We are actively recruiting for like-minded individuals who crave the positive aspects of collaborative gameplay. We have a Ventrilo server in place, our members are world-wide, and you will always have a Fleet member available somewhere for support and group efforts. In group work, our Fleet coordination will be unparalleled, and we will decimate our enemies with dispatch. We will explore and discover everything STO has to offer, and share our findings with our Fleet members so all are enriched.
Join us and move into 2409 armed with the best Intel, the most specific and targeted body of knowledge about STO, and a group of Fleet-mates who will be there with you in the crunch. Live Long and Prosper!
Then consider the VKF, we need individuals (any race, any sex) who can lead others in PVE or PVP action in-game. Please read some of our recruiting posts and see if the VKF is right for you - it would be logical to assume yes, if you answer yes to the subject question.
If the answer is no, and you would rather just be in the ranks, the VKF also needs you, and you can benefit greatly from the help your Fleet-mates will provide. Leaders and players, we all work together to get the most out of STO. Consider your options, and then choose VKF!
The year is 2409. You will be entering a hostile time in Federation history. The Course is set. War is the answer for our time! This is taken from "Episode Missions Explained" and I do quote:
"As the story develops, the stakes increase. While Episodes later in the game don't take longer in terms of time or the number of in-game objectives, plot itself accelerates to a dramatic pitch. The threats you'll face are as great as any you've seen in the Star Trek movies. That's not to say early missions are anything to scoff at, however; the early Episodes are designed to be intriguing and dangerous, too.
The Episodes are based on conflict, much like the main storylines in the Star Trek franchise. Conflict drives drama - will your negotiations with the captain of a Klingon Bird of Prey break down and come to blows? How far do you need to go to apprehend a spy on another vessel? 2409 is a time of war, which means even the most resolute captains will need to make tough choices and come to blows to ensure the survival of their faction.
We do, however, want to make the battles you fight believable. You can make diplomatic overtures toward characters in Episodes, but on the front lines it's very rare to avoid confrontation when dramatic forces have guided you into hostile territory with combat-ready antagonists nearby. While there are missions in Star Trek Online that don't feature combat at all, Episodes will by and large demand your abilities as a tactician be put into play."
Even if you are by nature a peaceful race, you will be engaged in this time period. There is no neutral ground. You must choose your destiny. VKF is seeking those races who wish to engage the true essence in their blood. To be the best in the sciences, research and War! We need compatriots who do not fear the edge or the unknown. Logic dictates what action we must chose....VKF chooses aggression.
Many say Vulcans are peaceful. That they are weak. Too much into their logic and beliefs. A change has come. VKF, an expanding Vulcan Fleet will specialize in Universal Warfare! Total Domination! Who wish to join VKF on this Epic Journey into a new era of Enlightenment? VKF is organizing the greatest Fleet known to VULCAN!
Brothers! Will you be a part of this? VKF doors are open! Any species may join us! Its up to YOU! Come! My Brothers! Go through the door now open to you and take hold of your true DESTINY!
SEARCH AND DESTROY MISSIONS
ANNIHILATION OF ALL KLINGON HOUSES
DEEP SPACE EXPLORATION
PACTS AND TRADE AGREEMENTS
CONQUERING HOSTILE NEW WORLDS
BUILDING STATE OF THE ART STAR SHIPS