Survivor of Romulus
Join Date: Jun 2012
Posts: 2,982
# 1 Master list of missing maps
10-25-2013, 09:36 AM
Since we did a list for costumes, I thought it might be useful to think up a list of maps that are in game but missing from the Foundry. It'll be a big list no doubt. Reply with any that I haven't thought of or if I list a map that is implemented and I'll update the list. Also post if I get any names wrong or if you know that names that I forgot. Will refrain from listing anything on Tribble/Redshirt until it goes live.

Space
Fleet Starbase exteriors (all levels)
Fleet Dilithium Mine
Virinat
New Romulus
Suliban Helix
Orith
Updated Vulcan
Crateris
Gasko
Khitomer
Chaltok
Azha
Unroth
T'liss
Delta Corvi
Hobus
Space map from "Mind Game"
Azure Nebula
Nimbus
Tephrei
Ra'khohl
Rhi (atmospheric)
Subspace (from "Devil's Choice")
The Vault exterior and interior
Dera IV
Bepi 113 (star)
Drozana space (present)
Drozana space (past)
Task Force Omega
Facility 4028 space
Captain's Table
Terradome
K-7 Space
Memory Alpha Space
Jouret System (with Gateway)
Dyson Sphere Allied Zone
Dyson Sphere Contested Zone
Breach - Voth Fortress Ship
Defending the Spire

Ground
New Romulus
New Romulus instances (shuttle bay, underground ruins, cave, mountain outpost)
New Romulus (from The Search for New Romulus mission)
Virinat
Destroyed Virinat
Crateris
Chaltok
Delta Corvi
Nimbus III
Romulan City (from Cutting the Cord)
Starfleet Academy
First City
Ketha Province
Deep Space Nine exterior
Nukara Surface
Defera Invasion Exterior
Dyson Battlezone
Redone Vega Colony

Interior
Fleet Starbase Interiors
Fleet Embassy
Fleet Dilithium Mine
Klingon player ship interiors
Federation player ship interiors
Romulan player ship interior
Romulan Bridge
Scimitar Bridge
Andorian Bridge
Tholian Bridge
Timeship Bridges (Red, Blue, Green)
Romulan Flotilla
Gasko Station
Khitomer
Freighter interiors (from Smash and Grab)
New Drozana
Old Drozana (present day timeline)
Drozana Maintenance Levels (Bonnnnnnnnnie kinnnnn...)
Tal Shiar Listening Post
Unroth space station
Damaged cube (from Sleepers)
Hobus station (Stargate Command!)
Hakeev's Ship
Tholian Mining Complex
Installation 18
The Shangdu Club
Rh'ilho Station
New Romulus Command
Elachi Ship
Elachi Station
Hfihar mine/Tal Shiar Base
Dera IV Reman Base
Cardassian ship interior (from Skirmish)
Drozana past interior (from Night of the Comet, we have the one from Everything Old is New Again)
Qo'nos Shipyard
KDF interior (from new tutorial)
First City Exchange Warehouse
First City Safehouse
Rura Penthe
U.S.S. Dewitt
The Captain's Table
Nukara caves/installation
Defera Invasion interiors
Terradome interiors
DS9 Sections - Quarks Bar, Ops (are on the map but inaccessible), and briefing room (from Second Wave)
Shuttle Interior
K-7 Interior
Memory Alpha
Subspace Station Interior (Sphere of Influence)
Subspace Station Walkways (Sphere of Influence)
Obelisk Bridge
Observation Lounge
Shuttle Bay (from Of Bajor)
Joint Command Center
New Default Bridge
Tutorial Ship Interior
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Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for.
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Last edited by drogyn1701; 11-18-2013 at 06:04 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,557
# 2
10-25-2013, 10:01 AM
Did you get the U.S.S. Dewitt Interior? Also DS9 Exterior isn't a ground map, is it?

@greendragoon
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,982
# 3
10-25-2013, 10:04 AM
Updated list with USS DeWitt, Fleet holdings, the Captains Table space/interior, Nukara interiors/exterior, and Defera invasion interiors/exterior. Yeah like I said, gonna be a long list.

Wasn't sure where the DS9 Exterior would really fall. Flipped a coin (metaphorically).
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for.
Forum Logic =/= Real Logic

Last edited by drogyn1701; 10-25-2013 at 10:13 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,577
# 4
10-25-2013, 10:35 AM
I think you've pretty much nailed it. I can;t think of anything not on that list... no wait... yes i can...

Space: Terradome

Interior: Terradome

I want an Armored Hatham called Fluffy!
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,982
# 5
10-25-2013, 10:41 AM
Updated with Terradome. Probably some other STF maps are missing, I'm not as familiar with those.

Also, does anyone know if we have Quark's Bar?
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for.
Forum Logic =/= Real Logic
Captain
Join Date: Sep 2012
Posts: 1,761
# 6
10-25-2013, 11:36 AM
We have neither Quark's nor the ops level to DS9. Not to mention the shuttle interior map.
Play more STO Foundry! (You can thank me later.)

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Rihannsu
Join Date: Jun 2012
Posts: 14,317
# 7
10-25-2013, 12:26 PM
I THINK that if you use weird enough coordinates that you can get to those areas. Like ESD, DS9 has map sections that you can't walk to and have to warp to. the question is where the devs hid them....

It would definitely be nice to have that spacewalk map from the 2800 FEs.
HAIL HYDRA!

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Survivor of Romulus
Join Date: Jun 2012
Posts: 2,982
# 8
10-25-2013, 01:14 PM
Updated with Shuttle interior as well as DS9 sections - Quarks Bar and Ops with a note that it needs investigating. When I get some time I'll poke around that map and see if they're hiding.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for.
Forum Logic =/= Real Logic
Rihannsu
Join Date: Jun 2012
Posts: 14,317
# 9
10-25-2013, 06:13 PM
I did some number crunching...

location: /loc coords(feet) : meters
Quark's: 16/-1018/-157 : 4.9/-313.2/-48.3
outside door: -16/ 1/-107 :-4.9/ .3/-32.9
Ops: 28/-1959/ 540 : 8.6/-602.8/166.2

and it turns out the floor of the foundry map is ~-53, so no you can't go there.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Career Officer
Join Date: Jun 2012
Posts: 993
# 10
10-26-2013, 12:47 AM
There's another map missing from the list: Paradise City. Though I'm not sure whether the Cryptic version is its own map or part of the Nimbus III map, or whether just the bar interior is its own map. (The different parts of Nimbus III behave differently, suggesting maps-within-maps. You can take your BOffs with you on most of Nimbus III, but like a social zone they don't accompany you inside Paradise City. Also, the ambient lighting changes once you enter/exit the bar.)

Just slightly off-topic, a few of the listed maps could use some special treatment:

  • The Romulan ship interiors should be done without the singularity core; that should be its own object asset instead. Actually two different assets: one static (for core-malfunction scenarios and such), the other animated.

  • Also, certain maps (such as Nukara Prime and DS9 exterior) should be set up to require EV suits, while others (such as the Elachi interiors) should be set up to require rebreathers (with EV suits also allowed). Of course, these would be great as options for any ground or interior map, but that's another discussion.

Last edited by paxfederatica; 10-26-2013 at 01:23 AM.
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