10 minuts ago, my friend (John lieutenant 5) and me (Drac, lieutenant 4) with two light cruisers take the last wave in the mission (patrol volanis sector), two Klingons Warships in one minut, no evasive maneouvers, no problems, not fun .......
Maybe the question is not about "challenging" "not challengin" or not challenging now, but challenging after some levels...
Here we have a problem of "Logical Structure" in the combats.
-Light Cruiser: Minimal firepower, nice speed and movements, about 200 on crew, no designed for combat, but yes for transport or recons.
-Klingon Battleships ( Vor'cha-class or Negh'Var-class) First one is a combat cruiser, with all energy on firepower, about 1500-2000 on crew, designed for being a "Flagship" of any klingon FLEET. Second one is almost the same, maybe bigger and with almost 3000 on crew. It had a minimal appaerance in STSeries and allways carried a general in it, wich means " VERY IMPORTANT SHIP".
So, if now im destroying with my IMBA light cruiser all kinds of Klingon battleships, when ill ve using a Galaxy class ill be killing Borg cubes on my own ??, maybe a Negh'Var klingon starhip used by an adult klingon instead the first battleships that were leaded by Klingon Children ?
Maybe its not about challenge, maybe yes, BUT PLEASE, MAKE US FEEL THE CHALLENGE, give us some logic, give solid structure to this game, let us HAVE FEAR when we target a Klingon BattleShip,
- Wow! a BattleShip!, lets get the **** out of here!!!, instead of : oh.. a BattlesHip, ok, lets OWN IT.
Well the fact that you can easyly own a Neghvar with a Miranda bothers me too.
But that doesnt really have anything to do with Death Penalty.
If youre smart enough you never die in combat anyway. (at the beginning its almost impossible)
Most times you die is when you get drawn into a Deep Space Encounter just after leaving a system and get spawn *****.
I why should you be punished for that...