Captain
Join Date: Jul 2012
Posts: 2,464
# 31
11-02-2013, 01:27 AM
Quote:
Originally Posted by yreodred View Post
As much as if have understood, the Stargazer was a new ship constucted in the 25th century. So i think it has only little to do with the Constellation Class you are refering to.

And for a cruiser it is almost pathethic small IMO, some Escorts which have a much better turnrate are almost just as big (Akira, Elachi escort to name a few).
So in my opinion it would make much more sense if that ship would be much bigger.
Though that is a problem with STOs nonsense classifications. The Prometheus for example IS a light cruiser, the Akira Class IS a heavy cruiser. It would be great if we could ditch the classes altogether and introduce classes that are based on size/mission profiles. A cruiser means simply that a ship is a multi-mission vessel like all of Starfleets ships are with two maybe three exceptions. Those have minor "sub-classes" like patrol cruiser, deep space vessel etc. which could reflect their overall BOFF/console layout.

Quote:
Originally Posted by captainoblivous View Post
It's not a terrible boat, but it doesn't do anything as well as other cruisers. It has a lower damage potential than a fleet sov, fleet excel or a fleet jjprise DERP sorry, *avenger*. It isn't as good a heal platform as the fleet ambassador or an oddy. The Cheyenne is, sadly, a bit mediocre.

A shame really, it's a decent looking boat.
That's why I think it should cost only 1 fleet module or no fleet module at all. All fleet ships that are derivates of free ships (non c-store) should not be more expensive/equal in cost but be a sensible alternative to those.
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Survivor of Romulus
Join Date: Jul 2012
Posts: 1,540
# 32
11-02-2013, 01:34 AM
Quote:
Originally Posted by angrytarg View Post
That's why I think it should cost only 1 fleet module or no fleet module at all. All fleet ships that are derivates of free ships (non c-store) should not be more expensive/equal in cost but be a sensible alternative to those.
One of the best suggestions I've ever heard for this game.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Captain
Join Date: Aug 2012
Posts: 2,839
# 33
11-02-2013, 06:42 AM
Quote:
Originally Posted by angrytarg View Post
Though that is a problem with STOs nonsense classifications. The Prometheus for example IS a light cruiser, the Akira Class IS a heavy cruiser. It would be great if we could ditch the classes altogether and introduce classes that are based on size/mission profiles. A cruiser means simply that a ship is a multi-mission vessel like all of Starfleets ships are with two maybe three exceptions. Those have minor "sub-classes" like patrol cruiser, deep space vessel etc. which could reflect their overall BOFF/console layout.
The problem is that Cryptic just made everything based on engineering a cruiser, everything tactical a escort and so on.
They put ships into roles they clearly do not belong to (like the prometheus as you said) just to fill the ranks.


A real multi mission ship, which Starfleet Cruisers are supposed to be, would need a much more balanced BOFF layout IMO.

For the Heavy Cruiser i would love to see it getting a bit love from the devs.
Moonbosh or Galor BOFF layout and a increasement in size or some bigger ship parts would be appropriate for that ship since it's hull strength and shield modifier is considered as sub par by some ppl.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
Lt. Commander
Join Date: Aug 2012
Posts: 117
# 34
11-04-2013, 11:49 PM
The fleet heavy cruiser is just fine, and i have it with a sci captain...

It's not your typical "beam boat", but the extra turn rate respect to other biggger cruisers lets it use a bit more of frontal firepower than others.

It's like a scaled down galaxy-x without cannons or spinal lance. Use it for the tank, not the firepower or the heals.
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