1) The ion storm event. Did not tell you how completed it was. I assume its out of 100%
2) There was a marker on the map for a republic kestral shuttle pikcup. when i go near the shuttle nothing happens. not sure if this is part of something larger or if their should be a pop up to let me interact.
3) same thing with the cloaked supplies. i detected them but it wont let me interact.
4) its not immediately clear where the contested zone is. if you look at the map, the arrow to the sphere is on the map, but the arrow to the contested zone is outside the map. could be clearer and more uniform.
5) really needs some music while flying around. the music only kicks in on the joint events.
6) dont know if there is a problem with allied command - minefield. i deployed the satellites, and then waited in the cloud. destroyed the frigate in the bottom cloud, waited in the second, but did not realise i had to destroy the battleship, so flew up to the third cloud, and nothing happened. went back and destroyed the battleship but still nothing appeared in the top cloud.
House of Cards - Lvl 46 Fed mission
Last edited by captainrevo1; 10-26-2013 at 01:54 AM.
It's really surprisingly hard to actually find the quests in here. I ran into several while flying around, but some markers on the map don't seem to give you one, other quests lead to objectives that point to open air, and others that had no place I could turn them in afterwards. If there's daily-style quests in there I couldn't find them, either.
It's a really fun zone in concept, but it definitely needs to have clearer directions or a central "quest hub" or something for the major quests.
I saw the neverending popups, too (well, they ended when the Voth ships were all dead).
One of the tower missions in the allied-controlled neighborhood couldn't be completed. The mission asks you to signal a task force, but in and around the mission circle on the map there is no prompt to do so. There was a large group of allied NPCs flying around, but no way to interact with them. And more allied NPCs half-embedded in the tower.
The mission was "Contested Zone - Allied Border - Tower Assault - Signal Task Group". I bug reported it in game.
My general thought on Voth in space is that they're still way too easy. If you've got a high-DPS ship (a STF build), you can easily overwhelm their defensive abilities and tank through their short "immune" periods. In a Vesta I was able to melt through a group that had a battleship and three cruisers solo without ever feeling endangered.
OTOH I realize there's a pretty large disparity between a 12k science ship and the average STO player. But the battleship was at least an interesting opponent when its Aceton shield was stuck on permanently.
Sorry, but I'm not liking it. If I had to put it to words, then it's "all over the place".
Seriously, you got too much happening in these small areas, that it's really difficult to tell what's what and do what, because you are getting inundated with small missions. Just now, I was in the area south of the Dyson Command spire, and I'm getting several wave form missions, being attacked, getting grav welled, having discharge, cleaning up ions..... just in a small area. I had no idea WTF was going on. It was a literal spam fest with no clear objectives.
And honestly, I don't like all these peanut missions.
Mission Circles: You guys really need to create some kind of 3D Mission Objective Circle that tells you if the is above or below you.
And you need to use something other than white, because of the whitish background.
Compared to other Adventure zones: I was expecting to like this, but instead the way it's laid out caused me to dislike this zone. Compared to Defera, New Romulus, and even that frustratingly annoying Nukara (that zone is one of the places I hate in STO) they were easier to understand. You had a mission area that had quest NPCS and areas where you do that mission. But you don't have this with the Dyson Sphere.
(BTW, this doesn't feel "Big", like you guys bragged about. When you said sector, I was expecting large as if I was exploring a solar system, not a confined space.)
Overall: I'm not going to bother with this "Adventure zone" when if it's released (if it remains like this). I don't like doing a bunch of errand missions that give out peanuts. I rather do one of the new events to get the Dyson Commendation and call it a day. It's not fun. And I can assure you, people will get bored of this place real quick. So I would suggest going back to the blackboard on this.
BTW, I don't know what's with this zone, but occasionally my graphics freeze when I'm in this zone. Even happened in that opening cutscene. Another reason why not to come here.
Sorry, but this place gets an F from me.
Last edited by azurianstar; 10-26-2013 at 06:29 PM.
In the end I just think their is too much stuff packed into too small an area that kills the pacing of the zone. Especially with the lack of clarity in objectives and the lack of clarity with information being communicated to the player.
STO's F2P is basically an inferior experience for the masses at no cost being subsidized by a handful of whales seeking whatever it is that motivates them to spend hundreds if not thousands on a game.
I'll have to agree with some of the above, it seems, disorganized in the allied zone. Quite a few of the small missions do not work, and most of the rest simply don't have any way to know where to go or what to do, even when reading the text. Of the few that you can do and know what to do though, it's not too bad.
Still I'm going to say it's not because the area is too small or too big, but because simply the quests lack direction, especially when we're talking about three dimensional thinking. I had one by the minefield to move a ship away from swarmers, and I drug it towards the circle as it said, once I got it there, the quest failed. Another it said to fight Voth ships near the minefield, to which we did, but it seemed no different then when the quest wasn't going. Oh that and Voth Bastion Battleships that were targetable but you couldn't fire on them because they were dead.
Then there was the nodes on some tower, where the quest never said that the nodes were only on that tower. The supply areas is a mess, with quests literally overlapping each other, but causing others to fail.
Then I finally figured out how to get to the contested area, and only five ships were there, and it didn't seem like the map scaled at all, and it was designed for two ships. Maybe the towers seemed to be taken faster by the Voth the more ships were there, but it wasn't hard at all, as the scaling seemed off.
Course there was the spam messages and the 10 free marks everyone previously mentioned. Had one quest in the area given to me by a Klingon General in the center to meet up at a rally point, which I did, got three Klingon ships, and was told to lead them into a fight against the Voth, which I did. Moment I got to the circle, the ships disappeared and was focused fired by the Voth. Killed most of them, was at 80 percent hull and 50 percent shields before being insta-gibbed by who knows what, my combat log just recorded a huge amount of unknown damage being dealt. Funny the quest didn't fail, but when I got back to the circle where the Voth were, nothing was there.
Another quest was down in a large debris field to help out a carrier. No carrier, in fact the only ship in the area was a Klingon named Raptor, but it was stuck on the debris, and if that was the carrier it didn't talk to me. Went up and down in the debris field, found no carrier and even spamming "F" did no good to bring in a carrier.
It does have potential, but it just needs more organization and a bit more direction. I don't need my hand being held, but when you're given a quest and have no direction at all, it becomes a lessen in frustration.
Not sure if this is what you meant in the patchnotes, but from the adventure zone I beamed into the Battleground, and while all the actors were in the central area, there was nothing on the field at all, nothing to capture, no Voth, nothing.
I think the adventure zone needs another quality control pass, too many bugs really to mention, no direction, scattered cluttered zones, half the quests don't even work, and when they do it becomes a scattered mess to finally figure it out.
Oh and I know you said it's been fixed internally, but please check to make sure the daily quest is fixed. Another interesting point, I got the daily quest, then was called into a Storming the Spire. Completed the STF, and got 40 marks, not the commendation I should have gotten for completing my first Dyson Sphere related major event. It seems because I got the daily adventure zone quest, (even though at the time it was only 84 percent completed) it was saying that was the commendation I should receive, not the first major event completed.
I know you don't want us stocking up on commendations, I can respect that, but if the zone is going to pick and choose what events you have to complete to get the commendation, and not give it to you for the first one you actually do complete that qualifies for it, you need to just give them to us and let us save them up.
I liked it. It is a little confusing as so much gets thrown at you, but honestly its day 1 so people will get used to that. Perhaps it could hold your hand a little and have a set structure early on so people get used to the layout and the goals.
But I like the fact missions are dotted around that you have to stumble across, random events pop up and there are dailies to do. it feels like i can go off and explore and find something interesting going on. That should be what an adventure zone is about.
Im in the contested zone and there was a mission to shut down the forcefild generators on the top right hand side of the map. i did the first one and the second was inside a pillar so i could not reach it. the generator in question was the far right side, bottom one.
i dont know if there was a timer but the mission just vanished on me. i think one of the major zone missions may have caused it to disappear.
then i had one in the industrial zone to shut down the towers. i did 2 and again the third just dissapeared on me.
I agree with some of the above in that the Allied Zone felt a bit packed.
The Contested Zone was pretty cool though. I spent some time flying back and forth from the towers to capture them. It felt way too easy though. Even with only 2 ships we were able to retake and hold a tower. Might even be able to do it with just 1.
At one point 4 dreadnoughts showed up. They don't seem to be very dangerous though. A pack of us (maybe 5-7 or so) were able to rip though all 4 of them pretty quickly. They also seemed to head towards the 4 towers, but didn't quite make it all the way. They stopped short and kind of sat there until we shot at them.
Visually, the entire Dyson Sphere is incredible. I couldn't get enough of it. I found myself just aimlessly flying around enjoying the place while picking up and completing random missions along the way. Before I knew it, I had nearly 100 Dyson Marks. I'm good with that.