coupled with a gravity well, but it works better when coupled with cannon scatter volley and torpedo spread.

Subnuclionic beam is primarily a PVP ability, although it does have limited uses in PVE. In PVP stripping some one of all their offensive and defensive buffs leaves them vulnerable to you for a short period of time until they can use their buffs again. A high DPS escort is far better suited to capitalize on this limited opportunity then a low DPS science ship.

Science fleet and scattering field are nice defensive buffs. But they benefit your team just as well no matter what ship your in when you use them, and they benefit you more in a squishy escort then a heavily shielded science ship.

Photonic fleet is unaffected by skills or power levels, it doesn't matter what ship you use this in.

So there you have it. Science captains work best in escorts. Not that it matters, any one can use any captain type in any ship they chose and still do perfectly well if they know what they are doing.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,540
# 7
10-16-2013, 02:37 AM
It's hard to believe there was a time in this game when Science abilities and vessels where considered Overpowered.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
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