Lt. Commander
Join Date: Dec 2007
Posts: 120
# 181
02-04-2010, 05:04 AM
Originally Posted by Seilen
So you will pick loot faster, but for you still need to spent ages to change your cruiser direction to get close enough and time you spent in shuttle is time your ship is not turning.
Or they can fly automatically and pick up the loot while the cruiser flies onwards? Shuttle work as a pet that exist to collect loot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 182
02-05-2010, 04:24 PM
This is not just gana go away.

We are growing in number every day.

You cant just sweep us all under the rug.

There IS a problem here and it needs to change.

We need to be able to turn, all we are asking is that. Keep us the slowest, add +2 or +3 turn rate to all ships or something. Anything will help and that would keep the gaps u have now for the classes the same.
Or, anything it takes to get us a lil more turn rate.

We are not looking for a turn rate of OMG, not jet fighter, not escort, not science ship, nor I win... just a little more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 183
02-05-2010, 04:56 PM
I fly a cruiser myself and as you train the different cruiser skill lvls it turns better but still lacks, I say if your not going to increase the speed of the fricken turn then increase the strength of the damn shields, because if i gotta sit there and take all that damage while trying to trun then i better have some damn defense abilities, after isn't the cruiser suppsoe to be the tank ship the battle ship, the beast of the star ships.....

least do something
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 184
02-05-2010, 04:57 PM
well for what it is worth, game vs tv/movies, in the game the crusers are cows with no turn rate to speak of, in the shows most did not turn all that bad. yes the galaxy did seem to turn slower than most but it had rotatable shields, no short falls in firing arcs, and fire and forget torpedoes ie they could lock on to the target dump the torp in space and it would go find the target as long as the lock remained. So in summery the feal of the galaxy in game is nothing like the shows and is realy no fun to play, sort of sad when it is such a major part of the francise.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 185 Help needed!
02-05-2010, 05:35 PM
I have posted a tally in the forums and need all of your help to ensure we raise a strong voice on this issue. Please send PM's to anyone and everyone you know on this issue so that we can make one more attempt to bring this to Cryptic's attention.

We're raising in number and now we can put those numbers to a visual.

Cruisers Need Your Help! (Tally)
Join Date: Jun 2012
Posts: 7
# 186
09-06-2014, 12:24 PM
Just found this thread after a google search. TBH when the game was beta and launched all ships including cruisers turned a lot better but they hit the nerf button on that and cruisers got hit the hardest and they do need to fix that but so far they never adjusted the cruiser turn rate after that.

Edit Ok just found that it was an old post my bad. Did not spot that. Sorry.

Last edited by nevi1; 09-06-2014 at 12:28 PM.
Join Date: Sep 2012
Posts: 4,673
# 187
09-06-2014, 04:54 PM
4 years on, still broken.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.

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