We are the Vulcan Kolinahr Fleet, made up of Vulcans and other races who value logic and analysis, who are medium RP and very organized around our central concept: To enhance and enrich the STO experience for our members. We help each other with info and game items (shared in our Fleet Bank), we don't require our members to do much more than share info and intel, and we respect RL - always. We have members on odd schedules and our membership is worldwide - there will always be at least one VKF member around to team with, and often more. Away missions are real fun with a group of players coordinating on Vent (faster than the chat box), and space battles are...epic!
If you value logic, analysis and intellect, your instincts were correct, you belong in the VKF. If you like to delve into the deepest nooks and crannies of game mechanics, find hidden nuggets of knowledge about STO and share them with your Fleet-mates, you belong in the VKF. If you want to team with friends who will not only watch your back, but let you show off your best skills and tactics while trouncing the enemy with dispatch, you belong in the VKF.
Welcome to the VKF! Actually we are now the new VKF/HoG! We listened to our members, who wanted to get the full experience of STO by playing both Federation and Klingon characters, so we now have a Klingon faction Fleet, the House of Gore. We have updated our graphics to reflect this new expanded aspect of our forum, and have created new subforums to support this new Fleet. At this time, we will share the same forum (since we're all the same gamers anyway), in the future we may explore having a separate forum for each Faction Fleet.
The Vulcan Kolinahr Fleet/House of Gore is a group of avid Star Trek Online gamers whose goal is to enjoy STO to the fullest. We may engage in some role play, and certainly work in the PvE and PvP environments. Some of our members are either Federation or Klingon, but quite a few have characters on both sides. In RP there may be conflict, but our overarching objective is for us to enjoy STO.
We have also been hard at work developing forum accolades - medals and ribbons our members earn. Along with new rank insignia and a new Fleet Banner, we are looking quite good! Visit us at The Vulcan Kolinahr Fleet and see the new VKF - just in time for 2410!
Accompanying this new look, our members have been hard at work delving into the mysteries of different builds, respec plans, and strategies for the various STFs, Fleet Actions, and the new episodes. We dig out the nuggets of information and put them in easy reach for our members so everyone doesn't have to do hours and hours of research to find out the ins and outs of STO. You'll find us a diverse group of gamers, encompassing many different interest areas and styles of play - there's just about something for everyone in the Vulcan Kolinahr Fleet and House of Gore!
So, peruse our forums and discussion threads, and you will see we are from all over the world, and from all walks of real life. In-game we are many playable races, both factions, and all the specialities and career paths. We encompass a lot of different aspects of STO and do a lot of communicating in-game and outside - via forum, chat, our TeamSpeak3 voicechat server, even the occasional mind-meld - I know you will fit in just fine!
So stretch out, relax and chat with us, and let's play STO! Live Long and Prosper!
To help you decide on which Fleet to join, we would like to provide you some good information to help you make an informed choice. Here is the basic ranking and management structure of the VKF:
Matrix Management: There are two chains of command, both headed by our Fleet Grand Admiral: Keysailor.
The first chain is modeled after the STO ranking system. We use Vulcan names for the ranks.
When you first join the VKF, you are assigned Ensign Status, and your rank is Ne-lan. You will be promoted once you have chosen a career path and have taken the time to learn and understand a bit about the Fleet, and have provided some contribution to the Fleet. Think of Ne-lan as the tutorial part of STO.
Officer Ranks are roughly equivalent to the STO ranks:
Ne-Lan = cadet
Ot-Lan = Lieutenant
Tra-Lan = Lieutenant Commander
Zhel-Lan = Commander
Khart-Lan = Captain
Nik’el-Lan = Rear Admiral
Shaltra-Lan = Vice Admiral
Halitra-Lan = Admiral
Ton-Barr = Fleet Admiral
Pid-Trensu = High Executive Officer
F-Rel-Barr = Grand Admiral
You will progress through these ranks based on your demonstrated performance. This includes providing value on this forum through posting, posting on the VKF Recruitment thread in the STO forum, and in-game performance. VKF Officers see a need, and they fill it. VKF Officers help each other, and respect each other. VKF Officers are trustworthy, honest, and logical, among many other positive traits. We do not flame, we do not gank, camp, grief, kill steal, or in any way diminish the enjoyment of STO for anyone else, other than by defeating our enemies with honor and dispatch. We share our Intel and game tips with each other. We respect and work with our allies. We answer all Federation Distress Calls.
Your officer rank above is managed by the career Chief Officer. Each Fleet member chooses a career path (Tactical, Engineering, or Science) and reports to the Chief Tactical Officer, Chief Engineering Officer, or Chief Science Officer for career guidance. You also gather and report to the career Chief Officer any information and Intel on in-game activity including game mechanics, tactics and strategy, mission aspects, location of resources and new discoveries, etc. The career Chief Officers and their staff organize this information along with that from other Fleet members and provide it on the career center thread so all may benefit.
Separate from the above ranking structure, is the chain of command for designated 'area of responsibility' assignments. These are exclusive of the above ranking, in that even a junior officer may be assigned an area of responsibility, given demonstrated performance, capability, and desire - the needs of the Fleet take precedence as determined by the Vulcan High Council. You should note that being offered a Command position entails a significant contribution to the Fleet, so your rank above will be affected by the valuable contributions you make as a leader in one or more of these positions.
These areas of responsibility currently include (with additional positions underneath many):
Grand Admiral: Keysailor
High Executive Officer: Phoenix_Lord
Speaker for the Vulcan High Command & TLhingan YejQuv: T'Kota
Fleet Admiral: Daho
Fleet Executive Officer: Raw
Fleet Administrative Wing Commander:
o Fleet Chief Engineering Officer: Greyknight
o Fleet Assistant Chief Engineering Officer: DoktaD
o Fleet Engineering Team Leader:
o Fleet Engineering Staff Manager:
o Fleet Chief Science Officer: Rilil
o Fleet Assistant Science Engineering Officer: Ston
o Fleet Science Team Leader:
o Fleet Science Staff Manager:
o Fleet Chief Tactical Officer:
o Fleet Assistant Chief Tactical Officer:
o Fleet Tactical Team Leader:
o Fleet Tactical Staff Manager:
o Fleet Kevet-Dutar, Chief Ambassador:
o Fleet Deputy Kevet-Dutar:
o Fleet Junior Ambassador:
o Fleet Senior Ambassador:
o Fleet Diplomatic Envoy:
o Fleet Chief Recruiting Officer: Jonathon_Davis
o Fleet Recruiting Officer (Welcomer):
o Fleet Recruiting Officer (Home Office):
o Fleet Recruiting Officer (Field Office):
o Fleet Recruiting Officer (Scout):
o Fleet Chief Intelligence Officer: Daho
o Fleet Assistant Intelligence Officer: Vermad
o Fleet Forum Administrator:
o Fleet Media Management Officer:
o Fleet Communications Officer: Urie
o Fleet Chief Supply Officer/Quartermaster: Phoenix_Lord
o Fleet Supply Officer (Home Office):
o Fleet Supply Officer (Field Office):
o Fleet Supply Officer (Fleet Assets Manager):
Fleet PvP Wing (Vuhlkansu fosh nekwitau) Commander: Daho
o Battle Group (Alpha) Commander:
o Strike Team (A) Leader:
o Strike Team (B) Leader:
o Battle Group (Beta) Commander: MaQogh - son of Kern
o Strike Team (A) Leader:
o Strike Team (B) Leader:
o Klingon PvP Hand of Khaless Fleet Leader: Sogh Sa’ MaQogh
Fleet Klingon PvP Aggressor (House of Gore) Commander: MaQogh
Fleet PvE Wing (fi'Terra-telanik katra) Commander: Qtec
o Task Force V'kree'zals Commander: M-o-f-f-
o Patrol Team Dvatai t'Ak'spra Leader:
o Patrol Team (B) Leader:
o Task Force Gu'gelik Korsovaya Commander:
o Patrol Team Kaunsh'es Leader:
o Patrol Team Plak Ha'su Leader: stumpy
Fleet Operations Wing Commander:
o Chief Operations Officer:
o Tactics Team Leader:
o Strategy Team Leader:
o Chief of Personnel: Urie
o Promotion Board Leader: T’Kota
o Chief Archivist:
The Grand Admiral is F-Rel-Barr Keysailor, who is our V'las, our Administrator of the High Command, Head of the Fleet and of the Vulcan High Council. Our XO is Pid-Trensu Phoenix_Lord, who oversees all aspects of the administration of the Fleet both in the forums and in-game.
The positions in the PvP and PvE Wings are ‘line’ positions and are primarily in-game group Commanders. Line Officers help leverage the strengths of individual players in all career fields to create a force that will accomplish all missions, win all battles, and help each other in engagements. The leaders selected for these positions will have the honor of naming their Wing, Group, Force, or Team - choose wisely (there is a handy Vulcan-English dictionary at http://www.starbase-10.de/vld/ ).
These positions may be supplemented by additional positions as the Fleet requires. We expect our Officers to make their qualifications and command aspirations known up-front, so that the Vulcan High Council can assess and make the right assignments.
If you desire a position of responsibility, we have a position for you. If you simply wish to enjoy STO with Fleet-mates, that is also fine. We have a number of ‘in-game only’ members and do not make everyone fit a particular mode. The VKF exists to enrich the STO experience for our members; however that works for each member. While we are a Vulcan Fleet, we do not discriminate against any race or creed of STO gamer – all who embrace logic are welcome to join. Come and be a part of a vibrant community of individuals and help us protect the Federation and defeat all enemies - Join the VKF! Live Long and Prosper!
The following is a bit of detailed information about our Fleet, how we operate in-game, and...the why of VKF. There are lots of recruiting messages that simply say, join us! This isn't one of them. This note is intended to provide you with what you need to know about the VKF so you can make an informed decision for Fleet Affiliation.
First, why affiliate with a Fleet at all? You may ask yourself can't I have a good in-game experience without belonging to a Fleet? My answer is that, while you can have lots of fun by yourself (actually with your NPC BOs and other NPC elements), an MMO is truly enhanced by collaborative/cooperative game play. MMOs are designed to give you more fun by interacting with other players - you can accomplish or achieve more in the game with more people. Having other brains working on the same problem will nearly always yield a better solution than without.
Second, why not wait, see how you like the game and then decide which Fleet to choose? My answer to this most of us will want to spend our available time in-game, accomplishing missions, participating in battles, and exploring. You should do your research to find the right Fleet that fits you, but then get involved and get in-game – you will be much better off. You will have people to give you good tips on how to play STO and maximize your time, people to play alongside who can share drops (loot) and get you good equipment quickly, and people who will have the answers to the myriad questions everyone has who starts playing STO. It will take you a long time to find all the answers on your own, and a lot of that searching is needless ‘grinding’. Why not spend more of your in-game time doing the most enjoyable aspects of STO?
At this point, you are probably trying to figure out what are our Fleet values, goals and objectives, how they will operate, and what you can expect to gain from affiliation with the VKF. That's the primary info that you need to make a truly informed decision about whether to join us, or some other Fleet. So without further ado...
The VKF's goal is to enrich in-game experiences for all our Fleet members. We do this by providing (aka sharing) valuable Intel to our members on game mechanics, location of resources, strategies for skill-building and ranking up, and extensive collaborative game play coordination. We get valuable info through our Fleet members, who channel information to the specific areas of our forum - and we organize the forum so you can find the info you need quickly. We organize our in-game group play to leverage the specific skills and abilities of each Fleet member. We have (but don’t require you to use) a Ventrilo server for voice chat that helps with in-game coordination – a lot! We don’t force a lot of specific actions on our Fleet members, we only ask that you share your knowledge with us, and team with us in-game, everything else is optional and all of this is at your convenience.
The VKF is a medium RP Fleet engaging in strong PVP and PVE game play, with these missions: Search & Destroy, Annihilation of all Klingon Houses, Deep Space Exploration, Diplomacy, Pacts and Trade Agreements, Intelligence Gathering, Strong Resourcing, Building Starbases, Alliances, Conquering Hostile New Worlds, Building State-of-the-Art Starships, Science/Research, Escorts, First Contact.
Our Fleet is organized using matrix management. Fleet Chief Officers manage the three career progressions, and collect career advancement info to help folks rank up quickly, gain resources, etc. In addition, all Fleet members can report to one or more Battle Group (PVP) or Task Force (PVE) Commands for coordinated group play in-game. Our BG/TF Commanders (would you like to vie for one?) leverage the strengths of members from all the career paths to build and deploy hard-hitting and highly effective teams. We believe that coordinated Fleet action in both PVP and PVE environments enhances both the individual game experience and the 'spoils of war'. We believe that away missions will be much more successful and enjoyable if you often go dirt-side with other Starship Captains rather than your junior BOs all the time.
Our membership is world-wide, and although we are not huge (yet) - the reality is that there are almost always Fleet members online when you are - mates to help out in the crunch. English is the lingua franca, although we sprinkle Vulcan words and phrases in liberally for RP. RL always takes precedence, but with our membership and alliances, there are always plenty of gamers to play with. We accommodate both hard-core and casual gamers, and will use whatever talent we our members have to their mutual benefit and enjoyment. Our command structure is designed to get the best out of all Fleet members while giving them enriched game-play and access to the best Intel for resources and skill-point building.
Our rank structure follows STO in general, plus we use our Vulcan ranking structure (Ot-lan, Tra-lan, etc.) for hierarchy inside the Fleet, and titles for area of responsibility (like Chief Science Officer, BG Commander, etc.) for coordination of Fleet action and activity.
We have openings for experienced MMO toon leaders and organizational leaders (in STO we're using BG/TF Commanders, Strike Force Leaders, Mission Commanders, etc.). We aren't overly focused on promotion for its' own sake, but more for getting the right people with the right skills in the right positions to get the best performance in-game out of our Fleet members. If you want to rank up and/or gain positions of authority in the VKF, please apply your skills in the STO and VKF forums as well as in-game, and have no doubt that you will earn the rewards you want and justly deserve.
Even if you are new to MMOs in general, or group play, the VKF has a place for you, and will help you go much further and faster than you could on your own. Our objective is for every member of the VKF to have the most fun and engaging game experience possible. We don’t require everyone to take on Fleet responsibilities, just enjoy playing STO with your Fleet-mates.
You should by all means check out other Fleets if you want to really make a truly informed choice. We think that if you've read this far, you've probably already looked a few over, and with the info above, should be ready to make a choice. Choose VKF!
Feel free to visit our forum at The Vulcan Kolinahr Fleet. Once you join our Fleet, you will have access to (and will contribute towards) salient information that you and we all need to enjoy STO to the fullest. Live Long and Prosper!
The VKF is not just a Fleet of Vulcans, but a Fleet of individuals (of any race or background) who value logic in the performance of STO missions, PvP action, and teamwork with other STO gamers. VKF members are known to be honorable and supportive team-mates with anyone, and both honorable and fearsome enemies to those who oppose the Federation.
We have learned from the Earthmen the value of controlled emotion, we have learned from the Klingons the value of honor in battle, and we have learned from ourselves to prize our logic and intellect as we forge through 2409 with our allies and our Fleet-mates.
I would like to fill a few people in on our growing and great fleet. We are fun, easy going, driven and friendly. We all come from different backgrounds and have different ways of doing things, but that’s what makes us great.
Anyone in our fleet is happy to help others when needed, in almost any aspect of the game. We have a fleet Ventrilo that we use not just for the game but to hang out as well.
If anyone wants information on the [VKF] don’t hesitate to contact me or any of our members.
If you are intellectual, analytical, logical, and quite assertive, the VKF is the Fleet for you. We team to accomplish missions beyond our individual capabilities. We share information to help our members new to the game advanced quickly. We share weapons, shields, and other technology that gives you an advantage over your enemies and allows you to succeed in missions with less time spent grinding. We share information so you know what to do, where to do, and when to do. We work together to enrich each of our members' in-game experience - give you more enjoyment, more loot, more satisfaction, and more exhilaration in everything you do in STO.
If you've read the reviews of STO, you know that it is a work in progress. VKF can help you bridge the gap between 'just another MMO' and a fun and engaging experience that will have you at the edge of your seat, raring to go for another mission, and feeling the surge of adrenaline as you work with your Fleet-mates to succeed in missions beyond your current grade.
Join the VKF and experience STO as both Cryptic and we believe it to be - the most awesome MMORPG ever!