Career Officer
Join Date: Jul 2012
Posts: 854
# 21
10-22-2013, 06:16 AM
Quote:
Originally Posted by stirling191 View Post
You're assuming that it's a cannon, and not another KCB type beam that's locked out of beam boff powers.
That would be my guess, or a turret actually that is locked out of BOff powers all together unless you get the synergy bonus.

Also, doesn't the Torpedo Point Defense System fire photon torpedoes? If that thing is buffed by this synergy, that's going to make the Armitage even more powerful then it already is.

Also, I wonder if the torpedo is effected by the Nadeon Detonator? Fire a Nadeon Detonator one of these torpedoes at a target, let the blast take out some of the shields, the blast should be buffed by the synergy, then if you get lucky and get the Rift as well, that could be one hell of a lot of AoE spike dps coming down, if the torpedo is also buffed by a couple of photon detonation assemblies.
Captain
Join Date: Jun 2012
Posts: 1,003
# 22
10-22-2013, 06:26 AM
Quote:
Originally Posted by stirling191 View Post
You're assuming that it's a cannon, and not another KCB type beam that's locked out of beam boff powers.
I'm not assuming much of anything, I just saw the screenie of the console, with the 3-piece allowing the Experimental Proton Weapon to be used with both FaW and CRF.

That, well, pretty much tells me that, when equipping the set, that specific weapon will work with select boff powers of both flavors.
Captain
Join Date: Nov 2012
Posts: 3,477
# 23
10-22-2013, 06:29 AM
Quote:
Originally Posted by twam View Post
I'm not assuming much of anything, I just saw the screenie of the console, with the 3-piece allowing the Experimental Proton Weapon to be used with both FaW and CRF.

That, well, pretty much tells me that, when equipping the set, that specific weapon will work with select boff powers of both flavors.
Misread you there, my fault.

Need more caffeine...

Last edited by stirling191; 10-22-2013 at 06:33 AM.
Captain
Join Date: Jun 2012
Posts: 1,003
# 24
10-22-2013, 07:01 AM
Quote:
Originally Posted by stirling191 View Post
Misread you there, my fault.

Need more caffeine...
No problem man, totally understand that one
Career Officer
Join Date: Jun 2012
Posts: 1,701
# 25
10-23-2013, 01:37 AM
Quote:
Originally Posted by icepiraka View Post
Someone posted this on the STO reddit: http://imgur.com/7uIwPsq

So the set bonuses only affect the damage and crits on photon damage, nothing else. Not a huge change in function IMO.

But again, the true power of this torp may shine when it's modified with TS (like Romulan plasma) or HY (like Omega plasma), so I'm interested in seeing that specifically.
That kind of sounds like the stutter-fire phasers from Wrath of Kahn.... If it is a neutered turret like the cutting beam it could be interesting for my T'varo build with dual heavy cannons in the front and beams in the back. FaW would cover the whole sphere around the ship and rapid fire would have another gun shooting forward.... And it would be an awesome shuttle set. But until we get the stats for it and know how it looks that's just idle speculation.
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.

Last edited by assimilatedktar; 10-23-2013 at 04:17 AM.
Captain
Join Date: Jul 2012
Posts: 777
# 26
10-23-2013, 03:30 AM
Interestingly Cryptic finally managed to make a set that is IMO only worth using with all three items. A player would miss a lot with only one or two of them. All that photon torpedo damage/critH/critS would be wasted with only console and beam for example.
Lieutenant
Join Date: Feb 2013
Posts: 86
# 27
10-23-2013, 03:39 AM
Quote:
Originally Posted by eisenw0lf View Post
Interestingly Cryptic finally managed to make a set that is IMO only worth using with all three items. A player would miss a lot with only one or two of them. All that photon torpedo damage/critH/critS would be wasted with only console and beam for example.
I dunno, that torpedo alone may be a fantastic thing for torp boats. I fully intend to see if I can squeeze it onto my Torp'Varo.
Captain
Join Date: Nov 2012
Posts: 1,133
# 28
10-23-2013, 06:03 AM
Actually looking at it, the parts of the set bonuses that apply only to photon projctiles is labelled that way.

So with the two piece set your photon projectiles get over 22 percent damage boost, but all your weapons including photon projectiles get a 3 percent extra crit chance. With the 3 piece bonus its a universal 10% crit severity bonus and a 10 percent crit chance to photonic projectiles. So assuming stacking you Photonic projectiles would have 13% cit chance extra, +22.9% more damage, 10% crit severity, while everything else gets 3% to crit chance and 10% crit severity.

This is the first set I might get, I already use a photonic torpedeo and I have no problem replacing my plasma mines with photonic mines.

What I could do is replace my current photon torpedeo with the Gravimetric Photon torpedeo, replace my romulan emitter array console with the Proton Stabalizer console and add the Proton Experimental weapon somewhere, not sure where, on my ship.

The GPT would gain the 22.9% dam, the 13% bonus crit chance, the 10% bonus crit severity (same with a photon mine launcher). the resulting rifts would benifit from my 3 romulan particle generators, my distruptors would benifit from the 3% crit chance bonus, 10 percent crit severity, and lastly my proton experiemtnal weapon would benifit from over 13 percent damage boost, 3 percent crit chance bonus, 10% crt severity and 2.5% plasma procs x3.

The question is what is the Proton Experimental Weapon and why does it with the three set get to use both the cannon rapid fire and beam overload powers? Is it a turret of some sort?
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 29
10-23-2013, 10:29 AM
Quote:
Originally Posted by omegaphallic View Post

The question is what is the Proton Experimental Weapon and why does it with the three set get to use both the cannon rapid fire and beam overload powers? Is it a turret of some sort?
It is actually a 360-degree turret that shoots beam arrays. Each volley shoots beam arrays that are affected by beam overload powers.
Captain
Join Date: Jul 2012
Posts: 777
# 30
10-23-2013, 10:50 AM
Quote:
Originally Posted by unangbangkay View Post
It is actually a 360-degree turret that shoots beam arrays. Each volley shoots beam arrays that are affected by beam overload powers.
Depending on its base damage this could be either okay or pretty awful. I don't really want to waste a good BO3 with a turret ...
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