Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 A few Questions...
01-30-2010, 06:49 AM
How do you name your ship?

Do all Vulcans/Humans/Klingons get the same traits?

What are some of the abilities that the science vessels have?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-30-2010, 06:53 AM
You can rename your ship by pressing 'U' and then selecting your ship on the info tab. At the bottom of the window there should be a button that says rename.

This will cost energy.

Science Vessels themselves don't have abilities. It's the Captain's abilities, and the BO's abilities that define the ships role mostly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-30-2010, 06:57 AM
When you get a new ship for the first time, including your starter ship, you can rename it once for free. After that it costs energy to rename.

Different races start with different 'traits' and you have to pick 4 from the list as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-30-2010, 07:45 AM
Quote:
Originally Posted by HighTemplar View Post
Do all Vulcans/Humans/Klingons get the same traits?
Check out this guide to character/racial traits

Short answer: no, there are some racial traits that are unique - only humans can get Teamwork and Leadership, only Klingons can get Warrior, etc. Other traits are generic and can be selected by anyone.

Quote:
What are some of the abilities that the science vessels have?
Most of your abilities in space come from your bridge officers. Science vessels carry more science officers, and at higher rank.

Science vessels also innately have more power in aux, have better shields, and can target enemy subsystems. Other players can get Beam: Target Shields, Weapons, Aux and Engines as Lt. level tactical powers, but it occupies a skill slot on a bridge officer. Science ships get those attacks for free, though they're weaker than the bridge officer versions.

Science ships are supposed to be better at detecting cloaked ships, though I never noticed this.
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