Career Officer
Join Date: Jul 2012
Posts: 4,351
# 71
10-23-2013, 11:15 AM
Quote:
Originally Posted by deokkent View Post
Ok consider this. An alpha striker decloaks on you, you panic and activate RSP. Bingo! The striker debuffs you with a quick snb and unload all the dps.

Such an attack is usually over 20k dps, basically you're dead in roughly 3 seconds (average cruiser hull points ~50k, shields ~10k).
Shshsh! We're not supposed to point out why this is a horribly unbalanced idea.
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Commander
Join Date: Jun 2012
Posts: 466
# 72
10-23-2013, 11:18 AM
Quote:
Originally Posted by thecosmic1 View Post
And yet the game is full of Eng and Sci Captains flying ships other then Escorts, and all getting by just fine. Thus we don't need to remove Classes.
That is because we now have at least 3 such builds (one for each class)...

And I can only speak for me but I simply stuck with Science out of laziness, Roleplaying and somewhat thickheaded "EF You Cryptic"... not because I'm in the least useful for anything...

And maybe a little bit of hope that they (Cryptic) get themselves together and fix the DPS Centric Mumbojumbo they created...

And I think either I can't detect sarcasm or there was a slight misunderstanding between us...
Selor Andaram Ephelion Kiith

Last edited by saekiith; 10-23-2013 at 11:20 AM.
Commander
Join Date: Jun 2012
Posts: 321
# 73
10-23-2013, 11:19 AM
At best I'd think this a waste of time for the Devs time that could be spent doing something else.

At worst, I think it'd make the game even more stale that it even is. Between BOffs, ships and kits, there's plenty of choice beyond your class as it is. There's also very little binding you to the 'optimum' role for your class in space and even less that encourages a style of play other than maximising DPS as is. Removing player classes from the game would, imho, only make it worse long term when people would all just go for the best 1 or 2 combinations captain abilities.

For something useful to come of this idea that wouldn't just result in what I described above, I think you'd have to rework the class system into specialisation trees, wherby you can only have high end Engi, Sci, or Tac abilities by having x amount of lower abilities. Given how much reworking would be involved, I don't think that's feasible.

So... no thanks for this.
Commander
Join Date: Apr 2013
Posts: 458
# 74
10-23-2013, 11:23 AM
Quote:
Originally Posted by thecosmic1 View Post
And yet the game is full of Eng and Sci Captains flying ships other then Escorts, and all getting by just fine. Thus we don't need to remove Classes.
^ True! My only toon is a Engineering and the three ships I fly routinely is a Jem'Hadar Dreadnought Carrier, MultiMission Recon Vessel (a Science/Escort Hybrid) and a Mirror Universe Star Cruiser. I'm currently working on getting an Adopted battle cruiser.

Thought I personally like my vesta's twin because it's a hybrid between science and tactical. I just don't like how this game ignores the science abilities in favor of DPS. How can a viral Matrix be so short and weak?, when in theory it should make an enemy's ship go ham on it's own allies.

My million dollar questions is why haven't they attempted to fix this classes if it's reaching a boiling point in this forum (especially before season 8 is released)?
Captain
Join Date: Jun 2012
Posts: 7,184
# 75
10-23-2013, 11:30 AM
Quote:
Originally Posted by ataloss View Post
My million dollar questions is why haven't they attempted to fix this classes if it's reaching a boiling point in this forum (especially before season 8 is released)?
It's not really at a "boiling point," though. If there are 1 million people playing STO, and 100 people are angry about Classes on the forum, well, that's 1/100 of 1% of the players who are upset. The forums don't actually speak for the majority.

The real issue here is that everyone want them to fix it in a different way - their favorite way. Some want to get rid of Character Classes. Some want to get rid of Ship Classes. Some want Cryptic to make a true Trinity - where each group Mission requires DPS, Tanking, and Debuffing to achieve the goal. Some want each Mission to be rewritten so that they can be achieved in ways other then DPS, and so on.

There's no way to please everyone.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Republic Veteran
Join Date: Jun 2012
Posts: 6,123
# 76
10-23-2013, 11:32 AM
Quote:
Originally Posted by ataloss View Post
My million dollar questions is why haven't they attempted to fix this classes if it's reaching a boiling point in this forum (especially before season 8 is released)?
Everything on the forums are a boiling point, that's why nothing is taken seriously on the forums anymore.


Captain
Join Date: Jun 2012
Posts: 1,360
# 77
10-23-2013, 11:37 AM
PvP is a tiny, miniscule portion of the game, and as such should not dictate parameters for PvE gameplay.

And the rigid class distinction nazis, the people who want to dictate what sort of ship and style of play you should use with your toon, should be ignored entirely in all things.
Career Officer
Join Date: Sep 2012
Posts: 2,559
# 78
10-23-2013, 11:40 AM
Quote:
Originally Posted by deokkent View Post
Ok consider this. An alpha striker decloaks on you, you panic and activate RSP. Bingo! The striker debuffs you with a quick snb and unload all the dps.

Such an attack is usually over 20k dps, basically you're dead in roughly 3 seconds (average cruiser hull points ~50k, shields ~10k).
While true, to the majority of the playerbase that don't participate in PvP, this is absolutely meaningless.
Captain
Join Date: Jul 2012
Posts: 2,747
# 79
10-23-2013, 11:49 AM
Please, oh cryptic, please! Please give attack pattern alpha and snb to NPCs, every borg ship should come carrying the two with no shared cool down. Pretty please!

Quote:
Originally Posted by valoreah View Post
While true, to the majority of the playerbase that don't participate in PvP, this is absolutely meaningless.
It is very sad that you're completely right :'(.
Reality is WAR
KHG Klingon Honor Guard
Empire Veteran
Join Date: Jun 2012
Posts: 1,238
# 80
10-23-2013, 11:50 AM
While I certainly don't advocate doing away with all classes and replacing them with a captain ability buffet much like the rep tree system, I do think specific classes should receive special bonuses when their character class coincides with the ship class. In other words, a Sci captain in a Sci ship should be netting 15-20% more repel and kinetic damage from grav well than a tac captain in any kind of ship. As an example, the bonuses to a Sci captain from a Sci ship could be customizable via a captain rep tree. We could choose for the bonuses to be across the board in power insulators, flow caps, grav gens, shield emitters, etc, or we could put all of the bonus points into one skill. Escorts would do the same for theirs. However, there shouldn't be penalties for being in a non-career matching ship.
=^= Starfleet Code Red Message =^= Starfleet intelligence's central network was compromised by an insidious ARC virus. All captains are to avoid contact with the ARC until we can ascertain how dangerous it is. All ships remain on high alert!

Last edited by knuhteb5; 10-23-2013 at 11:53 AM.
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