With all due respect, the question about in game cinematics was not answered and I hope that we'll see some kind of light shed on this aspect of STO.
Other than that, I am pleased with the latest Ask C thread and info.
Regarding the log entries, will it be possible to actually use a mic and record the logs in that format? I would like to suggest that feature as an option for making log entries. To me, that would just be cool.
Thanks and keep up the good work.
Aye I second that. Voice should be totally doable. Many MMO's have voice communication with a mic. Ship to ship and ship to Star Base/Guild Base communications would be great as well as voice capt logging.
One thing i see here is the potential for tech advancements. notably in warp tech. or something better and faster maby. alot of time has past (though only 30 years but alot can happen in 30 years) i know this is only the tip of the ice burg.
and also about the "Logs" as you can may already may be presently aware my gramer sucks. so we are going to commence with operation bomb the crap out of your house. the guy that thinks up the names is on vacations. oh wate wrong show lol. any way. i would hate makeing logs a required part of the game. maby as a RP thing for some fleets that want "real game play" but for me logs would not be fun.
It's been pointed out that this question wasn't answered. The answer tells us there will be characters from previous Treks in the game. Some of the question implies that answer is wanted, but the main question is, how are missions/story elements given to the character?
In City of Heroes, all NPC and mission interaction is done through text, also there were no cut scenes, and no in-engine cut scenes. If this ends up being the case in STO, I'll be fine with it, since I want to play the game, not watch the game. I don't want to read pages of text either, so any text needs to be short, and voice over wouldn't help because I can read faster than voice overs. However, if most communication is done by displaying the character's face on a screen, and showing text with voice, that would be cool.
I'm glad to read this. However, from what I've seen of the in-game stuff so far, it appears that planets and solar system distances will used compressed scales. Considering how fast impulse and warp are, I don't see any reason why distances and planetary size shouldn't be completely to scale relative to the ships. If connection speed is an issue, I can understand that.
In that case, there is a way around the problem. The draw distance could be limited, and a visual scaling effect could be used, so you cannot, for instance, see Mars from Earth, just what looks like a red star. As you get closer to Mars, Earth appears to shrink away completely, and then simply isn't drawn once it appears small enough, that way you can't see the ships around the planet at distance either.
For an example of a galaxy, with stars, and planets, that uses real scale, check out the program Celestia.
There are at least two ways around this that don't involve making the smallest ships larger than they should be. The first method is already being used in the game, the light trails ships use make ships visible at very long distances. When too far away even for that to be useful, I suggest putting brackets around the ship to mark off where they are. A second type of bracket would be used for when you're actually targeting the ship, with various other brackets or text showing hits and damage levels. Or, just give the light trails enough levels of detail that you can clearly see the trails for smaller ships at maximum visual distance.
It might be nice if your crew could say those damage levels of the other ship when their state changes, instead of only displaying those levels.
Without this be wow clone in space . star trek about is voice over and cut scenes.
and in game voice is a must. even wow now has voice ingame.
As for the Log idea, I think the best way to implement this would be to script a program to keep track of your characters progression and the log will basically tell you what you've done. keeps log of your level, play time, when you acquired skills, when you complete quests, when you left the ship, when you entered the ship, ect ect. Just slap a fancy Star trek Format on it like "Star date 3394-3456" and then list the corresponding action.
nicely done guys, good answers! I agree with the tiny shuttle aspect, a simple fix could be to make the shuttle bays quite large, and shuttles could contain multiple decks. Think, a supped up "delta flyer" thats 4 stories high, and a little tougher.
Awesome Q&A. It's a bit off topic but Hey why no star trek font here?
The idea of personal logs was brought up and in game it would most likely look like they do on the show. The same font and framing that they use and we all know the second we see it. I thought it’s a great idea and would part of the in game Star fleet data base. I imagine star fleet data base like this forum and a bunch of memory alpha pages all accessible in game.
Then I thought, why doesn’t this forum look like that? It can’t be too hard to change the fonts and frames to look like SF database and they must have the blessing of CBS so why not make this forum look like the logs?
It’s not a big deal and just an aesthetic choice but I think people would like it. http://memory-alpha.org/en/wiki/Imag...on_monitor.jpg