Lieutenant
Join Date: Feb 2013
Posts: 86
# 1 New Gravimetric Torp?
10-20-2013, 03:10 PM
Anyone have the new tooltip stats on the damage and functionality of the gravimetric torpedo? Has anyone tested it with TS or HY?
Captain
Join Date: Nov 2012
Posts: 5,157
# 2
10-20-2013, 03:17 PM
...link?

If this pops a gravity well on collision...just OMG
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Career Officer
Join Date: Jul 2012
Posts: 548
# 3
10-20-2013, 03:21 PM
Quote:
Originally Posted by icepiraka View Post
Anyone have the new tooltip stats on the damage and functionality of the gravimetric torpedo? Has anyone tested it with TS or HY?
haven't tested it, I don't have the dil on Tribble to buy it. And the scroll over is broke apparently. Right now it's telling me it does 64.2 kinetic damage for a purple mk XII torpedo launcher. Yesterday it told me it had a 180 degree arc, now it's saying it only has a 90 degree arc. It also told me yesterday how much kinetic damage the rift did, and those numbers are blank currently So I have no idea anymore.
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 4
10-20-2013, 06:09 PM
All I can say is that this torpedo goes through, they better buff Tricobalts back to where they were originally since they too have rifts, though very very weak.
Career Officer
Join Date: Jul 2012
Posts: 548
# 5
10-20-2013, 07:48 PM
Quote:
Originally Posted by dahminus View Post
...link?

If this pops a gravity well on collision...just OMG
Like I said the numbers changed on me between logging off yesterday and this morning for me, but what did hold steady is 33% chance on a hit to cause a Gravimetric Rift (not well, Rift) that causes Kinetic Damage to an area for 15 seconds. Damage and arc keeps changing on me, so I have no idea anymore.
Lieutenant
Join Date: Feb 2013
Posts: 86
# 6
10-20-2013, 08:04 PM
Quote:
Originally Posted by ladymyajha View Post
Like I said the numbers changed on me between logging off yesterday and this morning for me, but what did hold steady is 33% chance on a hit to cause a Gravimetric Rift (not well, Rift) that causes Kinetic Damage to an area for 15 seconds. Damage and arc keeps changing on me, so I have no idea anymore.
Maybe it's a tooltip thing, where you have to be in, say, your starship in Earth Orbit or some other star system before you can get an accurate reading?
Career Officer
Join Date: Jul 2012
Posts: 548
# 7
10-20-2013, 08:26 PM
Quote:
Originally Posted by icepiraka View Post
Maybe it's a tooltip thing, where you have to be in, say, your starship in Earth Orbit or some other star system before you can get an accurate reading?
It's possible. If no one posts better before I can get home from work, I'll check again and see if the numbers are back to what they were yesterday.
Career Officer
Join Date: Jul 2012
Posts: 548
# 8
10-21-2013, 03:10 PM
Okay the stats as of today:

90 degree targeting arc
3081.3 kinetic damage (362.5 dps)
destroys Voth Aceton Drones
33% chance : Upon detonation, creates a 1 km radius Gravimetric Rift for 3 seconds that deals Kinetic Damage to any who enters
+6% critical chance


Doesn't say how much damage the rift does, it it counts as exotic damage that your particle generators can effect, or if it has a tractor effect. Also don't know if the "any who enters" means it has a chance for friendly fire like the plasma torps do, and no idea how High Yield or torp spread effects it. If every torp that you fire has a chance for the 33% to trigger a torp spread could be rather devestating.
Captain
Join Date: Nov 2012
Posts: 5,157
# 9
10-21-2013, 03:13 PM
Ah...it creates a gravity well without the gravity....im am disappointed...

Ah well
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Republic Veteran
Join Date: Jun 2012
Posts: 3,337
# 10
10-21-2013, 03:21 PM
Sounds interesting in theory...but wont know till the final product is in use.
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