Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-30-2010, 02:51 PM
/signed

mutter mutter to short
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-30-2010, 02:53 PM
/sign I don't know why you would've had it in open beta and removed it from live.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-30-2010, 02:59 PM
Quote:
Originally Posted by tengura View Post
/sign

having autofire is a great feature to have. button smashing ala'starwars nge is never a good mechanic
Pre-Nge and Pre-cu were both button smashing too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-30-2010, 03:02 PM
Quote:
Originally Posted by Clarky3
Throughout the open beta, I never had autofire...
Also, you don't just sit there slapping 1, you're supposed to combine your abilities with your weapon attacks.
So asking for autofire back-at least to me-seems kind of silly.
That's the wonder of it being optional. If you do not like it, no sweat, you don't have to use it. Personally, I like it, and I want more of it for space weapons. All optional of course, would not want to offend you l33t hardcore folk out there...

We need more autofire.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-30-2010, 03:04 PM
I agree. There needs to be full auto attack capabilty after the intial attack. Otherwise, you are just going to have folks wind up with Repetive Stress Disorder, and they will cancel subs. Why should it be painful to play a game, or risk surgery?

And for the nay sayers, its us older gamers who are dealing with this condition now as a result of playing the old arcade games where smashing buttons as fast as you can helped you to stay alive (Galaga ftw).

But flame on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-30-2010, 03:05 PM
+1 from me

Some people have commented that it's stupid because it interferes with other abilities or, did I read somthing about, "who want's auto-fire as default attack?". Uhm, you still have to initiate the firing at a target, and you can stop firing at the target by pressing the key again...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-30-2010, 03:08 PM
I can't state enough how much I agree with this. The lack of ground autofire adds NOTHING AT ALL to the game. If it's the same arguement re space combat having limited autofire (more interactive) it's a load of tosh.

Just repeatedly slapping a key to do basic attacks is going back years in MMO design and frankly irritating.

For people who don't want autofire because it's making it awkward for them to fire off other abilities when they want it coulod always be turned off.

/sign in a big way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-30-2010, 03:08 PM
I agree bring back the ground auto-fire.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
01-30-2010, 03:21 PM
/signed

This change was not a good change.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
01-30-2010, 04:12 PM
/signed. I think I already have a broken 1 key. Oh no wait...it worked.
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