Commander
Join Date: Aug 2012
Posts: 324
My initial reaction to these consoles are that the devs are contradicting themselves ...

Every single ship comes off the line with stock load out being mixed between cannon, beam and torpedo weapons. For an example let's look at the box standard escort load out:

FORE: One Dual Beam Bank, Two Dual Heavy Cannons, One Torpedo
AFT: One Beam Array, One Turret, One Torpedo

Typical bridge officer skill usage for escort alpha strike is to use Cannon Rapid Fire followed by Beam Overload and finish with a Torpedo. This method is virtually implied in the typical set of skills a Tactical Bridge Officer comes with.

The new consoles however, buff WEAPON TYPE, rather than energy type. It's as if a statement is being made:

Choose between cannons and beams. Choose between torps and mines.

...

This leads me to think that perhaps the dev team has decided that they absolutely do want us using the load outs they issue the ships with. The nature of these consoles implies that we should either go with a full cannon based build or a full beam build.

-OR-

They do not want the current standard escort alpha strike to be as powerful as it is.

...

Let's face one fact: Five of these consoles will grant 8% crit chance when stacked or 40%, yes FORTY PERCENT severity. Even a four tac consoles ship could go two and two and get 4% crit chance bonus and 16% severity. Using them is almost a no-brainer considering how important critical strikes are in this game.

So I pose this question to the devs: Is this a statement that you never intended for escorts to be able to buff DHCs, Turrets and Beam all with one console?

If so then kudos on forcing choices!

If not, I recommend the following change to the current design:

CHOICE 1: Instead of four types of console, just have two, #1. Energy Weapons buffed by 25.5%, #2 Kinetic Weapons buffed by 25.5%

CHOICE 2: Keep the current four console types and ADD two more. #1. All energy weapons buffed by 20% (or 21.1% since we can't ever seem to use a simple number ... LOL) #2. All kinetic weapons buffed by 20% (or 21.1%)

PERSONALLY, I like the idea that my beam based Avenger will be able to get 102% buff to damage and 32% severity bonus to Beam Overload attacks, while the JHAS on my tail would have to choose whether to buff his CRF or his BO. I just wonder if the devs INTEND this or if it's an oversight. If intended and it rolls like this, I will be getting my popcorn ready for the forum war!

Have fun, kill stuff, play STO.
Career Officer
Join Date: Jun 2012
Posts: 476
# 2
10-19-2013, 03:07 PM
I think they just want to make all-cannon or all-beam setups more viable, even with different energy types. The weapon-type consoles always existed, but for quite a while they've been significantly less effective than energy-type consoles. It's nice to have a version of them viable again.


This also means spire tac consoles won't make all other tac consoles obsolete. So if you want to forego some useful Boff ability options, you can benefit from spire tac bonuses, but if you want beams and cannons, you'll be able to stick with older energy-type consoles.


Do we even know for sure that the crit bonuses stack? I imagine there's at least diminishing returns somewhere.
Captain
Join Date: Jul 2012
Posts: 2,533
# 3
10-19-2013, 03:23 PM
Quote:
Originally Posted by denizenvi View Post
I think they just want to make all-cannon or all-beam setups more viable, even with different energy types. The weapon-type consoles always existed, but for quite a while they've been significantly less effective than energy-type consoles. It's nice to have a version of them viable again.


This also means spire tac consoles won't make all other tac consoles obsolete. So if you want to forego some useful Boff ability options, you can benefit from spire tac bonuses, but if you want beams and cannons, you'll be able to stick with older energy-type consoles.


Do we even know for sure that the crit bonuses stack? I imagine there's at least diminishing returns somewhere.
They are not that good. The fleet version is the same than a random drop, except for the crit bonus. Which mean, compared to a specialized console, you still loose about 5% damage increase per console (25% for a 5 console ship, 1console less).
----

STO, featuring Admiral Turok.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 4
10-19-2013, 09:26 PM
Quote:
Originally Posted by denizenvi View Post
I think they just want to make all-cannon or all-beam setups more viable...

More viable?

All cannon or all beam set ups have long been the most efficient DPS set ups.

Instead of playing against that to create more variety, it seems the devs have decided to play into that.

Commander
Join Date: Oct 2012
Posts: 255
# 5
10-20-2013, 12:44 AM
It raises a couple questions.
1. How much damage does having more then one energy actually add?
2. Is critH or CritS better then straight percentage damage add?

Tac consoles have no diminishing returns for many i'd guess most, going from a 26.6 blue mk XI console to a Mk XII 25.5 will result in an easily provable damage increase. My math suggested I'd lose something like 14 damage per hit from forward cannon from a set of 28.1% consoles, and something like 18 per weapon From a set of 30%. Those are fairly rough numbers but its decent basis to measure against. Once I figure out the damage value of 6.4 vs 32 severity I'd be ready to make a better argument.
Lt. Commander
Join Date: Oct 2012
Posts: 222
# 6
10-20-2013, 08:55 AM
These things don't look very enticing so far. I don't play for Crits, specifically because they're unreliable, and I doubt most PvE players play for Crits either.

I'm not sure how these new consoles are supposed to improve anything. In this state, I wouldn't buy them.
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Career Officer
Join Date: Jun 2012
Posts: 1,691
# 7
10-20-2013, 02:06 PM
Quote:
Originally Posted by ussultimatum View Post
More viable?

All cannon or all beam set ups have long been the most efficient DPS set ups.

Instead of playing against that to create more variety, it seems the devs have decided to play into that.
Exactly, it really seems like these consoles are meant to restrict viable builds. I think its the same mentality that spawned the roms, the idea being to from this point on if you want to be the best you WILL do this.
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Originally Posted by sorceror01 View Post
....you are a bad starship captain and you should feel bad.
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However, I think with regard to the Romulan Republic player characters/npcs, it all comes down to a finite point:

These are not the Romulans from the shows.
Captain
Join Date: Jun 2012
Posts: 849
# 8
10-20-2013, 04:32 PM
Having tested them on tribble, I'd have to say I'd go for these crits consoles in a flash. The CrtH consoles are close to the equivelent on a CrtH weapon mods, with 4 consoles being just over [CrtH]x3. The slight (and it is slight) loss in damage is made up by the fact I'm crittiing more often. Trust me, it's noticable, I'm getting a stream of crits but then I'm a min-maxer.

So while I'm losing something paltry, like 40 damage per shot for a beam array, I'm gaining more crits which are doing double the damage.

Quote:
Originally Posted by glassguitar View Post

PERSONALLY, I like the idea that my beam based Avenger will be able to get 102% buff to damage and 32% severity bonus to Beam Overload attacks, while the JHAS on my tail would have to choose whether to buff his CRF or his BO. I just wonder if the devs INTEND this or if it's an oversight. If intended and it rolls like this, I will be getting my popcorn ready for the forum war!

I'd say intended personally.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Career Officer
Join Date: Jun 2012
Posts: 8
# 9
10-20-2013, 04:41 PM
So since these consoles are by type of weapon rather than type of energy does that mean Rainbow Boats will be viable once this hits Holodeck?
Captain
Join Date: Jun 2012
Posts: 1,764
# 10
10-20-2013, 07:17 PM
I don't know about the damage loss...

I do know I don't want to get hit by someone with 40% crit armed with "just" dual heavy cannons under CRF.
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