Survivor of Remus
Join Date: Jul 2012
Posts: 317
# 21
10-30-2013, 05:50 AM
Quote:
Originally Posted by robby0321 View Post
The problem here isn't with these mission's it's with the pve hero's that think there ships are the win all of sto til they get in elite stf's and realize they have no clue how to spec a ship or understand how to do damage in this game. My 1st point Sub-nuc is not a debuff it strips active buff's and sends them into an extended cool down 2nd tykens rift is not a debuff nor is grav well they both do holds and tyken's power drains which knocks subsystems offline 3rd Tyachon beam isn't a debuff it strips shields and shield power on one facing 4th the only debuff a sci captain has build in is sensor scan and is only as good as the points you put into it and how high you aux is when you use it. 5th the only way to debuff a target in game isn't even with sci skills it's with tac's skill being attack pattern beta and delta. So people learn what skills do before you start talking if you have no clue what your talking about.
Tykens and Tachyon beam are specifically mentioned in the Crystalline briefing among the abilities that remove the "Recrystallize" buff from the Entity, thus "debuff". Please understand the discussion before jumping in.



Quote:
Why exactly is it that if someone posts anything that even impies that they found X content difficult, a bunch of PvE heroes have to pipe in to shout about how heroic they think they are, and because they're heroic the OP must be doing it wrong?

Or, even worse, imply that what the OP experienced didn't actually happen.
Just as people have already mentioned, there is a big difference between "difficult" and "broken". The OP said that the mission(s) in question was broken and unplayable.

Myself and the other people who replied (PVE Heroes- btw I like that. I'll maybe make a channel for excellent PVE players with that name) are saying that the queued events in question are difficult, but have been proven that they can be done. Thats the whole point of a "feedback " forum, yunno, to see how the players find content. Our opinion is just as valuable.
Empire Veteran
Join Date: Jun 2012
Posts: 387
# 22
10-30-2013, 06:40 AM
Quote:
Originally Posted by scurry5 View Post


The CE was never affected by Subnuke. I cannot confirm the Tyken's, though, as I use Energy Siphon on my science vessel, and that keeps it down fine.
I haven't used tykens recently but it did work in the past. It is a bit inefficient due to the long cooldown and it needs a high sci slot. I found that tachyon 1 is better and can be used on any ship.

Also I might add that these abilities do not simply remove all stacks, they decrease them. I never bothered to find out how many stacks one pulse removes but if you join a game with a few hundred stacks on the entity it takes some time to get her back to normal.
If you have one tachyon 1 and keep that on cooldown you should be able to keep the stacks down just fine.

Further so far I see no problem/change in the entity. Maybe I will try a few more runs tonight and see if I encounter anything special.
My stomach is clear and my mind is full of bacon!
Career Officer
Join Date: Jun 2012
Posts: 280
# 23
10-30-2013, 07:29 AM
While the visual of Tachyon is a continuous beam, it actually does 10 pulses ... and removes 1 recrystalize buff every pulse ....

For CEE there is noextra trick or benefit to enhance it, unlike for normal gameplay ... basic Tachyon 1 with zero in skills or generators does the same on the entity as a fully buffed Tachyon 3.

There is a special mechanic in the mission, that takes off 1 recrystalize buff for each tachyon pulse, regardloess of strengt, buff or aux that is on it ....

So 10 ticks per person activating tachyon on the Crystal Entity....

As for Tykens ... it DID work against the Entity, but since the patch that has "improved" the science skills Tyken & Gravity Well, this mission-specific mechanic seems to be broken on the Crystal Entity.

And if u have been in Crystal Events where the buff is over 200 ... u make sure as heck that u have at least 1 boff around with tachyon pulse for it when u go in ...... (max buffed i ever saw was an elite run with over 250, after 45minutes of trying to get the CE health below 50% i gave up on that one ...)
Career Officer
Join Date: Jun 2012
Posts: 1,247
# 24
10-30-2013, 07:38 AM
Quote:
Originally Posted by originpi View Post
Just as people have already mentioned, there is a big difference between "difficult" and "broken". The OP said that the mission(s) in question was broken and unplayable.

Myself and the other people who replied (PVE Heroes- btw I like that. I'll maybe make a channel for excellent PVE players with that name) are saying that the queued events in question are difficult, but have been proven that they can be done. Thats the whole point of a "feedback " forum, yunno, to see how the players find content. Our opinion is just as valuable.
QFT... if the mission were unplayable, and unbeatable... then OP would have my full support (what little that means)... and I would be right there beside him asking for a correction... but that is not the case.

The mission is playable, and beatable.. is CCE challenging, yes... much more so than the normal version.

But that's the point. Elite is supposed to be challenging... I freely admit that I may have come down hard in my initial responses... but I am tired of seeing content difficulty lowered because someone feels that they are a PvE Hero, but can't beat a particular mission... therefore its broken and needs to be nerfed, because their ego can not accept that it might take a few tries (in some cases (take NWS for example... many many tries), and some revision to their tactics, or builds, to effectively manage/handle the elite content.

On Tyken's rift... I stopped using it sometime ago in CCE, maybe it stopped working... but, when it did work, it never cleared many of the stacking buffs... Tachyon Beam was much more effective, so I swithed to two copies (mainly because, similar to the experience that the OP had, I would be on teams where noone would debuff the thing, and it would build up 100+ stacks... and it would one shot us..).

However, rather than run to the forums crying broken... I reread the information in the intro, spoke to other players... adjusted my build, and tested to see what worked best for me. (As I said 2 copies of Tachyon). This allowed me to debuff the entity basically on my own. Since I don't use Tachyon beam in other content... I have a doff specifically trained for CCE that only gets swapped in when I am running that event.

I learned, and adapted... I improved, and now have absolutely no issue (before and after the OP's its broken rant) beating this mission. So honestly, I am not going to stroke the OP's ego by telling him he's right... I did come down hard (I admit that), but then again... he wasn't asking for tips or advice... he was just plain QQ'ing.

This whole thread would have gone differently if the OP had chosen a different tone for his original post.
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Last edited by johnny111971; 10-30-2013 at 07:43 AM.
Captain
Join Date: Nov 2012
Posts: 5,157
# 25
10-30-2013, 07:42 AM
Well I can say i have experienced elites that were just way above ordinary levels. Spheres insta-vaporizing team with 100% uptime to epte comes to mind. And when I experience back to back on multiple toons...I start jumping to conclusions. The weird part is that these "nightmare mode" instances seem to vanish the next day.

My suggestion OP, try it again today and see if it is still "ninja buffed"
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Empire Veteran
Join Date: Jun 2012
Posts: 10,564
# 26
10-30-2013, 07:50 AM
The 2% damage boost is stacked unless you remove it. It sounds like y'all weren't de-buffing it like you were suppose to.
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Captain
Join Date: Nov 2012
Posts: 5,157
# 27
10-30-2013, 07:54 AM
Well. According to the op. He used grav wells (doesn't debuff), Tykens rift(bugged, so it doesn't debuff), and sub nuke (doesn't debuff well or at all for the entity).

With no way of knowing what the stack was at, we can only assume it was high and was not being debuffed
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Captain
Join Date: Jun 2012
Posts: 1,360
# 28
10-30-2013, 07:56 AM
SUPPER BOSTED!!!1111oneoneoneleventy

Captain
Join Date: Jul 2013
Posts: 694
# 29
10-30-2013, 08:23 AM
Quote:
Originally Posted by reyan01 View Post
Why exactly is it that if someone posts anything that even impies that they found X content difficult,
How does that relate to this thread? It certainly does not adequately describe the OP.
Captain
Join Date: Nov 2012
Posts: 5,157
# 30
10-30-2013, 08:26 AM
Quote:
Originally Posted by roxbad View Post
How does that relate to this thread? It certainly does not adequately describe the OP.
Impossible = challenging...the OP is getting flak for saying non hive/nws is difficult. it pertains to the thread, no so much the OP
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
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