> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I had ticketed many of these issues in Open Beta, and received responses of "Resolved" for most. However, I am disappointed to discover that the same problems persist.
Beyton V (the map with the miners complaining) has map issues that are pretty glaring. Searching for an anomaly node takes one near a rock formation hovering in the air (dropped but not adjusted for slope of ground). It has no textures on the bottom, so it's see-through. A brief investigation reveals numerous rock formations like this. There's also a glitched NPC and a rock formation dropped on top of a shelter. I went ahead and ticketed it again, for whatever it's worth.
Some other map issues I've run into are open grounds, landscape objects hovering above ground with no textures (ground is sloped, so one end of object sticks above ground), anomaly nodes inside boulders or too far down in the map so that scan event doesn't trigger, embedded objects whose faces show collision (faces occupying the same plane), This is simply inexcusable for any experienced map-designer.
And finally, I gotta log a complaint about some interior starbases (in random missions, like Delta Vol or Arucanis Arm). I'm trying to overlook the absurd room layout (room-to-hall-to-room-to-hall-to-room) because I know they're computer-generated, but the lighting is just awful. The lights are set too high. The texture looks almost like bright white with a few hard-to-see color designs.