Eve has a ludicrous amount of instancing, every single system is separate, every roid field is separate and missions send you into a part of space you have to search for with probes, I don't see how you think that is any more open.
Ummm you have never played eve have you!! Even though it would prolly take Littery years i cound fly from one roid field to the next and from one planet to the next. That would make those sections of the game HUGE and NON-Instanced. So check you facts before posting and slamming a GOOD game..
@warduke73, I mostly agree with your previous post. Permit me to use it to add some points and concerns of mine.
Originally Posted by warduke73
Instances are fine. They are just duplicates of a zone to separate players from all being in the same map at the same time.
There is a good reason for instancing: it reduces costs. Really, instancing has absolutely nothing to do with improving the player experience. The reason for instancing is, by all means, to make the system run in a cost reduced platform.
The problem I have is the scale of this game. It has to be the smallest MMO I have played to date. There is no exploration in this game at all. Clusters do not count as you are simply boxed into an area that randomly generates points to scan.
The size of the instance itself is proportional to its server-side hardware requirements. The smaller the instance requirements, the more the platform cost is reduced. The simpler the server side is, the cheaper it is to pay its maintenance because you don't need top notch system engineers, you can get along with more common folks.
The concept talked about via executive producer Craig Zinkievich, was that there would be boundless areas where exploration was key. That you could not only explore strange new worlds generated by their "genesis system", but that you could save it's location and revisit the planet any time you wished.
Think of "Instanced" as the oposite to "Persistent". It is really a bad name, it should be called "temporary copy" or maybe "not persistent instance". The characteristic of an instance is that it dies and is lost when its lifecycle ends. That's why any randomly generated system or any other system in this game will never be stored serverside, it only exists for the duration of the mission, as do everything that happens inside it. The only thing persistent in this game is your character advancement (character, BOs, ships and equipment). The world itself is not persistent, but merely a chat hub.
Yes, I agree about EvE. I don't like many things of it, particularly some gameplay aspects, but the persistent, dynamic and vast gameworld is the best if not only example of a space based MMO. Actually the best scaled space game that I have ever played. Your ship is just a dust drop compared to any planet.
The point I want to make is this:
There is a game that has been around for many years now, whose platform, technology, architecture and running costs are exactly in the same league than STO. That game is called Guild Wars. I played that game for a month back in 2004 or so, and I have not any particular interest on it. But the thing is, that Guild Wars has been for many years around as a successful MMO, they have made money with it and is alive and kicking yet. You get to play GW by buying the client for 40 bucks (now less I would think) and you don't need any suscription fee, its free. Expansions aside.
STO has these serious problems with me:
- It is heavily instanced. It is not persistent neither dynamic, just a bunch of chat rooms and lobbies.
- Its instances are small, very small. GW had much bigger instances with a technology much older and for free. This is the most poor depiction of space I have ever seen in a game, from Elite to these days. Because you don't even see the intention to disimulate the limits of the game. You get barriers all around you.
- The only goal of this game is to be as lucrative as possible. But the truly lucrative entertainment products require huge investments. But this game pretends the same result with a B grade title and that, while legit, is unfair and unethical in my book.
- I can't ignore a constant feeling within that I am being charged a price that the product simply is not worth. And this feeling rests on top of another of disappointment because of this unambitious IP recreation. You pay for the box and the suscription as if this were an AAA MMO title, which isn't. They don't even need all that much money to be this a successful business. I won't even mention lifetime suscriptions.
Probably the IP cost has sucked all the game budget. It happens.
those just need to be removed... i refuse to do them... a blank box that requires me to fly around and then
"scan" them so i can then zone some more. I just find the "exploration" zones a complete waste of my time. Like if you want me to do Kahless expanse then just zone me there. Dont make we wander thru some lobby clicking on nonsense.
Well ... You still have "Space Invaders" to play with
first and foremost i play stuff like this for the space game, and whats this? instanced space zones (small at that) freelancer/jumpgate/EVE is the space gameplay i was expecting... here we are doing space "levels" instead................ where is the free roaming space play i EXPECTED star trek to be?!??!?!
Perhaps you had unrealistic expectations? If you try to accept the game for what it is, rather than what you would like it to be, you might enjoy it more. If you don't like the small group or solo space combat of most of the missions, perhaps you might like the larger Fleet Actions?
BTW, I played Eve for a few months - dullest game I ever played, it did not appeal to me. Fortunately we are not forced to play one game rather than another. You pays your money, you takes your choice!