Ask Cryptic returns with answers on story, space, psionics, society, ships and logs. Thanks very much to our development team for taking time out of their busy schedules to answer these!
Given that the story and character of Star Trek are almost iconic, how will the story element be delivered? Will there be voiceovers or cut scenes?
Star Trek Online takes place about 30 years after the events of Star Trek: Nemesis and Star Trek: Voyager, in the year 2409. Many of the characters have retired, passed on or otherwise evolved. Certainly, some characters have very long lifespans, and many will have had children. Expect to see the descendants of some of your favorite characters, old enemies return and friends evolve. And definitely expect to visit familiar locations like Starfleet Academy in San Francisco, Deep Space 9, Qo'noS, Vulcan and many others, as well as strange and entirely new worlds.
With all due respect, the question about in game cinematics was not answered and I hope that we'll see some kind of light shed on this aspect of STO.
Other than that, I am pleased with the latest Ask C thread and info.
Regarding the log entries, will it be possible to actually use a mic and record the logs in that format? I would like to suggest that feature as an option for making log entries. To me, that would just be cool.
...there are a few exceptionally small ships, such as shuttlecrafts, that become problematic. At true scale, they become nearly unperceivable when you are flying a ship the size of a Galaxy class, and that's simply not fun. We want to deliver a canonical Star Trek experience, but we also want to deliver a fun game, so we have to find a balance. Expect larger starships, from escorts to battle cruisers and Borg cubes, to have their scale represented fairly accurately. There will also be some small ships in STO – take a close look at the trailer and you may see some.
...THE SHUTTLES! Look at the little shuttles! Hi shuttles!
Second, I'm looking forward to more info about the psi powers. I was thinking about the many races with psi and was curious if/how they would be implemented.
Third, I love the idea of logs being accessible both in- and out of game. Being able to read a friend's log would be great fun, and useful for people, especially if missions can be related.
Example: Captain A explores a new system and makes first contact with a new species with useful tech/resources. Now Captain B can get a mission to negotiate/intimidate that species into helping out. They would read Captain A's log to see what to expect! Great for both interesting stories, and also to really make Fleets feel like they are helping their Captains.
Finally, friends can read both A and B's logs to read an interesting new story from the Star Trek universe.
"Star Trek Online takes place about 30 years after the events of Star Trek: Nemesis and Star Trek: Voyager, in the year 2409. Many of the characters have retired, passed on or otherwise evolved. "
Why are they dead? There are multiple Trek references about people easily living past 100 years. During the start of the very first episode of TNG Data is talking to Dr. McCoy and comments he is some 130+ years old. I guess that this would infer that those people died from other circumstances? Passed on? Did some die while serving together on Enterprise? Or from some new war? Or attack on earth? Or some kinda crazy disease? Will this be explained in the game storyline? So many ?'s! lol
Some of the Star Trek Books may cover this, but I do agree with you.
For example we know that Data was klilled and for exaple Admiral Katherine Janway was possible killed in the book Before Dishonour, which is one of several Next Generation books, set after star trek nemesis.
And William Ryker became Captain of the USS Ttian and that Deana Troi went with him.
But since those are books are set just after star trek nemisis but that star trek online is set 30 years after nemisis so anything could have happend in that time,
I never played EvE never even heard of it till this site went up, so I'm not sure what it's like in that game. My take was just what seems to make sense to me given the fact that Kestrel said pvp will not be forced and that there will be areas where pvp will be applied. I can't be sure how they'd do it, but I'll wait and see.
I am hoping to see some of the characters from the earlier years, I mean after thirty years some atleast could still be alive. Too bad Data can't be there, it would've been neat if he was the Admiral of Starfleet.
Data may not be there, but remember the other android in Nemesis? They downloaded Data's memories to him, and at the end of the movie he was singing like data, so I"m curious to see what happens with him in the next movie and this game.
First of all, thank you Cryptic for continuing to let everyone see what is going on behind the scenes. Now for those of you, who are quivering over the thought that there is going to be too much conflict in the game, look at the 2 most popular Star Trek movies, The wrath of Kahn and First Contact! Both movies are about conflict and battle. Now the Federation is an idealistic society and I agree that they want peace in the quadrant, but even the Federation realizes that not everyone wants peace. Hence Starfleet, which is among several other things the military, otherwise why carry weapons at all. I understand that the game should not be “All out warfare all the time”, but even the most peaceful science vessel can come under attack by the Borg. As a captain you wouldn’t say, “ Oh well guy’s this sucks, but resistance is futile”. Even idealistic societies with the best intensions must defend themselves from those who disagree with those ideals and who would want to conquer them and impose their own values. As a captain of a Starfleet vessel it would be your duty to defend the Federation, your ship, your crew and even third parties such as a Ferengi trader being attacked by Orion pirates. The most ardent explorers don’t seek conflict, but if it is forced on them should they not defend themselves and those with them?