Captain
Join Date: Jul 2012
Posts: 553
# 21
11-02-2013, 05:22 PM
1. I completely agree with OP Boff layout.

2. NO bloody hangars

3. NO bloody saucer separation

4. Standard integral cloak.

5. 1 additional Tac console on fleet version

6. Standard hull and shield mod upgrade on fleet model

7. 1 point boost to turn on fleet model

8. Improve lance accuracy and reduce CD by half
Chingachgook told me, Don't try to understand them; and don't try to make them understand you. For they are a breed apart and make no sense.
Captain
Join Date: Mar 2013
Posts: 688
# 22
11-02-2013, 06:54 PM
Galaxy Dreadnought is just bad, but then again so is the general malaise of how ships are setup in this game.

A great deal could be done that would improve the arrangement of the game, but I don't see it happening. People, players and developers alike, are stuck in their own personal variations of Hell, each one terrified of any form of change.

Honestly I wouldn't be surprised if they took people's ideas posted on these forums for the Dreadnought and shoved them onto the Andorian Escort just to see what it would be like in game (Phaser Wing cannon and Phaser Dispersal array for instance both stink like suggestions made for this ship).

Either way, "Dreadnought" ships should have a lot of fire power and in this game Tactical Powers > Engineering Powers towards those ends.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,540
# 23
11-02-2013, 11:24 PM
Quote:
Originally Posted by neo1nx View Post
pure speculation on your part, or little attempt of your mind to find justification to the cryptic move.
Agreed the Enterprise D being the only Galaxy X is pure speculation on my part. But thinking it was a Fleet wide refit of every Galaxy is pure speculation too. Thinking it was done to even some of the ships is pure speculation. Thinking it was anything more than a Q mind game is pure speculation.

The base ship needs upgrades I don't deny it. But I can tell you the Fleet version is only going to be +1 Console, 10% more Hull and Shields.

It's certainly not going to get more Turn or Integrated Cloak, and it probably won't get a new BOFF layout, the best you can hope for is the they fix the Lance on the Base model.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Empire Veteran
Join Date: Sep 2012
Posts: 3,182
# 24
11-03-2013, 09:46 AM
Regardless of whether you want it or not the fleet version will NOT be released until saucer separation is ready.
The Emperor

Yet for me, love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose... against statistically long odds.
Lt. Commander
Join Date: Jun 2012
Posts: 153
# 25
11-03-2013, 11:57 AM
Quote:
Originally Posted by dknight0001 View Post
Is the Galaxy X a Canon ship? The Enterprise D was destroyed in this time line so never got upgraded to Admiral Riker's Specifications. Was the Galaxy X in "All Good things" a possible Future or a Q mind game?

If the Galaxy X gets integrated Cloak than the Defiant gets integrated Cloak, which means since there are no longer cloaking consoles they'll have to give the Avenger integrated Cloak.

As for taking cloaks off the Klingon ships will that you be giving them a Hull and Shield Buff? Giving them the better BOFF layouts? The BoP should stay a Battle Cloaker given it's got the weakest hull in the game. The Qin Raptor has 3 Ensign Tac powers (a constant complaint of Defiant users) and the Negh'var has the 3 Ensign Eng powers which according to Federation opinion is the Worst layout in the game on the Galaxy.

The Klingons have the least content and nowhere near the ships the Federation has. The new Klingon ship was pushed back to 2014. While the Galaxy X performs way under par and needs to be tweaked do you really feel the need to take something from the unsupported faction to make yourself feel better.
If was a different timeline so it really doesn't matter if this was a unique ship to them or something that was being done to alot of the older galaxies for the war vs the Klingons. All that does matter is that Starfleet at some point found out about this alt timeline Enterprise that Picard saw and decided to built or well modify a bunch of Galaxies to its layout or atleast the best they knew of the layout that was described.

Personally I don't want to take anything away from the Kilingons thou even more so I don't want this thread turned into a Fed vs Klink rampage.
Lt. Commander
Join Date: Jun 2012
Posts: 153
# 26
11-03-2013, 12:05 PM
Quote:
Originally Posted by whamhammer1 View Post
A lance that actually can be considered somewhat accurate.
Pretty much common amoung everyone using the G-X we want acc bonus brought to lance or a slot for the lance so we can give it an acc bonus ourselves would be nice.

Quote:
Originally Posted by davidwford View Post
Have any of you guys actually looked at the T5 VA stats?

http://sto.gamepedia.com/Dreadnought_Cruiser

For some of us, trading the aft weapon for an extra fore weapon would be a downgrade. And this talk of making the Spinal Lance a 5th weapon slot is giving up a feature for nothing.

For my part, I want to see the base stats stay the same, the hull and shields get the standard Fleet upgrade, the Spinal Lance remain a built in feature. IF, and this is a big IF the Spinal Lance should be a console, then the Dreadnaught should gain an additional console slot for that change. Consoles would be 4 Engineer, 4 Tactical, 2 Science for the built in Spinal lance, and 4 Engineer, 4 Tacitcal, and 3 Science if the Spinal Lance was a console.

My preference for the BOFF slots would be 1 CDR Eng, 1 Universal LtCDR, 1 Lt Tac, 1 Lt. Universal, 1 Ens Universal. But that is likely asking for too much. More likely, they will make just the ensign slot universal and keep the rest the same.
Yea it would mess up others builds and I'd say sorry if it had happen already but this is about what you want the Dreadnaught to become not about what you don't want. Its just suggestions we ourselves would like to see. Pretty sure the Devs are already filled with ideas of their own and doubt our suggestions will make it to table but I thought it be fun to list them anyways.

Quote:
Originally Posted by lianthelia View Post
I thought the hangar idea was for the Galaxy Retrofit not the Gal-X?

Honestly though, it kinda sounds like you want to make the Gal-X into a Scimitar basically, especially with mentioning a hangar....
No as another posted it was mentioned just for the G-X and honestly I really don't care either way. If we get it I'll make use of it if not I wouldn't miss it. To me though I have to agree that I don't like the idea of the hanger all that much and I really don't like the Saucer Separation being added as another said it takes away the idea of what the ship is about. I think both could be useful in their own ways but don't really agree with either.
Lt. Commander
Join Date: Jun 2012
Posts: 153
# 27
11-03-2013, 12:18 PM
Quote:
Originally Posted by tancrediiv View Post
1. I completely agree with OP Boff layout.

2. NO bloody hangars

3. NO bloody saucer separation

4. Standard integral cloak.

5. 1 additional Tac console on fleet version

6. Standard hull and shield mod upgrade on fleet model

7. 1 point boost to turn on fleet model

8. Improve lance accuracy and reduce CD by half
1. Finally someone that agrees and isnt insulting yay lol

2. I'm not to crazy about the hanger idea. as listed I'll take it but can't say I really want it. Just more buttons I have to remember to push lol.

3. Agreed. Interesting Idea but always thought the hull would be fused to the saucer in order to create that much power cycling to that big lance.

4. Nothing fancy just get rid of the console and put it on the ship like the lance. Though could still have console in slot since it is transferable to the Avenger now. This is a basic thing I think all ships with special consoles should have it integrated and only have a console there if it can be used on another ship of a different type or ships that can give their abilities for 3 piece bonuses.

5.Yea 4th tac would be great no need for more Science or engineering as it's suppose to be a heavy hitter.

6. Agreed

7. Would be nice

8. Honestly need the first part though I would love to shoot it off twice as often.
Republic Veteran
Join Date: Jun 2012
Posts: 3,675
# 28
11-03-2013, 02:35 PM
Quote:
Originally Posted by neo1nx View Post
no no, gecko specifically mentioned the hangar for the galaxy x, twice.
he never mentioned it for the galaxy R.

if the changes that he propose would be done it would indeed make it something very close to a scimitar.

fleet galaxy dread
7 turn
4 tact console
commander tact
integrated cloack
spinal lance
hangar

scimitar
7 turn
5 tact console
commander tact
integrated battle cloack
thalaron pulse
hangar


this sound more realistic

fleet galaxy dread

6 turn
4 tact console
ltcommander tac
integrated cloack
spinal lance
I suppose I shouldn't be surprised, took everything unique the KDF has so now working on what the RR has...
Starfleet Veteran
Join Date: Jul 2012
Posts: 880
# 29
11-04-2013, 10:08 AM
Quote:
Originally Posted by dknight0001 View Post
Agreed the Enterprise D being the only Galaxy X is pure speculation on my part. But thinking it was a Fleet wide refit of every Galaxy is pure speculation too. Thinking it was done to even some of the ships is pure speculation. Thinking it was anything more than a Q mind game is pure speculation.
since we never see more of that alternate universe, everything that we could think about it is indeed pure speculation.
the things is that in sto cryptic seem to have made their choice about it, unless every galaxy x i see outside esd are illusional copy of myself, it seem to me to be be a fleet wide refit in the end.

Quote:
The base ship needs upgrades I don't deny it. But I can tell you the Fleet version is only going to be +1 Console, 10% more Hull and Shields.

It's certainly not going to get more Turn or Integrated Cloak, and it probably won't get a new BOFF layout, the best you can hope for is the they fix the Lance on the Base model.
i never think i was a predicator, however i am pretty confident, just like you, that this ship indeed won't have it cloack be made intergrated and no turn will be added to it normal stats.
however i bielieve that gecko will give him more turn by the way of set bonus that he was talking about in one of his last interview, in the same way of the odyssey set bonus ( +0.5 turn )


http://sto-forum.perfectworld.com/sh...28931&page=271
Starfleet Veteran
Join Date: Jul 2012
Posts: 880
# 30
11-04-2013, 10:16 AM
Quote:
Originally Posted by tancrediiv View Post
2. NO bloody hangars
yep!

Quote:
3. NO bloody saucer separation
yep!

Quote:
5. 1 additional Tac console on fleet version
yep!

Quote:
6. Standard hull and shield mod upgrade on fleet model
yep!

Quote:
7. 1 point boost to turn on fleet model
would not said no to that!

Quote:
8. Improve lance accuracy and reduce CD by half
maybe not half but certainly a reduction of that cooldown, and of course better accuracy

Quote:
4. Standard integral cloak.
what do you mean by integral? integrated?


http://sto-forum.perfectworld.com/sh...28931&page=271
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