I think this really hard to give feedback on until we see how it is handled in a Live situation.
Currently, the Voth ships are definitely tuned to an 'elite' difficulty. For my better geared characters, it is quite enjoyable and is more likely to provide a better challenge when the zones are flooded with people at launch. However, I can see this potentially causing issues for newer/lesser geared captains who might linger around lesser populated areas/once the excitement dies down. I hope the road map has potential plans to adjust the encounters a couple months down the road.
The Mission 'hotspots' are an interesting concept and, from what I see, are taking some people time to adjust to how they work. Personally, I like them, but it is hard to judge how well they work without having a lot of people all playing the system at once. I'm still not entirely clear how doing the non-zonewide stuff with other players works just yet.
The hidden duty officer assignments are a nice touch, but it can be hard to keep from accidentally flying out their range or trying to deal with spawns while you're slotting them. I'm not really sure what a good solution for those issues would be though. Zone-wide takes away from their 'treasure-hunting' appeal. Also, big kudos for actually have duty officer assignments in the sphere. I missed having them with the previous updates.
I really enjoyed my first 3h of SEason 8 on tribble. Although it's not CORE TREK, it's fun and has potential .
Some fields which might need some improvement:
Navigation in the sphere is still a bit odd
Where is the Iconian gateway inside the sphere ?
A nice cut-scene showing how the Voth entered the Sphere (NO 2nd GATE please, just the main door with a common black starfield in the background)
Furthermore the backstories need to be expanded or altered as well i.e. It's a bit hard to imagine that a middle power which receives development aid from major powers can lead such a massive expeditionary force into another quadrant of the galaxy.
So CRYPTIC should abolish this republican facade with its Romulan head and install an EXPEDITIONIARY council instead.
Starfleet should play the scientific and diplomatic roles, the Klingons should guarantee security and plan space and ground combat and the Romulans should manage intelligence and covert-ops incursions into the VOTH SECTOR.
As who might lead the expeditionary council itself ? a politician of course.
Why not a middle aged romulan-klingon hybrid female called Ba'el?
As for the upcoming 4 Year Anniversary Event, I AM COUNTING on a U.S.S. Voyager MISSION in the Sphere!
Still hoping that you guys fix the fact that this is a D Sphere INSIDE and not a D Sphere OUTSIDE, which means the horizon curves up, not down. If anything, there should be a disappearing horizon moving up into the sky. The way it looks now, we're looking down on the outside of a planet. That's just wrong.
Can we have a "leave the adventure zone" option anywhere on the map ? Having to move all the way back to the allied zone, or transwarp, is a bit annoying.
I was thinking that it would be nice to have a shuttle back to "Joint Command Operations" in the allied zone, just like there is a shuttle from there to the "Dyson Sphere Battlezone" (Or talking to the contact inside the "Joint Command Operations" map)
Especially when I just want to stay logged on for an extra 10 min to finish the reputation mission, but I am done playing the zone. I feel guilty taking up 1 of the 15 spots on the ground map and watching the remaining players struggle to solo the entire map.
And moving to space, would be the same problem. I will take up a spot for those who want to do the space battle; and I don't want to take the time to fly back to the allied zone.
Doing some of the little missions was harder than it should have been. One I just gave up on, at the supply depot. I had to scan the inventory on pallet 1. I tried to, but there was no pallet and it was not marked in the hud, only a small circle on the map.
After spending 10 minutes trying to find it, I just gave up; as did quite a few people who were also in the same boat....
I tired this one as well. I got the supplies, but couldn't find where to drop them off.
The industrial zone one is a bit of a pain, because you start it up, blast all the swarmers (or so you think), the clock ticks down to zero and you fail.
I also failed the one about destroying shield because you have to keep pressing M to look at the map and finding where the next one is. An arrow would be nice.
On a more general note. The map identifies the points where you must be for specific missions, BUT the map is also pretty big vertically. You could find the point and then have to fly up or down to find where the objective really is. Maybe the color of the spot could gradually change as you get closet to it.
I love the doff missions at specific points, but I'm going to have to make a map and mark where they are because there are many. Same goes for the Voth crates in the Battlezone. I have two marked, 7 more to go.
Will the Voth section open mid season? Last time around (LoR) you guys said of New Romulus that we would get to explore the Reman section of the colony. It seems you never got around to it. At least this time you have accolades that point to the Voth section, so it must be a work in progress.
Also, like it was mentioned before, an option to warp to/from the two command centers (Battlezone/Joint) would be a nice additon. I just flat out warp out of that whole map after doing the battlezone. You made a huge map like New Romulus(but in space), but at least New Romulus had unlockable transporters so you didn't have to run all over the place.
I think this one goes out to tacofangs. Any reason why a lot of the Battlezone ramps were designed so you have to jump in order to use them? In general, at the ends of a lot of pathways and ramps, it feels like there are invisible walls not letting you through.