Lt. Commander
Join Date: Jul 2012
Posts: 175
# 1 Swarmers are unresponsive
10-31-2013, 06:59 PM
Anyone else having problems with the swarmers being unresponsive? I recall them and they just set there and when they do recall only half of them do.
Captain
Join Date: Aug 2013
Posts: 4,697
# 2
10-31-2013, 07:18 PM
They worked fine for me.
Vadm. Kanril Eleya, U.S.S. Andraste, Strike Team Alpha

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Republic Veteran
Join Date: Jun 2012
Posts: 3,343
# 3
10-31-2013, 07:21 PM
Quote:
Originally Posted by issueman1 View Post
Anyone else having problems with the swarmers being unresponsive? I recall them and they just set there and when they do recall only half of them do.
Not just them, I have problems with other pets like that too.
Lt. Commander
Join Date: Jul 2012
Posts: 175
# 4
10-31-2013, 09:21 PM
Quote:
Originally Posted by starswordc View Post
They worked fine for me.
They attack random targets, won't recall, they love moving to the center of an exploding ship too.
Career Officer
Join Date: Jun 2012
Posts: 1,592
# 5
10-31-2013, 11:35 PM
I actually felt bad for the ship they ganged up on, and blew to pieces in under five seconds.

Then in usual idiotic AI fashion, they decided to test how strong their shields were by hanging around the ship as it's warpcore breached.

Seems to be working like all my carrier pets on recall.
That redshirt, Totally got vaped!!!
Survivor of Romulus
Join Date: Oct 2012
Posts: 153
# 6
11-01-2013, 03:00 AM
Yea, it's actually something that is common to all hangar pets. The AI is still pretty bad despite some of the improvements they made. They really need to make the hangar pet recall ability instantly teleport the ships into hangar bay, or at least really perfect the AI so the pets will fly back to the mother ship no matter where they are or what they are doing when recalled.

It also depends on the map you are in. Khittomer can be awful for having your hangar pets randomly fly back and forth between the two gateways. Really sucks when they ignore your commands and just start attacking the gateway on the other side for no reason. The vault ensnared is easily the worst offender as my pets will fly away and generally never been seen again.

- pro tip. If your pets are behaving badly, and you can get out of combat, you can remove and reequip your hangar bays to destroy your pets.
Empire Veteran
Join Date: Jun 2012
Posts: 1,329
# 7
11-01-2013, 04:19 AM
Quote:
Originally Posted by lianthelia View Post
Not just them, I have problems with other pets like that too.
^This... It is a bit of a universal issue.
Captain
Join Date: Nov 2012
Posts: 3,465
# 8
11-01-2013, 06:18 AM
Quote:
Originally Posted by issueman1 View Post
They attack random targets, won't recall, they love moving to the center of an exploding ship too.
That's not a swarmer issue, that's a hangar pet issue. The AI driving them is beyond stupid.
Survivor of Romulus
Join Date: Aug 2012
Posts: 2,346
# 9
11-01-2013, 06:34 AM
It is all pets, the AI is dumb beyond dumb......

Fed: Eng (Five) Sci (Maelrock) Tac (Shen) Rom/KDF: Sci (Mervek)
Quote:
Originally Posted by kitsune424 View Post
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Captain
Join Date: Jul 2012
Posts: 2,682
# 10
11-01-2013, 06:42 AM
All pets act like that. The revamped carrier UI made it even worse.
The UI was not the most important thing when it came to carrier. IA always was a problem.

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