To help you decide on which Fleet to join, we would like to provide you some good information to help you make an informed choice. Here is the basic ranking and management structure of the VKF:
Matrix Management: There are two chains of command, both headed by our Fleet Grand Admiral: Keysailor.
The first chain is modeled after the STO ranking system. We use Vulcan names for the ranks.
When you first join the VKF, you are assigned Ensign Status, and your rank is Ne-lan. You will be promoted once you have chosen a career path and have taken the time to learn and understand a bit about the Fleet, and have provided some contribution to the Fleet. Think of Ne-lan as the tutorial part of STO.
Officer Ranks are roughly equivalent to the STO ranks:
Ne-Lan = cadet
Ot-Lan = Lieutenant
Tra-Lan = Lieutenant Commander
Zhel-Lan = Commander
Khart-Lan = Captain
Nik’el-Lan = Rear Admiral
Shaltra-Lan = Vice Admiral
Halitra-Lan = Admiral
Ton-Barr = Fleet Admiral
Pid-Trensu = High Executive Officer
F-Rel-Barr = Grand Admiral
You will progress through these ranks based on your demonstrated performance. This includes providing value on this forum through posting, posting on the VKF Recruitment thread in the STO forum, and in-game performance. VKF Officers see a need, and they fill it. VKF Officers help each other, and respect each other. VKF Officers are trustworthy, honest, and logical, among many other positive traits. We do not flame, we do not gank, camp, grief, kill steal, or in any way diminish the enjoyment of STO for anyone else, other than by defeating our enemies with honor and dispatch. We share our Intel and game tips with each other. We respect and work with our allies. We answer all Federation Distress Calls.
Your officer rank above is managed by the career Chief Officer. Each Fleet member chooses a career path (Tactical, Engineering, or Science) and reports to the Chief Tactical Officer, Chief Engineering Officer, or Chief Science Officer for career guidance. You also gather and report to the career Chief Officer any information and Intel on in-game activity including game mechanics, tactics and strategy, mission aspects, location of resources and new discoveries, etc. The career Chief Officers and their staff organize this information along with that from other Fleet members and provide it on the career center thread so all may benefit.
Separate from the above ranking structure, is the chain of command for designated 'area of responsibility' assignments. These are exclusive of the above ranking, in that even a junior officer may be assigned an area of responsibility, given demonstrated performance, capability, and desire - the needs of the Fleet take precedence as determined by the Vulcan High Council. You should note that being offered a Command position entails a significant contribution to the Fleet, so your rank above will be affected by the valuable contributions you make as a leader in one or more of these positions.
These areas of responsibility currently include (with additional positions underneath many):
Grand Admiral: Keysailor
High Executive Officer: Phoenix_Lord
Speaker for the Vulcan High Command & TLhingan YejQuv: T'Kota
Fleet Admiral: Daho
Fleet Executive Officer: Raw
Fleet Administrative Wing Commander:
o Fleet Chief Engineering Officer: Greyknight
o Fleet Assistant Chief Engineering Officer: DoktaD
o Fleet Engineering Team Leader:
o Fleet Engineering Staff Manager:
o Fleet Chief Science Officer: Rilil
o Fleet Assistant Science Engineering Officer: Ston
o Fleet Science Team Leader:
o Fleet Science Staff Manager:
o Fleet Chief Tactical Officer:
o Fleet Assistant Chief Tactical Officer:
o Fleet Tactical Team Leader:
o Fleet Tactical Staff Manager:
o Fleet Kevet-Dutar, Chief Ambassador:
o Fleet Deputy Kevet-Dutar:
o Fleet Junior Ambassador:
o Fleet Senior Ambassador:
o Fleet Diplomatic Envoy:
o Fleet Chief Recruiting Officer: Jonathon_Davis
o Fleet Recruiting Officer (Welcomer):
o Fleet Recruiting Officer (Home Office):
o Fleet Recruiting Officer (Field Office):
o Fleet Recruiting Officer (In Game): Sannank
o Fleet Chief Intelligence Officer: Daho
o Fleet Assistant Intelligence Officer: Vermad
o Fleet Forum Administrator:
o Fleet Media Management Officer:
o Fleet Communications Officer: Urie
o Fleet Chief Supply Officer/Quartermaster: Phoenix_Lord
o Fleet Supply Officer (Home Office):
o Fleet Supply Officer (Field Office):
o Fleet Supply Officer (Fleet Assets Manager): Sraddok
Fleet PvP Wing (Vuhlkansu fosh nekwitau) Commander: Daho
o Battle Group (Alpha) Commander:
o Strike Team (A) Leader:
o Strike Team (B) Leader:
o Battle Group (Beta) Commander: MaQogh - son of Kern
o Strike Team (A) Leader:
o Strike Team (B) Leader:
o Klingon PvP Hand of Khaless Fleet Leader: Sogh Sa’ MaQogh
Fleet Klingon PvP Aggressor (House of Gore) Commander: MaQogh
Fleet PvE Wing (fi'Terra-telanik katra) Commander: Qtec
o Task Force V'kree'zals Commander: M-o-f-f-
o Patrol Team Dvatai t'Ak'spra Leader:
o Patrol Team (B) Leader:
o Task Force Gu'gelik Korsovaya Commander:
o Patrol Team Kaunsh'es Leader:
o Patrol Team Plak Ha'su Leader:
Fleet Operations Wing Commander:
o Chief Operations Officer:
o Tactics Team Leader:
o Strategy Team Leader:
o Chief of Personnel: Urie
o Promotion Board Leader: T’Kota
o Chief Archivist:
The Grand Admiral is F-Rel-Barr Keysailor, who is our V'las, our Administrator of the High Command, Head of the Fleet and of the Vulcan High Council. Our XO is Pid-Trensu Phoenix_Lord, who oversees all aspects of the administration of the Fleet both in the forums and in-game.
The positions in the PvP and PvE Wings are ‘line’ positions and are primarily in-game group Commanders. Line Officers help leverage the strengths of individual players in all career fields to create a force that will accomplish all missions, win all battles, and help each other in engagements. The leaders selected for these positions will have the honor of naming their Wing, Group, Force, or Team - choose wisely (there is a handy Vulcan-English dictionary at http://www.starbase-10.de/vld/ ).
These positions may be supplemented by additional positions as the Fleet requires. We expect our Officers to make their qualifications and command aspirations known up-front, so that the Vulcan High Council can assess and make the right assignments.
If you desire a position of responsibility, we have a position for you. If you simply wish to enjoy STO with Fleet-mates, that is also fine. We have a number of ‘in-game only’ members and do not make everyone fit a particular mode. The VKF exists to enrich the STO experience for our members; however that works for each member. While we are a Vulcan Fleet, we do not discriminate against any race or creed of STO gamer – all who embrace logic are welcome to join. Come and be a part of a vibrant community of individuals and help us protect the Federation and defeat all enemies - Join the VKF! Live Long and Prosper!
The year is 2409. You will be entering a hostile time in Federation history. The Course is set. War is the answer for our time! This is taken from "Episode Missions Explained" and I do quote:
"As the story develops, the stakes increase. While Episodes later in the game don't take longer in terms of time or the number of in-game objectives, the plot itself accelerates to a dramatic pitch. The threats you'll face are as great as any you've seen in the Star Trek movies. That's not to say early missions are anything to scoff at, however; the early Episodes are designed to be intriguing and dangerous, too.
The Episodes are based on conflict, much like the main storylines in the Star Trek franchise. Conflict drives drama - will your negotiations with the captain of a Klingon Bird of Prey break down and come to blows? How far do you need to go to apprehend a spy on another vessel? 2409 is a time of war, which means even the most resolute captains will need to make tough choices and come to blows to ensure the survival of their faction.
We do, however, want to make the battles you fight believable. You can make diplomatic overtures toward characters in Episodes, but on the front lines it's very rare to avoid confrontation when dramatic forces have guided you into hostile territory with combat-ready antagonists nearby. While there are missions in Star Trek Online that don't feature combat at all, Episodes will by and large demand your abilities as a tactician be put into play."
Even if you are by nature a peaceful race, you will be engaged in this time period. There is no neutral ground. You must choose your destiny. VKF is seeking those races who wish to engage the true essence in their blood. To be the best in the sciences, research and War! We need compatriots who do not fear the edge or the unknown. Logic dictates what action we must chose....VKF chooses aggression.
Many say Vulcans are peaceful. That they are weak. Too much into their logic and beliefs. A change has come. Who wish to join VKF on this Epic Journey into a new era of Enlightenment? VKF is organizing the greatest Fleet known to VULCAN!
Brothers! Will you be a part of this? VKF doors are open! Any species may join us! Its up to YOU! Come! My Brothers! Go through the door now open to you and take hold of your true DESTINY!
DEEP SPACE EXPLORATION
ALLIANCE AND TRADE AGREEMENTS
LIBERATING WORLDS FROM HOSTILE INVADERS
BUILDING STATE OF THE ART STAR SHIPS
SCIENCE/RESEARCH AND DEVELOPMENT
FIRST CONTACT WITH NEW RACES
If you are intellectual, analytical, logical, and quite assertive, the VKF is the Fleet for you. We team to accomplish missions beyond our individual capabilities. We share information to help our members new to the game advanced quickly. We share weapons, shields, and other technology that gives you an advantage over your enemies and allows you to succeed in missions with less time spent grinding. We share information so you know what to do, where to do, and when to do. We work together to enrich each of our members' in-game experience - give you more enjoyment, more loot, more satisfaction, and more exhilaration in everything you do in STO.
If you've read the reviews of STO, you know that it is a work in progress. VKF can help you bridge the gap between 'just another MMO' and a fun and engaging experience that will have you at the edge of your seat, raring to go for another mission, and feeling the surge of adrenaline as you work with your Fleet-mates to succeed in missions beyond your current grade.
Join the VKF and experience STO as both Cryptic and we believe it to be - the most awesome MMORPG ever!
If you were intrigued by Spock, you'll be fascinated by the Vulcan Kolinahr Fleet. We are a light RP Fleet - a group of Vulcans and non Vulcans alike planning for the most enriching in-game experience possible.
If you want to fast-track your character in-game, you need to know where the resources are, where and how to gain the skill points needed to rank up quickly, and what traits, skills and equipment are best for the various situations.
You'll benefit from the help we can give you both in weapons and skills. You need the support of loyal Fleet-mates and who could be more loyal than Vulcans!
Even if you’re by nature a peaceful race, you will be engaged in this time period. There is no neutral ground. You must choose your destiny. VKF is seeking Vulcans who wish to engage their true essence in their blood. To be the best in the sciences, research and War! We need Vulcans who do not fear the edge or the unknown. Logic dictates what action we must chose....
I am Phoenix_Lord, High Executive Officer (in-game 1st of Many@Phoenix_Lord) of the Vulcan Kolinahr Fleet and House of Gore. I would like to welcome you to the VKF and HoG, and invite you to consider joining our Fleet. We are worldwide, light RP, and enjoy teaming with each other in space and away teams. We have a Fleet Bank with items that can upgrade your armament, shields, or other items. We devote time to making sure our Fleet Forum has good information and Intel on game mechanics, resource locations, mission tips and other good stuff to help our members progress in their career field and ranking in STO. We offer opportunities for leadership positions in both fleets for members interested in such. And we offer camaraderie and kinship as we forge through 2409 in STO.
If you wish to join the VKF and/or HoG, you simply need to post your intent in the Recruiting Center threads as soon as you can. By posting in the Recruiting Center, you will be applying for a commission in the VKF or HoG or both, and when we accept your application and grant your commission, we will change your username to add a prefix [VKF] or [HoG], so the next time you log in (after applying), you should log in with the username [VKF] or [HoG]<your name here> (we will not change your password, and can’t view it anyway). Once you are a member of the our Fleet, you will have access to much more of our Fleet forums.
Also, if you can include in your application your in-game character@handle so we can invite you to the Fleet inside of STO, that would help us get you integrated into the Fleet quickly. I am available on the forum to assist you with orienting you to the Fleet, and will be contacting you within the Fleet Forum.
If you are a diplomat from another Fleet and wish diplomatic status at the VKF and/or HoG, please visit the forum and post in the Foreign Relations sub-forum, so our Fleet Ambassador can grant you the appropriate access and status.
Feel free to email me directly, pm, or post in our forums if you need any additional information. I hope you will consider the VKF/HoG for your Fleet!
If you value logic, analysis and intellect, your instincts were correct, you belong in the VKF. If you like to delve into the deepest nooks and crannies of game mechanics, find hidden nuggets of knowledge about STO and share them with your Fleet-mates, you belong in the VKF. If you want to team with friends who will not only watch your back, but let you show off your best skills and tactics while trouncing the enemy with dispatch, you belong in the VKF.
We are the Vulcan Kolinahr Fleet, made up of Vulcans and other races who value logic and analysis, who are medium RP and very organized around our central concept: To enhance and enrich the STO experience for our members. We help each other with info and game items (shared in our Fleet Bank), we don't require our members to do much more than share info and intel, and we respect RL - always. We have members on odd schedules and our membership is worldwide - there will always be at least one VKF member around to team with, and often more. Away missions are real fun with a group of players coordinating on Vent (faster than the chat box), and space battles are...epic!
The VKF is not just a Fleet of Vulcans, but a Fleet of individuals (of any race or background) who value logic in the performance of STO missions, PvP action, and teamwork with other STO gamers. VKF members are known to be honorable and supportive team-mates with anyone, and both honorable and fearsome enemies to those who oppose the Federation.
We have learned from the Earthmen the value of controlled emotion, we have learned from the Klingons the value of honor in battle, and we have learned from ourselves to prize our logic and intellect as we forge through 2409 with our allies and our Fleet-mates.