Commander
Join Date: Oct 2012
Posts: 292
# 1 Update Multivector?
10-18-2013, 06:53 PM
Hello, i'm a proud owner of both fleet and C-Store Multivector advanced escort. i must say i rather like this ship. while the Boff layout isnt exactly what i wanted for fleet ship (i like the freebie advanced escort Boff layout better) i still like the lt. commander science. i've recommended this ship to alot of other people in fleet form do to it's damage dealing and taking capabilities. you can have alot of shield heals on it, and still deal considerable damage in PVE.

however its got some pretty critical flaws in PVP, that sometimes even kick you in PVE. ignoring its stats, and Boff layout, the C-store version has one major thing that really screws up its ability to survive. the multivector console sounds like a great ship right? 3 ships in 1? actually, it suffers from a pretty severe flaw that the romulans seem to have perfected.

when used in combat, no matter which form of multivector you use (alpha, beta, gamma) you come to a complete halt for 3 seconds. i dont think i have to remind anyone how long 3 seconds is in combat. you have a heavy plasma torpedo, or breen cluster transphasic torpedo flying at you, 3 seconds is all that torpedo needs for you to be unable to escape. now i lived with this for a long time thinking this was just a game engine flaw, something that couldnt be fixed. but- wait a second, the Haakona romulan warbird has a separation console, and it keeps flying with full maneuverability while the animation is being preformed.

now i can already hear a few reasons coming. "the prometheus is splitting into 3 ships, haakona is only splitting on 2." or "actually its really 2 ships to begin with that are docked together". however i did some research to counter this. lemme quote the description on the C-store haakona

Quote:
The haakona Advanced Warbird was designed based on stolen plans for the Prometheus, a powerful federation escort. Utilizing these plans, the Romulan Star Empire was able to design their own version, merging the design of the D'deridex warbird cruiser with advanced Federation technology.
okay, so by that it sounds like they were going off what they learned by the prometheus. they didnt invent their own version, there was no grand improvement over the original. they played copy cat, stole what the federation made, and made their own using the original as a pattern to find what would work.
now, if that's the case, the code between both consoles should be nearly identical. except instead of 2 ships, its 3. and to counter those people saying "its harder for 3 ships to separate then it is for 2 ships to separate". let me show you something.

http://www.youtube.com/watch?v=07eyG5l7dVE

now, arguably the most stress a ship takes when flying is while at warp speeds. traveling faster then light is alot harder on a ship then traveling at impulse, we can all agree on that right? then why can the multivector separate at warp speeds wthout slowing or any notable increase in stress, but in normal impulse speeds, being attacked or not, you're required to come to a complete stop?

as someone learning code myself, i dont see that this should be terribly difficult. you've already got the code there on the romulan ship, so you know you can do it. surely it wouldnt take that long to update the federation multivector?

its just such a tactical flaw to be flying at 60-70 impulse speeds all over the place in PVP, decide that this bird of prey you're after will require a bit more maneuverability, so you use vector pattern alpha, and suddenly come to a complete stop. now for the next 3 seconds i'm a sitting duck.

any chance we might see a fix for this? a little update for the good ol' Prometheus?

anyone else agree with me? maybe if enough people ask, we'll see some results! (unlikely i know, but i can hope.)
Timelords Fleet
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,400
# 2
10-19-2013, 12:33 AM
According to the episode of Voyager the ship can split at Warp Speeds, there is no reason what so ever it should stop to split.

This minor upgrade should be done to all dividing ships.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
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Career Officer
Join Date: Jun 2012
Posts: 514
# 3
10-20-2013, 10:46 PM
The three second delay is the same delay the Galaxy class has when it separates. It is not because of stress it is because of the technology used in the game. A few episodes ago, can't remember which, the Devs explained the reason for the stop. They also said this is one of their goals to fix. It has todo with technology and coding used in the game. They have since fixed this with the Oddysses pack and the Romulan ship. This is also one of the reason for the delay on the Galaxy X separation upgrade that is suspected to be coming and has been mentioned by numerous Devs. I wish I could provide citation and site info, but I am work and don't have the time, if anyone could help please add more info.
Captain
Join Date: Jun 2012
Posts: 1,764
# 4
10-20-2013, 10:58 PM
They really should finish what they start...
Quote:
Originally Posted by Lt. Comm. Pion
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Survivor of Romulus
Join Date: Jul 2012
Posts: 1,400
# 5
10-21-2013, 01:36 AM
While we're upgrading the seperation feature of ships.

The other parts should repair themselves to 50% Health and Shields after being disabled for 45s.

Since they can't avoid Warp Core breaches, at least this way they'd come back.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Survivor of Romulus
Join Date: Aug 2012
Posts: 1,203
# 6
10-21-2013, 06:27 AM
They should redo a lot of old ships. I suppose especially the Prometheus and Galaxy-X, even though I couldn't care less about them, but people paid money for them and they deserve to have better functionality as a result.
Captain
Join Date: Jul 2012
Posts: 2,983
# 7
10-21-2013, 06:58 AM
Well the devs have repeatedly said recently that they have plans to revisit old ships, and Geko has stated (in the most recent interview I believe) that there are plans to update all the separation animations to bring them in line with the latest Rommie ones.
Rihannsu
Join Date: Jul 2012
Posts: 3,592
# 8
10-21-2013, 07:59 AM
Quote:
Originally Posted by adamkafei View Post
Well the devs have repeatedly said recently that they have plans to revisit old ships, and Geko has stated (in the most recent interview I believe) that there are plans to update all the separation animations to bring them in line with the latest Rommie ones.
He said that when the Odyssey come out almost 2 years ago.

What we learned for that? I give you a hint ...

Change!
Romulans ...
You start your career off as a simple farmer... then you launch yourself into a galaxy filled with intrigue, power plays, and high stakes games of interstellar conflict, as your career careens upwards onto your final destination ... a level capped Dilithium and Fleet Mark Farmer!
Starfleet Veteran
Join Date: Jun 2012
Posts: 165
# 9
10-21-2013, 09:00 AM
I totally support this.

Plus

If they make the Carrier commands into that ship for the pets i will totally ditch my FHEC (Fleet Heavy Escort Carrier) and go back to my FMVAE (Fleet Multi Vector Assault Escort)

Admiral Eric of the U.S.S. Stargate 113X

Captain Kross of the I.K.S. SODA CRUSH/Vice Admiral S'Tev of the R.R.W. Destrov
Played STO since late Season 1 and to be exact 4th of July 2010
Survivor of Romulus
Join Date: Jul 2012
Posts: 512
# 10
10-21-2013, 09:53 AM
I think the whole issue of coming to a stop whilst using the MVAM is old tech. The Galaxy-R has the same issue when you use saucer seperation. Hopefully, with the introduction of new tech with the WIP Gal-X saucer seperation they might go back to the Prometheus. Must confess I too always loved this ship since I saw it from the Voyager episode "Message in a Bottle". Don't have a Federation tactical captain yet, when Season 8 goes live with the new Federation tutorial it might be worth it .

Btw, I don't mean to threadjack here, but if anyone has decent builds for a canon prometheus build (i.e. using phaser arrays etc) I'd appreciate some feedback here or via PM .
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