I am going Engineer cruiser this time around (tried TAC/Escort in OB) and I am looking forward to it.
OP, great post. Lots of tips in there. I could never outfit a ship without torp launchers, it would just feel wrong to me. The entire time I have been in a miranda I have wanted to add an aft torp launcher cause essentially you have the same firepower from everyone at once. makes no difference where the enemy is you can hurt them pretty bad so looking forward to dusting off an exclaibur and taking it out hunting
I think it would be useful if crusier captains would post their layout for their BO's...
Tactical BO Abilites: 1 / 2 / 3 / 4
Science BO Abilities: 1 / 2 / 3 / 4
and both your Engeineer BO abilites..
Would help peeps like me decide what a good set up would be.
If I knew more about BO abilities, I'd share in. As it is, I'm not sure of two things; one, if Player Abilities activiate Global Cooldowns, and two, if Officers are restricted to using one power per rank. Meaning a Lt. could use one ensign and one lt. ability, but not two ensign or two lt. abilities. If I knew the answers to either of these, I could tell you what I would prefer to use.
Also, I'm not sure what LTCDR power to give my Engineer so I only listed lieutenant-level upgrades.
And further, upon promotion I plan on using this weapon loadout in my T3 cruiser:
Forward: Dual Banks, Array, Torpedo
Aft: 2x Array, Torpedo. I would use another dual bank here but I understand they can not be equipped aft.
Again due to my requirements of being able to fight 360. Broadside would be three arrays (not too shabby), forward attacks given slightly more punch as I've found that in initial attacks, group PVP engagements, and PVE, I'm more than able to point the bow at the target with minimal effort and a little more firepower forward at the slight expense of arc won't kill me. If I could get aft dual banks it would have been an amusing surprise in PVP for when those Klingons insist on parking themselves on my tail. But oh well...