Captain
Join Date: Apr 2013
Posts: 3,395
So I just did the FE twice and collected the two easy to get AP set pieces. (and a personal thank you from a die hard AP user for some AP loving)

What I found from them was they are pretty darned amazing for an Antiproton build of any kind EXCEPT:

- the 360 beam array has lower DPS than a turret - please match them or make it higher since it drains more weapon power to fire it.
- the 2 piece 10% AP damage boost is underpowered compared to the AMP mod on the elite fleet warp cores. on highly tuned ships with 75+ in every subsystem, you get 13.2% damage increase. Not to mention the Jem Hadar set bonus for polaron is higher as well.

Id advise tweaking the FE set bonuses to match the Jem Hadar set bonus for polaron, and to increase the base damage dealt by the Omni Beam to about 160 (which is higher than the 144 of a turret)

Currently they are both underpowered compared to their Polaron counterparts.

Everything is OP, plz nerf
Fleet Admiral Rylana - U.S.S. DNT Omega X
=== Vice Squad/House of Tlhap-Jen ===

Last edited by rylanadionysis; 10-30-2013 at 02:33 PM.
Captain
Join Date: Jan 2013
Posts: 5,057
# 2
10-30-2013, 02:40 PM
Agreed, the bonuses are kind of meh.

And as an aside ... AP is not really a good energy type for a carrier. Carriers dont have the hard-points to do lots of energy damage, and dont often have the weapon power for it either. Instead they have to support their pets who are doing the real damage. To the extent that a carrier uses any kind of eneregy weapons at all (and doesnt just use torps and spells), they are going to use a proc that furthers the support role, such as polaron or disruptors or the like. AP proc boosts critical hits, thats like the last thing you would think of on a carrier that is not trying to do big damage directly. As such the set pieces are not really useful for a full carrier, and instead are mostly useful on some other ship in the player's wing that is built to do energy weapon damage. I suspect that I will be replacing the weapon with traditional gear and the warp core with a fleet version, and putting the other pieces in the bank or on another ship. And that gets us back to the point above. Most likely, they are just going in the bank. My klingon Sci-BOP is the only ship I can think of that would see any improvement from this set.
Captain
Join Date: Jun 2012
Posts: 4,273
# 3
10-30-2013, 03:07 PM
Have you considered they kept it at 10% because of Antiproton's native bonus. I think they are actually trying to avoid power creep.
Captain
Join Date: Jun 2012
Posts: 4,031
# 4
10-30-2013, 03:26 PM
Quote:
Originally Posted by ursusmorologus View Post
And as an aside ... AP is not really a good energy type for a carrier. (Etc)
True, but, we know from previews that the Voth use a variation on AP that debuffs a target's offense when it procs rather than the CrtD boost. Odds are those will be the special weapon type in the next lockbox. Those AP plus this set.....?

Also that turret thing is gonna be very popular with Vesta users, because now they'll be able to runn 3 DHC fore and still use their subsystem targeting. I imagine there are gonna be a lot of AP Vestas in the near future.
Ensign
Join Date: Oct 2013
Posts: 27
# 5
10-30-2013, 08:15 PM
I personally love the new ship and its accompanying components. They are marvelous for antiproton builds which I'm a fan of myself. My only issue is how slow the turn rate is for the obelisk. To answer some of what is said above, the beam has a lower DPS than a turret for a reason. It's to balance it. If it had a DPS like a turret it would be too powerful because anything that enhances beams stacks onto it unlike with turrets. I saw this right away and so traded out my turret for it. The results are incredible to say the least. I do however have a question of my own. If you take a look at what the obelisk is equipped with during the mission you'll notice a universal science console that is SOOOOO deliciously awesome. My question is how does someone obtain this astonishing new console? I ask because I want one like yesterday.
Career Officer
Join Date: Jun 2012
Posts: 775
# 6
10-30-2013, 08:39 PM
Quote:
Originally Posted by klingonwerewolf View Post
If you take a look at what the obelisk is equipped with during the mission you'll notice a universal science console that is SOOOOO deliciously awesome. My question is how does someone obtain this astonishing new console? I ask because I want one like yesterday.
By purchasing the 800 lobi advanced version of the carrier in the Lobi store.
Ensign
Join Date: Oct 2013
Posts: 27
# 7
10-30-2013, 08:59 PM
Well then I'll have to get as much lobi as I can. lol
Captain
Join Date: Apr 2013
Posts: 3,395
# 8
10-30-2013, 09:14 PM
Quote:
Originally Posted by klingonwerewolf View Post
I personally love the new ship and its accompanying components. They are marvelous for antiproton builds which I'm a fan of myself. My only issue is how slow the turn rate is for the obelisk. To answer some of what is said above, the beam has a lower DPS than a turret for a reason. It's to balance it. If it had a DPS like a turret it would be too powerful because anything that enhances beams stacks onto it unlike with turrets. I saw this right away and so traded out my turret for it. The results are incredible to say the least. I do however have a question of my own. If you take a look at what the obelisk is equipped with during the mission you'll notice a universal science console that is SOOOOO deliciously awesome. My question is how does someone obtain this astonishing new console? I ask because I want one like yesterday.
cannon specials work with turrets too, so that isnt really a valid point (the beam special thing)

i just find it a bit off that a weapon that draws more power does less damage

Everything is OP, plz nerf
Fleet Admiral Rylana - U.S.S. DNT Omega X
=== Vice Squad/House of Tlhap-Jen ===
Ensign
Join Date: Oct 2013
Posts: 27
# 9
10-30-2013, 10:31 PM
My point is quite valid. Take a closer look and you will notice this theme. Cannons on the average have higher base damage and in the case of turrets higher DPS than beams but beams gain higher bonuses through consoles than cannons. The greatest feature to the Omni beam isn't even that it's a 360 degrees fire range weapon that's also a beam but that it is a tier 5 weapon that has no rank or level restrictions. Meaning it can be equipped to any ship at any level unlike the two other items belonging to its set and unlike other weapons in the game. That single feature alone is amazing and I hope that they don't change it. I love it the way it is.
Lt. Commander
Join Date: Jun 2013
Posts: 138
# 10
10-30-2013, 10:35 PM
Quote:
Originally Posted by rylanadionysis View Post
cannon specials work with turrets too, so that isnt really a valid point (the beam special thing)

i just find it a bit off that a weapon that draws more power does less damage
It's AP. The extra crit severity makes it do more dps, but it's burstier.

Locking us into a Lobi purchase for the 3rd piece of the set, though.. Not cool, Cryptic. Not cool.

In all seriousness though, I love the new carrier, from its looks to how well it works on an aux2bat setup. Could use a better universal seat though, it's kind of not very good on characters that aren't engineering-heavy.
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