Lt. Commander
Join Date: Dec 2007
Posts: 120
I plan to be an engineer and fly cruisers almost entirely. Looking at the traits, the following seem the best to me:
  1. Accurate:+10% Accuracy
  2. Efficient:+5 bonus to Starship Shield, Engine, Energy Weapon, and Auxilary Systems Efficiency
  3. Elusive:+10% Defense
  4. Leadership: +15% Repair Rate
  5. Warp Theorist: +10 Starship Warp Core Training

Only humans can take leadership, but in doing so they are also forced to take the crappy +expose damage trait, in effect giving up two good talents to get leadership.

Is the leadership trait worth that? Once i'm in a tier 5 cruiser will that +15% really matter when i have that huge crew? Playing a heavy cruiser in the beta, my passive hull regen didn't amount to much if i was actively taking hull damage so i'm not sure it can compare to just getting the other four super good traits instead.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-29-2010, 03:45 PM
What does the "aliengen" give for the one power? If you click that, you get to pick 3 skills, and you can just make the char look human if you want.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-29-2010, 03:57 PM
Went alien, made a human, and took warp theorist, efficient, accurate, and soldier.

That expose dmg thing is a total waste.

The leadership bonus was, in beta, listed as a ground trait and didn't seem to work correctly in space. I am unsure if it has been fixed as of yet, but I could see where it would be nice for a cruiser captain
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-29-2010, 03:59 PM
Since we're inquiring about traits i was also curious as to the scaling of them during character progression. Im going with the generate your own race and making it humanish for the most part giving me more flex room for tweaks and trait options. I tried a brief search to look for trait related posts but didnt see much. So if somethin about this is out that my apologies for this post lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-29-2010, 04:17 PM
Quote:
Originally Posted by ambience View Post
What does the "aliengen" give for the one power? If you click that, you get to pick 3 skills, and you can just make the char look human if you want.
Alien gives you full control, letting you pick all four. The only disadvantage is not having access to a limited number of race only traits.

Leadership is ground only? i'm pretty sure it was listed as space and i know that big trait list post in beta said it was space based, but there wasn't much talk about it that i could find. I was an alien in beta though so can't confirm from personal experience.

Devilman0: traits don't scale, but they give some nice bonuses. Warp Theorist & efficient for example will always give you a nice bonus to energy levels.

I ended up making an alien with the previously stated traits. Like many others my alien looks human. I really wish they would go through traits and totally rebalance/fix them, but at this point they can't do that without screwing over people.

Seeing as how ground combat is so much easier than space combat and how your bridge officers will be entirely ground combat focused trait wise, i probably wouldn't take any ground traits personally.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-29-2010, 04:29 PM
Quote:
Originally Posted by Murbella
Leadership is ground only? i'm pretty sure it was listed as space and i know that big trait list post in beta said it was space based, but there wasn't much talk about it that i could find. I was an alien in beta though so can't confirm from personal experience.
Oh I def believe it is supposed to be space, just think it was bugged out in beta
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-29-2010, 05:52 PM
Quote:
Originally Posted by Liquidisim View Post
Oh I def believe it is supposed to be space, just think it was bugged out in beta
This, interestingly it seemed my BoP had a faster repair rate than my human captained escort at one point anyway, 59% on the escort and 70ish on the BoP, and the escort repair rate dropped to 9% in combat, so I determined it wasn't worth bothering with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-29-2010, 06:04 PM
I rather thought the +5% exploit damage was the better of the 2 since thats up to 25% extra exploit damage.

and isn't repair really only useful to engineers?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-29-2010, 06:57 PM
If it worked how i assumed it work, that it makes your crew based hull repair go 15% faster, it would only be useful to cruiser type ships.

As far as the exploit trait, if it really works for your entire team giving them each more exploit damage, it might be decent, for a ground talent. it is up against traits like soldier though. The bigger issue to me would be that you spend most of your time in space combat, space combat is harder and all of your bridge officers are decked out in ground combat traits.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-29-2010, 07:01 PM
does the trait stack?

ie if i had 2 humans on my crew would that be a 30% hull repair increase?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:52 AM.