Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
01-30-2010, 03:30 PM
Quote:
Originally Posted by Zejus View Post
I think the confusion comes from the fact that "your" skill tree improves skills such as High Yield Torpedos etc, when in fact you're improving the skill of your Bridge Officers. There's a lot of cross-over between you, your ship, and your crew. It's one giant organism. :p
[100 watt light bulb comes on] Ah, now i am starting to understand. Still confused about editing BO skills and when to swap a lvl 1 skill for higher level. For instance, say my BO has HYT 1, am I nuts to invest BO skill points in this if I later intend to swap HYT1 for HYT11 or HYT111?

In other words do you lose the skill points spent in the lower level skill when up upgrade to the higher level skill?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-30-2010, 03:36 PM
Quote:
Originally Posted by Alaska_Greybeard
[100 watt light bulb comes on] Ah, now i am starting to understand. Still confused about editing BO skills and when to swap a lvl 1 skill for higher level. For instance, say my BO has HYT 1, am I nuts to invest BO skill points in this if I later intend to swap HYT1 for HYT11 or HYT111?

In other words do you lose the skill points spent in the lower level skill when up upgrade to the higher level skill?
Hi there, you don't lose the points per se. They are still there, but in that low rank skill. If you take a higher ranked version of the same skill, you will need to spend new skillpoints on it. A Bridge Officer can have multiple ranks of the same skill, because they take up different rank slots in their skill tree.

The benefit to having several ranks of the same skill -- for example, a tactical Bridge Officer with High-Yield Torpedo Rank I and High-Yield Torpedo Rank II -- is that when one of the skills is on cooldown, you can use the second skill as soon as the -system- cooldown has finished.

System cooldowns usually finish before skill cooldowns finish. So you can almost chain High-Yield Torpedo skill usage in between system cooldowns.

This also means that, if you can seat them on your ship, you can have two tactical Bridge Officers with the same rank of High-Yield Torpedo and use each officer's High-Yield Torpedo skill in between system cooldowns.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
01-30-2010, 04:03 PM
[The benefit to having several ranks of the same skill -- for example, a tactical Bridge Officer with High-Yield Torpedo Rank I and High-Yield Torpedo Rank II -- is that when one of the skills is on cooldown, you can use the second skill as soon as the -system- cooldown has finished.

System cooldowns usually finish before skill cooldowns finish. So you can almost chain High-Yield Torpedo skill usage in between system cooldowns.}

Thanks, that really helped.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14 Learning Curve
01-30-2010, 04:32 PM
the bigest problem with the Captain skills seems to be working out exactly how much effect some of the skills will have on the BO and ship performance.

For instance, HY states it pretty clearly , however some of the engineering rank one Captain skills are VERY vague, it may say effects performance of "**** " and give a couple of skill examples, but i leaves u guesing about the other aplicable skills, would love to see a full list of the talents it benifits. Like a wepon has on the info tab?

there doesnt seem to be a talent reset facility, so if we get it wrong , were fkd lol

is ther anywere that shows the unique Captain talents as they progress to help make an informed decision before the grind begins ?

ie, Tac = evasive= attack patern alpha, and so on , engineer evasive, rotate shield harmonics, etc.

and the pros and cons for ground based Captain class choices?

still its nice to have a new challenge, at least its not another WoW'alike lol

PS does a Tac Captain get a better chance to hit in space by default, iv noticed the new engineer iv got seems to miss more , even with the appropiate talents maxed ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15 Really ?
01-30-2010, 04:41 PM
Quote:
Originally Posted by Matt_Dravis
Hi there, you don't lose the points per se. They are still there, but in that low rank skill. If you take a higher ranked version of the same skill, you will need to spend new skillpoints on it. A Bridge Officer can have multiple ranks of the same skill, because they take up different rank slots in their skill tree.

The benefit to having several ranks of the same skill -- for example, a tactical Bridge Officer with High-Yield Torpedo Rank I and High-Yield Torpedo Rank II -- is that when one of the skills is on cooldown, you can use the second skill as soon as the -system- cooldown has finished.

System cooldowns usually finish before skill cooldowns finish. So you can almost chain High-Yield Torpedo skill usage in between system cooldowns.

This also means that, if you can seat them on your ship, you can have two tactical Bridge Officers with the same rank of High-Yield Torpedo and use each officer's High-Yield Torpedo skill in between system cooldowns.
If your re-train a bridge officer and replace a lev 1 or 2 talent that already has points in it , i thought u lost all the points ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
01-30-2010, 04:49 PM
Quote:
Originally Posted by Culus
If your re-train a bridge officer and replace a lev 1 or 2 talent that already has points in it , i thought u lost all the points ?
Yes, if you -replace- a skill, you lose the skillpoints you spent in that skill, because that skill is now gone. But if you are merely -adding- a new skill (i.e., training a higher rank skill), then you are not losing any lower rank skills.

In less confusing terms, there is no skillpoint 're-spec' or shuffle for Bridge Officers. If you replace a skill you have already trained (which gives you a different skill in its place, with no skillpoints invested into it), the only way to train that new skill up is to get more Bridge Officer points. This is due to the fact that you can always earn Bridge Officer skillpoints, so you can throw them away however you like.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
01-30-2010, 04:53 PM
What if you refuse BOs and just keep the captain? can you still be decent or does it require BOs to be good?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
01-30-2010, 05:06 PM
Quote:
Originally Posted by silverrose1119 View Post
What if you refuse BOs and just keep the captain? can you still be decent or does it require BOs to be good?
Well, the Bridge Officers (or BOFFs for short) are the ones who do everything. (You, the captain, merely buff their abilities.) Their powers are what enable you to have multiple roles and do some very interesting things beyond merely shooting.

At early levels you won't really need them, but later on in the game, say by the time you hit LtCmd, you will want to start investing skillpoints.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
01-30-2010, 05:15 PM
I'm a Tac captain on a cruiser and have Attack Pattern Alpha unlocked ( captain skill ) . Is this abillity improved by allocating points to all the escort tiers \ classes ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
01-30-2010, 06:32 PM
Quote:
Originally Posted by Zejus View Post
I think the confusion comes from the fact that "your" skill tree improves skills such as High Yield Torpedos etc, when in fact you're improving the skill of your Bridge Officers. There's a lot of cross-over between you, your ship, and your crew. It's one giant organism. :p
Oops, i had to re-read that, I read orgasm so... LOL Anyway.... continue.
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