Career Officer
Join Date: Jun 2012
Posts: 6,416
# 21
10-26-2013, 01:53 PM
But if you compare it to other reputations, where one event that's 10-15 minutes long is enough to do your daily Reputation cost, then it defeats the purpose. One Elite STF, One CEE, one Tau Dewa Patrol (or one Epohh)......

Right now, even if the Breach is fun, people will very much gravitate towards doing the Spire since it's faster.



And Dev Team keeps forgetting that people have multiple characters, they want to get the reputation done for the day and move on to the next character. And the more time they spend online and less freedom they have to enjoy, it just adds to their reasons to leave the game because "it's a job".
Captain
Join Date: Jun 2012
Posts: 749
# 22
10-26-2013, 03:00 PM
Overall this was a fun PvE. As others said, there needs to be some HUD elements to point the way, and maybe a little more time to escape, considering how large the Fortress is,and not every ship has a Full Impulse speed of an escort.
Cryptic Studios Team
Join Date: Jul 2012
Posts: 4
# 23 A known bug.
10-26-2013, 03:11 PM
Currently the Elite queue is not setting the map to elite. So you will not get elite rewards or elite difficulty.

I understand that it can be confusing to navigate the inside of the ship. I am working on ways to solve this problem in a way that won't create tedium for experienced players or clutter the screen further.

Again I would like to point out that the only rewards given to players at the moment are for a normal run of the queue.

Thank you all for the feedback.
They call me Mr. Odds!
Career Officer
Join Date: Jun 2012
Posts: 640
# 24
10-26-2013, 04:16 PM
Quote:
Originally Posted by mrodds View Post
Currently the Elite queue is not setting the map to elite. So you will not get elite rewards or elite difficulty.

I understand that it can be confusing to navigate the inside of the ship. I am working on ways to solve this problem in a way that won't create tedium for experienced players or clutter the screen further.

Again I would like to point out that the only rewards given to players at the moment are for a normal run of the queue.

Thank you all for the feedback.
That explains it = thanks for letting us know.
So, I am sitting alongside a Caitian Atrox Carrier at Earth Spacedock, and I think to myself "Man, that ship has a lot of windows".

Then it occurs to me that it makes a lot of sense, because cats love to sit in windows.
Commander
Join Date: Jun 2012
Posts: 314
# 25
10-26-2013, 04:53 PM
Quote:
Originally Posted by neoakiraii View Post
yeah but you only have to do a 35 min mission once to get your rep going for the day.
That wont help the people who are grinding for the rep gear or those who are trying to get there 5 tokens for the week.
Captain
Join Date: Jun 2012
Posts: 887
# 26
10-26-2013, 05:37 PM
Quote:
Originally Posted by mrodds View Post
I understand that it can be confusing to navigate the inside of the ship. I am working on ways to solve this problem in a way that won't create tedium for experienced players or clutter the screen further.
It is confusing on the first pass. However the same could be said about ISE for a new player and that's super easy.

Luckily the mission isn't timed so it allows players to discover the correct route at their own pace, without feeling like their letting their team down. The only real issue comes when trying to escape.

Perhaps just highlight the route on the map.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Career Officer
Join Date: Jun 2012
Posts: 2,591
# 27
10-26-2013, 08:29 PM
Ran this tonight with a solid team and it was really cool.

The sheer size of that beast is incredible. Very well done. The visuals are top notch.

The initial assault was great. Flying down that trench blowing up nodes Death Star style was super sweet. Had problems targeting some nodes, but it looks like that's a known issue.

The breach itself was well done too. One of my team mates comments was "Heh, do you think they felt that?" I responded with "Maybe just a little bit" haha.

Flying inside the ship was really cool too. Although it was a bit disorienting at first. Being used to flying in open space with a few exceptions kind of threw me off. That might just be a personal issue though, so I'm not counting that towards anything.

We did have some trouble figuring out where to go after we cleared the hangar. We kept trying to go forward when we should have gone backwards to the corridor on the side. That actually took us a good few minutes to figure out. So navigation can be an issue, but it looks like that's already being worked on. Just thought I'd throw my voice into the mix on that one as well.

Escaping was very easy for me. I made it out of the ship with 20+ seconds left on the clock to spare on my first run. The rest of my team was not so fortunate. I was the only one who escaped and the rest of them blew up. So I would say that I'm the exception here and not the rule. I would not object to marking the path out if it helps others.

Got about 41 marks or so which feels alright. Maybe bump it up to 50 and I won't complain. It's a long mission so that amount of marks is fine.

Overall I'd say I really like it. Due to the length (not counting my team getting lost ) this isn't a mission I'd run every day. Maybe every now and then to mix things up a bit. Maybe it will get faster once we play it more and people get a hang of it though. But this one was very well done. Good stuff.

-Lantesh
Since Feb. 2009
Career Officer
Join Date: Jun 2012
Posts: 154
# 28
10-26-2013, 09:53 PM
I ran it 3 times and in general, its fun. I have a couple of comments to make that may make The Breech better. The feeling of part 1 is like Sisko in the Mirror-Defiant taking down Regent Worf's huge mirror ship in Shattered Mirror, so that's always cool. The experience would be complete if there were a couple of huge but inaccurate beams shooting at us.

1) It would be cool to have a cut-scene at the start that shows the Fortress Ship in its entirety. Perhaps some sort of fly-by shot?

2) I wish the hard points had a visible object and destroying it would add a tiny explosion on the surface of the Fortress Ship

3) What's with the changes the speed of my ship while running the trenches? The transition is so fast that it feels a little unnatural. I wished the ship's speed can slowly ramp up rather than having this sudden speed change. Alternatively, I wish there's some kind of early warning. A way to tell when my ship will be speeding up or slowing down so that I would not be caught surprised and overshoot the hard points.

4) It is easy to get lost or disoriented inside the Fortress Ship.
4.1) Part of this is because the exits are not located at obvious, easily seen locations. Some exits end up behind the player, which is rather un-intuitive.
4.2) Part of it is because each room looks too.. uniform. There are no distinguishing features or landmark that I can use to tell which part of the room I'm in. With all the flying around in combat, I can easily mistake the entrance as the exit.

5) I'm confused by defenses in the Primary Core Room. It is obvious that the two big rotating shields block damage to the core. However, its hard to tell if my weapons are hitting the core. The damage floaters appear very high, close to the ceiling and out of my camera's view. Sometimes I don't even see my weapons firing and there is no obvious reason why they shouldn't be firing (weapons power at full). Is there something in the room that's preventing my weapons from firing?

There are so many parts to The Breech that in terms of tone, it feels more like I'm playing a Featured Episode where there is a story and a progression rather than a 5-man public queue event. I count 6 steps - (1) Exterior, (2) Punch a hole, (3) Close hanger bays, (4) Destroy sub power cores, (5) Destroy power core, (6) Escape fortress ship) - are required to complete The Breech. Is there another public queue event that takes so many steps? I cannot recall any. Because of the number of steps required, my sense tells me that even a really good group who have got their tactics nailed down isn't going to blow through The Breech the way they are going to blow through say, an STF. Coupled with the difficulty level of The Breech even in normal mode, I am not surprised by player comments about how long The Breech is compared to the amount of reward gained.

Last edited by intrinsical; 10-26-2013 at 10:25 PM.
Career Officer
Join Date: Jul 2012
Posts: 491
# 29
10-26-2013, 10:17 PM
Okay all in all a very interesting mission. Couple of things.

a) Part 1 with the hard points. Very cool running the trench. had to get used to super-speed, but it was pretty fun. Issue with some of the exterior hardpoints is that they can be targetted (but not shot at) from the interior of the trench. I spent a bit of time trying to find a couple of them, only to realize they were exterior hardpoints.

b) Hanger Bay, very cool, very challenging if you manage to draw too much agro. Managed to live, killed all the ships, and then spent all kinds of time trying to figure out how to get to the next point. Found the door on the side button, but nothing clearly marked it as "go here". Wasn't challenging, just frustrating and annoying.

c) Sub-generator room was cool, didn't see any issues here.

d) Final boss generator room. I know it's bugged, it says so in the patchnotes, so I'm cool with the "bash my head against the desk" frustration of trying to find the sweet spot.

The only other thing with this is that there are beam nodes located around that will shoot at you, but you can't target them. However, when you use Fire At Will, the beams will target them and do no damage as far as I can tell. Either make them targettable and destroyable, or don't and let FAW work just on the crystal.

Wasn't quite sure what to do after the crystal died. I know it said escape, which I tried to do by going back the way I came in. Even with full impuilse and the speed boost and perfect handling. didn't make it, just to find out there was an "out"

Otherwise very fun.
Commander
Join Date: Jul 2012
Posts: 362
# 30
10-26-2013, 11:31 PM
I ran it a few times aswell, its really fun. Especially the pathway where you accelerate, felt like doing a bombing mission on low altitude, or like Luke bombing the Death Star

Same as others pointed out, the hardpoints on the end of the pathway, where it splits, are bugged, they can be targeted but cant be shooted. The rest wasnt much of a problem. Ohh and i died everytime on the escape part lol. IMO a hint on the escape route/exit, like an objective marker on the map, would work great and wouldnt clutter the HUD.

But overall a great mission, reminds me a bit of some boss fights from console games.
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