One of the issues I am concerned with is how they will handle the task of quests, or missions I suppose they will be called, and how do they play into the leveling system, or how that system will work.
Ship battles would be another one, hopefully they will be exact down to being able to fire even if not facing them as in the shows and movies. I recall the 360 game they had was horrible about those kinds of battles.
it sounds like the fed if your part of it would "Hail" you and give you quests, such as go explore this, go kill that, and for you old school trek fans, go sleep with that green babe lol
Like the idea of using species mental abilities in the game. Also the confirmation that we will be able to go to DS9 is nice. Though I'd like to know if we can take our shuttles in and out of our starships shuttlebays and use them to go to another players ship. Will our shuttlebays be like hangers with our own shuttles and room for visiting players to park their shuttles?
Well here's hoping to find out more about ship classes and some screens for Fed and Klingons in the next post. I know familiar ones will be there, but I'd like some idea about more of the future ship classes. We'll see.
Good work Cryptic.
Been lurking around for a little while now and i would like to thank Cryptic for the tid bits of info that keep coming out on a pretty regular basis. I have played my share of mmo's and this has is the only one i have watched this closely prerelease. Again Thank You and please keep them coming!
One of the things that Perpetual Entertainment did that excited me was to collaborate with veteran Star Trek talent such as Andrew Probert, who worked as Senior Illustrator during the first season of Star Trek: The Next Generation. Iíve been wondering if Cryptic have any similar plans or would be open to such collaboration in the future? There are many artists and writers who have a great deal of experience with Star Trek that would no doubt welcome the opportunity to share their expertise on the subject once more.