Captain
Join Date: Nov 2012
Posts: 3,465
# 31
10-29-2013, 08:07 AM
Quote:
Originally Posted by john98837 View Post
Those numbers are at 125, jumped back on tribble to verify. I am not using any proton damage boosting consoles for these tests.
No AMP core or T4 tholian rep? Sorry for the 20 questions bit, just trying to exclude variables before I go all in on what I think is going on.

Last edited by stirling191; 10-29-2013 at 08:11 AM.
Commander
Join Date: Jun 2012
Posts: 481
# 32
10-29-2013, 08:15 AM
Quote:
Originally Posted by stirling191 View Post
No AMP core or T4 tholian rep? Sorry for the 20 questions bit, just trying to exclude variables before I go all in on what I think is going on.
Yes with AMP and T4 Nukara, T2 Omega weapons training as well. All screenshots taken with the same power level and buffs for comparison.
Fed Fleet: Kodiak Legion (Tier 5 Lvl 20) | KDF Fleet: Imperial Legion (Tier 5 Lvl 20)
Captain
Join Date: Nov 2012
Posts: 3,465
# 33
10-29-2013, 08:19 AM
What were your full power levels then since the AMP bonus is in play?
Commander
Join Date: Jun 2012
Posts: 481
# 34
10-29-2013, 08:31 AM
Quote:
Originally Posted by stirling191 View Post
What were your full power levels then since the AMP bonus is in play?
125/45/59/54 is the full power levels so only 1 amp on the screenshots.
Fed Fleet: Kodiak Legion (Tier 5 Lvl 20) | KDF Fleet: Imperial Legion (Tier 5 Lvl 20)
Captain
Join Date: Nov 2012
Posts: 3,465
# 35
10-29-2013, 08:39 AM
In that case, i have absolutely no bloody idea how the numbers are being derived.

The KCB has a base DPS of 302.5. Based on a boost of 150% from weapon power, you're looking at roundabout a 50% boost from skill and gear to that.

The proton weapon on the other hand, doesn't even get the 150% boost from weapon power. It's only going up by the equivalent of 120 weapons power, with zero skill or gear bonuses.

It makes no sense.

If one assumed that it derived similar skill and gear bonuses (IE: weapon training, energy weapon training) to the KCB the proton weapon *should* be sitting at a dps of 1225 or so (DPV 765-ish) based on the shown tooltip values. But it's nowhere near that.

Hopefully Bort can pop in and shed some light on what's going on.

Last edited by stirling191; 10-29-2013 at 08:45 AM.
Lt. Commander
Join Date: Sep 2012
Posts: 132
# 36
10-29-2013, 09:07 AM
Could someone with the dilithium to afford the whole set confirm what happens when you cannon rapid fire in the cooldown on beam fire at will. does the weapon immediately go into the new firing mode without significant delay?
Lt. Commander
Join Date: Jun 2012
Posts: 229
# 37
10-29-2013, 09:20 AM
what a fail of weapon cant even out damage my turrent looks like
Career Officer
Join Date: Jun 2012
Posts: 1,652
# 38
10-29-2013, 09:31 AM
I think this weapon is meant to be used as a filler to get the set bonuses, unless it does more damage than we're seeying. If it can indeed be rear mounted i'd definitely try it at least.
Quote:
Originally Posted by sorceror01 View Post
....you are a bad starship captain and you should feel bad.
Quote:
Originally Posted by tachyonharmonic View Post
However, I think with regard to the Romulan Republic player characters/npcs, it all comes down to a finite point:

These are not the Romulans from the shows.
Ensign
Join Date: May 2013
Posts: 2
# 39
10-29-2013, 09:35 AM
well i got the 3 pieces and so now are on server doing sum combatlog pasering, the expermental weapon is out dpsing both my rear turrents combine alone, OVERALL what figures i see on my screen its does nice dps not as much as the cutting beam but still gives 2-3 turrents worth of damage alone

Last edited by yukamipb; 10-29-2013 at 09:50 AM.
Republic Veteran
Join Date: Jun 2012
Posts: 535
# 40
10-29-2013, 10:08 AM
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:33 AM.