Ensign
Join Date: Oct 2012
Posts: 14
# 11
10-23-2013, 05:28 AM
yes big spikes are much easier to achieve, my most recent big spike was just over 98k
Captain
Join Date: Jun 2012
Posts: 1,469
# 12
10-23-2013, 05:58 AM
Quote:
This is not actually unusual at all. He did not sustain this damage, so it was probably just stacked Tac buffs. Tacs can easily hit very high bursts over a period of about 30 seconds with GDF+APA+FOMM+TacFleet, especially when you are helping with additional debuffing. Values of 60K+ DPS are not actually uncommon over such short durations.
That's pretty much it.

Even with otherwise crappy gear and a non-perfect setup you can reach enormous numbers in certain, short fights, given the right circumstances. The right timing on the point-defense console during the carrier fight in CSE can amount to 8k+ dps for that encounter alone for example.
Captain
Join Date: Jul 2012
Posts: 1,522
# 13
10-25-2013, 01:07 PM
It's easy to get spikes in DPS; sustaining it is much harder, but not impossible.

There are numerous attainable builds that can generate it, no special ships required. Throw a special ship in the mix, and it's much easier.
HAIL HYDRA! Kirk's Protege 10/26/13 http://www.dtfleet.com
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