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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
02-08-2010, 05:27 AM
thanks for the post, it helped my skills in-game.
I tend to captain my cruiser like a spear or lance, I blow all my cooldown and punch through the enemy and also ramming them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
02-08-2010, 08:43 AM
Rayin, I want to have your love-child. Loved the post. We need to get you into an escort and see what you come up with. Would love to see your thoughts on that ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
02-08-2010, 03:59 PM
Quote:
Originally Posted by Rayin
Ok, in the Exploration cruiser any sort of "maneuver" is completely impossible.
sure in the explore cruiser any technque or whatever you want to call it wouldnt really be a maneuver do to the clear lack of turning ability but that doesnt make it any less effective than any other cruiser, or any other ship for that matter

as you have said the main point of a cruiser is its versatility, and not just in its power levels, it has versatility in pretty much everything it does like with my previous post i was expanding on that versatility using the throttle and momentum, i never said it would out turn a cruiser, i simply said it would turn fast enough whall still flying in a straight line to give the allusion to a sharp turn and again due to that momentum can easily carry through with an escape
frankly there are quite a few aspects of the cruiser that get overlooked due to its limitations but those aspects can be some pretty amazing things no other ship type can do and it all stems from the cruisers versatility and abilities that improve that versatility

which brings me to my next pvp oriented 'maneuver' specially designed to deal with all those pesky escorts that sit right on your behind capitolizing on your "lack of maneuverability"
well that very same disadvantage can be turned into a deadly trap, simply activate all your weapon powers such as high yield and that one beam overload one i forget
as soon as that is done full reverse with evasive maneuvers active turning so as you face your assailant and fire off all your empowered weapons, immidiatly following up up with a ram
this attack takes only seconds to perform and can easily devestate if not destroying the target just like that, and as with my other technique i have tested this one multiple times and it does work effectively for what its designed for
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
02-08-2010, 04:19 PM
Great post. I learned 2, 3, 4, and 7 the hard way. Trying to outfit a cruiser like an escort and trying to pilot them like one will only hinder you. After switching out my turrets and the like for phaser arrays and keeping my fore and aft torpedo tubes, I was taking enemies down a lot faster/easier.

Definitely pay attention to being a 360' ship, if a target gets out of the arc of your good weapons and there's another enemy nearby who falls in that arc, switch targets and let loose. You're a tank when piloting a cruiser, captain it as such. Because as the OP said, your turn rates are horrible and using those console slots for turning consoles will only waste your potential.

Timing on cooldowns is always difficult to judge, and while I still try and time things right, it doesn't always work. Certain defensive buffs I've learned how to get max advantage out of. For example, Jam Targeting Sensors I is great when you're surrounded, target the hardest hitting enemy, activate it, then either pound that enemy (if it's in a good firing arc), or switch to another enemy better aligned with your weapons. You've taken that one enemy out of the fight for a good precious seconds, use them well.

Also, for those that use Offensive setting, I've found a good range to deactivate full impulse from and get your weapons fully charged again is about 15km to 14.5km, any closer and you won't be charged in time. Ideally 16km is where you should deactivate full impulse, yeah you'll be semi late to the battle, but you won't be gimped in power settings.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
02-08-2010, 05:53 PM
Good post from the OP. And whiners still wonder where the content is.......geeze!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
02-09-2010, 10:52 AM
Quote:
Originally Posted by MortarrKang
I I'm trying to figure out, though, why only one of my Eng BOffs has her tier 3 skill icon show up when I assign her to the LtCdr BOff station. Both have been promoted to LtCdr, both have their Tier 3 skills. If I put my human in that slot, her Aceton thingamajig (sorry, the specific name eludes me at the moment) does not show up in the third skill icon slot on the "Assignments" tab. If I assign my Borg BOff to that station, her Tier 3 skill icon shows up no problem.
I am having this exact problem. Aceton field does not show, even though it's the right slot and the right commission for my officer. I don't think the race matters (my human BOff's non-Aceton third teir shows, but my Bajoran third teir Aceton power does not). I think it's Aceton field? Anyone else use it?

To the OP, great post, thank you! I'm not personally finding the PvE game that easy, or at least I wasn't last night with the Romulans in my "Defend" missions, but it's not hard to get overwhelmed in those sometimes. Your point about risk-taking is spot-on. I perhaps live by that rule more than I should? Naahhhh
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
02-09-2010, 11:10 AM
Quote:
Originally Posted by Possibility
I am having this exact problem. Aceton field does not show, even though it's the right slot and the right commission for my officer. I don't think the race matters (my human BOff's non-Aceton third teir shows, but my Bajoran third teir Aceton power does not). I think it's Aceton field? Anyone else use it?
I believe Aceton Field is broken right now.

Hopefully it'll be fixed soon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98
02-09-2010, 11:14 AM
Quote:
Originally Posted by Possibility
I am having this exact problem. Aceton field does not show, even though it's the right slot and the right commission for my officer. I don't think the race matters (my human BOff's non-Aceton third teir shows, but my Bajoran third teir Aceton power does not). I think it's Aceton field? Anyone else use it?
A fleetmate pointed me towards a thread on these boards that says Aceton Field is currently bugged/broken. Evidently, it is registering as both a ground and a space skill, so it doesn't show up in the slot, *and* it's not replaceable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
02-09-2010, 11:14 AM
Great post and should be the very first thing any Cruiser captain reads before taking the helm.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
02-12-2010, 04:26 AM
Quote:
Originally Posted by MortarrKang
A fleetmate pointed me towards a thread on these boards that says Aceton Field is currently bugged/broken. Evidently, it is registering as both a ground and a space skill, so it doesn't show up in the slot, *and* it's not replaceable.
It works now, though I havent really finished evaluating its effectiveness as a power yet. Granted, my only BOF that has it only has rank 1.

What I've been running at T5 with great success:

(Beams are all Phasers)
Fore: Dual Bank, Array, Quantum, Quantum
Aft: Array, Array, Quantum, Quantum

With High Yield and Beam Overload, I get a lot of punch out of this loadout. With 9/9 in Beam Overload I never find myself wishing for more beams, though I can see why some Captains would look at my loadout and say, "MOAR BEAMS LESS TORP" it works well for me.

Ability wise, I'm a Tactical captain so I have those skills.

BOFs:
Engineering Cdr: Emergency to Shields I, Engineering Team II, Reverse Shield Polarity II, Boarding Party III
Engineering LCdr: Engineering Team I, Reverse Shield Polarity I, Aceton Field I
Tactical Lt: High Yield I, Beam Overload II
Science Lt: Science Team I, Energy Siphon I
Science Ens: Jam Sensors I

Boarding Party is deceptively effective. It's hard to land in PVP especially, but if you manage to hit an enemy with it you just bought yourself a huge advantage. Energy Siphon is the ability I'm putting all my Consoles and Dish buffs into and that serves to extend the length of the drain. Jam Sensors I try to time on Escorts and the like that think they have the killing blow lined up on me (they just brought down my shields).
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