Just wanted to chime in on the auto grouping. It's good fun when you start out sometimes, but as mentioned, comes with headaches. OTOH, I have hooked up with two players and we stayed together for a whole block of patrol missions. It's a good feature if you happen to get grouped with good players.
You can right click your armor on the paper doll to hide it "under" your snazzy uniform.
I've found keybinding Full Impulse to mouse button 4 really makes space combat easier.
I'll add one item to complement his --- at about Lt4 level (after you have spent your skill points), you will pick up the erratic maneuver skill --- use this frequently to keep attacking your enemies weakness while protecting your own. It gives a nice speed burst and a pinpoint turn radius, allowing you to (literally) fly circles around the enemy for a short time if you need to.
Also, if your opponent is about to blow, and you have a ship full of weak shields, EMs speed boost will be enough to get you out of the blast radius....nothing worse than blowing up your opponent, only to see the backlash of the enemies explosion tear through your weakened shields and destroy you as well.
Really should stress that tactically speaking, some of the rules need to be broken occasionally, but only when you're with a team that you're comfortable with and are actually communicating with. I'd also like to add a few other notes:
Don't equip your ship with only phasers/distruptors. Energy weapons are great for taking down shields, but you need torpedos to finish off a ship. I was in a group earlier that 2 of the 4 people had all energy weapons and they were complaining when we couldn't take down Negh'Var battleships easy enough.
Don't write off Autofire quickly. Its an easy way to keep a few of your phasers keeping the pressure on your enemy while you maneuver to fire the rest of your weapons on the weak points.
Quote:
Originally Posted by MaxMagic
I had corected all faults, i could found
More isnt possible with my limited knowledge of the english speech...sorry
Deiner Englisch Sprachkenntnisse sind nicht schlecht für ein Nicht-Muttersprachler. Wahrscheinlich besser denn mein Deutsch! lol Falls du Hilfe wünschen mit dein Englisch Grammatik du kannst gerne fragen mich. Vielleicht du kannst Hilfe mich mit mein Deutsch?
I think the time it takes for power to shift from full impulse to a combat stnce needs to be looked at. Movement is pretty slow as you span a planet hitting F next to 5 random objects. Then of course pulsing to full impulse gets you around quicker, but you basically then have 30-60 seconds to hit evasive maneuver and run out of range before engaging.
I don't see how this make the game "better", even if working as intended.
I've taken to flying in like a bat out of hell and hitting a weapons battery on inc, so I don't have to wait for alll the systems to rebalance. I'm just too impatient to orbit at 11k units while the power shifts.
I spent a whole hour at ESD this morning and kept answering the same questions as they follow :
- Sulu is in Quinns Office - it's still popular it's in the patchnotes, the state of the game and also, random npcs talking about him right there you spawn in. hats off Cryptic, it does not seem to be enough though. Thought about massmedia campaign? it's still an issue you know.
- Malcolm Sissel is in the Shipyard, so is Egg (read the mission description!)
- Shipyard? Look for the big sign "SHIPYARD" (again, required skill : reading)
- Romaine is in Memory Alpha, MA is in the Teneebia sector, Teneebia sector is in Alpha Centauri, north of Sol. (again, read the text!)
- Map is 'M'
it's funny : by now you might be prepared for the question "where's Bolt?", but that's something very rarely asked.
also like to add a tip if you have a rear weapon slot available put a mine launcher in there it come in handy to deal with small shuttles and fighters trying to get you from behind while you concentrating on a bigger foe they have weaker shields and hull so mines will easily take them out.
- Malcolm Sissel is in the Shipyard, so is Egg (read the mission description!).
Egg's in the centre area.
Birds of Prey and Escorts have their weakest shields on the lateral facings (the sides), so going broad'a'broad (broadside to broadside) is best with them as it massively limits their firepower (no cannons), badly hurts their shields and makes your life so much easier.
Ignore this advice if you're in a Bird of Prey or Escort, as head-on death-or-glory runs are the best way for you lot.