Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61
01-30-2010, 02:11 PM
Quote:
Originally Posted by Visual-Echo View Post
I know there are something like 60+ pages on this topic in the archived files, but I thought we should maybe give it a fresh start.

Personally i fell the cruisers turn rate needs to be about 2 or 3 points higher because.
Currently we cant turn fast enough or balance power between all shields fast enough to make our shields very effective. more often than not we loose 1 shield and then hull with the other 3 still mostly full even though we develop the nervous twitch of spamming the balance power button with every thing we do.
We, at present have a hard time even picking up loot after mission. the turn rate on a t4 Cruiser is honestly so bad that at balanced power levels it takes 61+ seconds to turn 360!!!
The turn rate items in the game now do little in the way of helping us because 10% of 0 is still 0. Or more realistically using 2 eng consoles add only 1 point of turn rate.
Other Cruisers and big ships in the game all have faster turn rates. I.E. the Klingon's.

Even tho i do not believe we should have too for 2 or 3 points in turning, I'm sure all cruiser captains would agree that wed trade almost anything for this. a gun slot, some max speed, some shields or hull, anything.

Other possible fix ideas could be a cruiser specific turn rate boost while at 1/4 speed or full stop. Or maybe, boost all ships turn rate by 2 or 3 if needed to keep things balanced. Possible even adding a skill in the game that raises turn rate by a number rather than a percentage that any captain could Learn. Maybe even with each rank add 1 point to turn rate.

At any rate I feel this is severely compromising the fun factor. And, I have tried other ships, but Cruisers have the enterprise so plz give us a hand here. at least do it for the fun!
FYI if you want to turn better in your T4 cruiser dump a bit of extra energy into AUX power. This affects turn rate its not engine power like most would think. Also running at half impulse will increase your ability to turn as well and adding in eng consoles to help with turn rate will make it easier as well. I havent flown a Galaxy yet but when I do ill be sure to find a way to make it turn better and post again with some Definate solutions to the issue. Chances are it may be slightly broken and need a bit of tweaking but prolly not all that much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
01-30-2010, 02:11 PM
Quote:
Originally Posted by Senbotsu
So true. I thought the stargazer was a brick in space until I flew a galaxy. As an old man who grew up on TOS, but still enjoyed TNG, the 'feel' of the galaxy in-game was very disappointing.
I actually went back to using my heavy cruiser, instead of the Galaxy, because it was not enjoyable flying the Galaxy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
01-30-2010, 02:13 PM
You can point into manouvre and there's engines that let you turn better.

It's like driving a car....you can't make 90 angle turns as good at 100mph as you can at 10mph. When I'm in combat, I play around with my ship's speed...that pretty much solved most of my problems, and resulted in better dps to boot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 64
01-30-2010, 02:13 PM
dont even turn around for loot , just knock it into reverse and turn that way.

Thats right, you have to parallel park your starship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
01-30-2010, 02:14 PM
I want a ship that is immortal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 66
01-30-2010, 02:14 PM
Quote:
Originally Posted by Rage Overkill
FYI if you want to turn better in your T4 cruiser dump a bit of extra energy into AUX power. .
Yes I'm interested in some more factual feedback. I'm curious at the Aux Power levels people are running out of combat. I have a special power profile for transit which is basically max engines and auxillary. Really helps a lot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 67
01-30-2010, 02:16 PM
Quote:
Originally Posted by Forgotten-Nemesis View Post
Wait until you use one yourself. It's like a sprinting obese man suddenly trying to change direction.
i probably wont. I decided I wanted a faster turn rate so I am doing an escort
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 68
01-30-2010, 02:17 PM
Quote:
Originally Posted by Raximillian
That's fine in combat, but should a player suffer a 1 minute turn rate every time they want to get an anomaly? Does it add to the fun of the game? Nope. There is a problem if a ship is too slow and unwieldy, and can detracts from the game. Remember gameplay always trumps realism or anything else.

No one is saying to increase the turn rate of cruisers so it matches escorts or science vessels. That would be stupid. However, the current rate is far below escorts and science. Escorts gets 15 at tier 5 I think, science gets 13, and cruisers gets 6... That's a huge difference. If cuisers could get 8 on all tiers, that's 1 point more than the current lower tier cruiser and it would be a lot more comfortable to fly. And 8 is not game breaking, it's still 1/2 of what the escorts get.
Engi console in T3 or T4 (cant remember) gave something like +25% turn rate.

A guess would be 30-35% turn rate bonus per console in T5... might not be a popular method, but if you wanted to play as a support ship or for soloing + anomaly collecting, you could get it up to sci ship turn speed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
01-30-2010, 02:17 PM
Quote:
Originally Posted by Rage Overkill
FYI if you want to turn better in your T4 cruiser dump a bit of extra energy into AUX power. This affects turn rate its not engine power like most would think. Also running at half impulse will increase your ability to turn as well and adding in eng consoles to help with turn rate will make it easier as well. I havent flown a Galaxy yet but when I do ill be sure to find a way to make it turn better and post again with some Definate solutions to the issue. Chances are it may be slightly broken and need a bit of tweaking but prolly not all that much.

Yes, AUX helps with turn rate. However, the bonus to turn rate from AUX is percentile based, just like turn rate consoles, and with the Galaxy having such a low turn rate, it doesn't help.

You do all the AUX power tricks and throttle control with a turn rate consoles, and maxed skills in a Teir 2 or 3, you have an effective turn rate of maybe 10 or 11 (keep in mind that Science ship captains and escort captains will have much higher effective turn rates because of their skills netting larger numerical increase thanks to their higher turn base). With the Galaxy, you'll have an effective turn rate of about 7. After doing the same stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 70
01-30-2010, 02:18 PM
Quote:
Originally Posted by Intrepidox View Post
did you bother to actually read any of the posts or did you just see the title and post your dumb knee-jerk reaction?

cruisers definetly need a turn rate boost, even if it's just an out of combat boost would be at least liveable
yes i read it, but if you made that reply after reading my reply then u clearly didnt read it and understand it.

if you want to turn quick to pick up loot just hit the evasive maneuvers button.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:19 AM.