We are the Vulcan Kolinahr Fleet, made up of Vulcans and other races who value logic and analysis, who are light RP and very organized around our central concept: To enhance and enrich the STO experience for our members. We help each other with info and game items (shared in our Fleet Bank), we don't require our members to do much more than share info and Intel, and we respect RL - always. We have members on odd schedules and our membership is worldwide - there will always be at least one VKF member around to team with, and often more. Away missions are real fun with a group of players coordinating on TeamSpeak (faster than the chat box), and space battles are...epic!
If you value logic, analysis and intellect, your instincts were correct, you belong in the VKF. If you like to delve into the deepest nooks and crannies of game mechanics, find hidden nuggets of knowledge about STO and share them with your Fleet-mates, you belong in the VKF. If you want to team with friends who will not only watch your back, but let you show off your best skills and tactics while trouncing the enemy with dispatch, you belong in the VKF.
If you were intrigued by Spock, you'll be fascinated by the Vulcan Kolinahr Fleet. We are a group of Vulcans and non Vulcans alike planning for the most enriching in-game experience possible.
If you want to fast-track your character in-game, you need to know where the resources are, where and how to gain the skill points needed to rank up quickly, and what traits, skills and equipment are best for the various situations.
You'll benefit from the help we can give you both in weapons and skills. You need the support of loyal Fleet-mates and who could be more loyal than Vulcans!
Even if you are by nature a peaceful race, you will be engaged in this time period. There is no neutral ground. You must choose your destiny. VKF is seeking Vulcans and non-Vulcans alike who wish to engage their true essence in their blood. To be the best in the sciences, research and War! We need those who do not fear the edge or the unknown. Logic dictates what action we must chose....
I am Phoenix_Lord, High Executive Officer (in-game 1st of Many@Phoenix_Lord) of the Vulcan Kolinahr Fleet. I would like to welcome you to the VKF and invite you to consider joining our Fleet. We are worldwide, light RP, and enjoy teaming with each other along with other allied fleets in space and away teams.
We have a Fleet Bank with items that can upgrade your armament, shields, or other items. We devote time to making sure our Fleet Forum has good information and Intel on game mechanics, resource locations, mission tips and other good stuff to help our members progress in their career field and ranking in STO. We offer opportunities for leadership positions in both fleets for members interested in such. And we offer camaraderie and kinship as we forge through 2409 in STO.
If you wish to join the VKF, you simply need to post your intent in the Recruiting Center threads as soon as you can. By posting in the Recruiting Center, you will be applying for a commission in the VKF and when we accept your application and grant your commission, we will change your username to add a prefix [VKF], so the next time you log in (after applying), you should log in with the username [VKF]<your name here> (we will not change your password, and can?t view it anyway). Once you are a member of our Fleet, you will have access to much more of our Fleet forums.
Also, if you can include in your application your in-game character@handle so we can invite you to the Fleet inside of STO, that would help us get you integrated into the Fleet quickly. I am available on the forum to assist you with orienting you to the Fleet, and will be contacting you within the Fleet Forum.
If you are a diplomat from another Fleet and wish diplomatic status at the VKF, please visit the forum and post in the Foreign Relations sub-forum, so our Fleet Ambassador can grant you the appropriate access and status.
Feel free to email me directly, pm, or post in our forums if you need any additional information. I hope you will consider the VKF for your Fleet!
If you are intellectual, analytical, logical, and quite assertive, the VKF is the Fleet for you. We team to accomplish missions beyond our individual capabilities. We share information to help our members new to the game advanced quickly. We share weapons, shields, and other technology that gives you an advantage over your enemies and allows you to succeed in missions with less time spent grinding. We share information so you know what to do, where to do, and when to do. We work together to enrich each of our members' in-game experience - give you more enjoyment, more loot, more satisfaction, and more exhilaration in everything you do in STO.
If you've read the reviews of STO, you know that it is a work in progress. VKF can help you bridge the gap between 'just another MMO' and a fun and engaging experience that will have you at the edge of your seat, raring to go for another mission, and feeling the surge of adrenaline as you work with your Fleet-mates to succeed in missions beyond your current grade.
Join the VKF and experience STO as both Cryptic and we believe it to be - the most awesome MMORPG ever!
Good morning. I hope you will take a moment and consider the Vulcan Kolinahr Fleet. We are a small but great fleet. We are easy going, dedicated and friendly. We all come from different backgrounds and have different ways of doing things, but that?s part of what makes us great.
Anyone in our fleet is happy to help others when needed, in almost any aspect of the game and in some cases RL. We have a fleet TeamSpeak3 server that we use for voice chat not just in-game but also to hang out as well and get to know each other better (not required, just available). Many of us are located on the East Coast and Midwest (USA), Canada, England and now even parts of the Middle East.
Although I say our fleet is dedicated, we also realize that everyone has lives as well, so when you need to take the time, you don't need to be concerned about losing your position within the fleet due to RL too. We do not discriminate against such things because we understand that sometimes real life issues and problems can take time to resolve, and that some time is needed to sort things out.
So please, think about joining and moving with us into 2410 armed with the best Intel, the most specific and targeted body of knowledge about STO, and a group of Fleet-mates who will be there with you in the crunch. Our Starbase is Tier 3 across the board and we have started making inroads into advancing towards a Tier 3 Embassy. We also provide commodities to all for donation to the projects.
We see lots of posts by players who are looking for an active fleet. I'm guessing that what they are looking for could be one or more of the following:
people online when they are, who they can chat with in-game.
people online when they are, and there's a Ventrilo or TeamSpeak server so they can voice chat with them.
people online when they are, and available to team up for missions or PvP.
Just about all fleets will affirm that they are active, but they may be responding to only one or two of the above indicators, or with another rationale entirely. For example, they could be active on their forum (i.e., lots of recent posts and discussion going on), or they have a dedicated group into one or more specific activities (such as role-play).
Fleets work hard to maintain a good activity level. Some fleets try to maximize their in-game activity by focusing on one playtime range (or they may focus on one time zone, and you can assume that the evening hours in that time zone are the most popular playtime range).
Some fleets go for maximum numbers of members, so that there's a better chance there will be a good number of members online at the same time.
Some fleets focus on making sure there are a few dedicated and hardcore players online all the time, so there's always someone to talk to (think duty officer).
And some fleets encumber their members with check-in and/or participation requirements to help make sure there's always someone to talk to or team.
Of course, this is all quantitative, not qualitative. Here at the VKF, we focus on qualitative. We're not interested in being the largest fleet, or having the most players lined up for a photo shoot, or even fielding a ton of members for joint fleet actions, We are interested in attracting other gamers who share our core values, and who want to have friends like us. We may fly solo sometimes, we may fly together. We may chat with each other, we may remain silent. We do what each of us wants to at any point in time, and don't enforce specific activity on each other.
The VKF is a group of gamers who play mostly STO, who value logic and intellect in gameplay, and who treasure both diversity and the freedom to do what we want, when we want. There are enough of us so that there's usually someone to chat with, at least some parts of every day. There's often someone to team with, at least some parts of every day. And we have a TeamSpeak server for any whom wish to use it - when they want to. And we engage in a little light role-play now and then - when the mood strikes us.
We have an active forum at The Vulcan Kolinahr Fleet where we share information and game tips, chat on (we have a live chat box) about whatever we want, and in general, spend time together as friends. We often find ourselves chatting and posting on the forum, and also chatting and playing in STO at the same time. I find most days there are 3-5 people on during the daytime and evening hours (US), and often late into the night and early in the morning there's often one or two around.
So yes, I call that active, but it's likely not nearly as active as some of the fine, larger Fleets in STO. I'm not knocking them either; there are some great fleets out there! But we feel the VKF has found its niche, and we seem to continue to attract people who share our values, and our friendship pool is continuing to grow. We've been around since before Launch Day, and will be around...well perhaps forever is pushing it, but I can count at least a handful of members who will remain with us for as long as they can click a mouse button (myself included).
Before you make a choice for joining a Fleet, please take my advice and research your choices carefully. Make sure the fleet you join is the one you'll be happy with. Imo, a bad decision up-front can sour you on some of the best aspects of STO for a long time to come. You might as well take enough time to make an informed choice that fits you. If it happens to be the VKF, that's great! If it's another Fleet, then I'm sure we'll see you in the quadrant from time to time, we do quite a bit of joint fleet activity, and have alliances with lots of other Fleets in STO.
Regardless of where you go in STO, know that the VKF members will act honorably in battle (thanks to learning from the Klingons), will use our logic and intellect to control the power of emotion (thanks to learning from Earthlings), and will answer all Federation or Klingon hails & distress calls.
We are a military organization, and have decided for ourselves that a matrix-management method works best for us. While no member of the VKF is required to serve in any position of responsibility or leadership, we certainly encourage our members to help out in any way.
Our first matrix is the hierarchical leadership, aka the chain-of-command. Most Fleets in STO are headed by the Fleet Admiral, and we are no different. However, we do have some extra layers:
For overall strategic direction, we depend on the Vulcan High Command. This is headed by our Grand Admiral Keysailor and is made up of selected members of the Fleet who've proven their loyalty and pledged long-term commitment to the VKF. Membership is by invitation only. The Vulcan term we use in-game for the VHC is V'Ket. This body is served by our Speaker for the Vulcan High Command, T'Kota - who provides the voice for the V'Ket.
A subset of the Vulcan High Command is our V'Shar - our "Keepers of the Fleet". This is a permanent and small group of members who are charged with preserving and protecting the VKF - forever.
For day-to-day operational and tactical direction, we depend on the Fleet Admiral and his/her Executive Officer, and the chain of command underneath them:
We have two Wing Commanders, one for Operations and one for Administration.
In Operations, we have the PVP Wing Commander, the PvE Wing commander, our KDF Wing Commander, and our VELA SNR Exploration Wing Commander. They are supported by Battle Group Commanders (for PvP) and Task Force Commanders (PvE). Under them are the Strike Force Leaders (PvP) and Patrol Team Leaders (PvE).
In Administration, we have the Chief Engineer, the Chief Scientist, and the Chief Tactician, who oversee and organize the in-game career progression for each career field. We also have our Kevet-dutar or Fleet Ambassador with his/her diplomatic corps, our Chief Recruiting Officer, our Chief Supply Officer, and our Chief Personnel Officer, all of who have staff positions to help support each of their missions.
So on one side of the matrix, you may report to a Patrol Team Leader, who reports to a Task Force Commander, who reports to the PvE Wing Commander, who reports to the Fleet Admiral.
On another side, you may report to the Chief Science Officer, who reports to the Administrative Wing Commander, who reports to the Fleet Admiral.
So you would report (i.e., work) through the chain of command depending for the activity that you engage. Dealing with Fleet Bank issues? See the Chief Supply Officer. Interested in a job in VKF management/leadership? See the Chief Personnel Officer. It works pretty well for us.
In the Fleet, we also have military ranks for members to progress (if they choose). While they roughly correlate to standard military ranks, they have no relationship with your in-game character's rank, but are simply a way to allow our Fleet members to progress within the Fleet regardless of whether they take on management/leadership jobs - although doing so is an easy and quick way to rank up in the VKF! These ranks are (from lowest to highest):
LIST=1][*] Ne-lan (this is the lowest cadet or recruit rank, think of it as similar to the tutorial level of STO) [*] Ot-lan (this is the basic rank of a VKF member, think of it as similar to the Lieutenant rank) [*] Tra-lan (this is an advancement rank, similar to Lt. Commander) [*] Zhel-lan (this is the next level, similar to Commander) [*] Khart-lan (this is our top rank below admiralty, similar to Captain) [*] Nik'el-lan (this is our first admiralty rank, similar to Rear Admiral) [*] Shaltra-lan (this is the next admiralty rank, similar to Vice Admiral) [*] Halitra-lan (this is the top admiralty rank, similar to Admiral)[/list]We have special designations for certain members that either match or exceed the above ranks. These include the F-rel-barr (or Grand Admiral), our Pid-Trensu (or High Executive Officer), our Speaker for the VHC, our Ton-Barr (or Fleet Admiral), and our Qang (or Chancellor of the KDF Command) positions.
In-game, we have the seven ranks that are used for Fleet permissions. They are (from lowest to highest):
Ang'jmizn - Starship Captain (new members)
Kadvin - Commissioned Officer (members who've passed the Ne-lan rank)
Pelq-ari k'puu - VDF Captain, 3rd Rank (members who've accepted their first position of responsibility and/or demonstrated their loyalty to the Fleet, long-term)
Pelq-ari lik'rt - VDF Captain, 2nd Rank (members who've worked in more than one position of responsibility)
Pelq-ari - VDF Captain, 1st Rank (demonstrated leaders who've worked in multiple positions of responsibility and proven themselves 'fit leaders')
V'Ket - VDF Leadership (our top leaders of the Fleet and the Vulcan High Command)
V'Shar - Keepers of the Fleet (our permanent long-term protectors of the Fleet)
These ranks allow us to manage the Fleet permissions for all our members in-game (such as withdrawal permissions from the Fleet Bank).
Of course, any member may communicate with any other member, rank or position notwithstanding. Same for teaming, helping out or helping each other, etc... These ranks and positions are simply a way for each of our Fleet members to find their own niche, participate however they choose to for their own enjoyment.
And finally, we do have an accolade system in place, that awards ribbons for exemplary action or conduct, both in-game and elsewhere. Some of these ribbons are tied to in-game activities, and some are for service to the Fleet. You'll see these accolades displayed on this forum beneath the avatar of the Fleet member (at the left of their posts or on their profile). Our goal is to recognize any and all accomplishments of our members, and celebrate their achievements.
Welcome to the VKF! The Vulcan Kolinahr Fleet is a group of avid Star Trek Online gamers whose goal is to enjoy STO to the fullest. We may engage in some role play, and certainly work in the PvE and PvP environments. Some of our members are either Federation or Klingon, but quite a few have characters on both sides. In RP there may be conflict, but our overarching objective is for us to enjoy STO.
We have also been hard at work developing forum accolades - medals and ribbons our members earn. Along with new rank insignia and a new Fleet Banner, we are looking quite good! Visit us at www.vulcankolinahrfleet.com and see the new VKF - just in time for 2410!
Accompanying this new look, our members have been hard at work delving into the mysteries of different builds, respec plans, and strategies for the various STFs, Fleet Actions, and the new episodes. We dig out the nuggets of information and put them in easy reach for our members so everyone doesn't have to do hours and hours of research to find out the ins and outs of STO. You'll find us a diverse group of gamers, encompassing many different interest areas and styles of play - there's just about something for everyone in the Vulcan Kolinahr Fleet!
So, peruse our forums and discussion threads, and you will see we are from all over the world, and from all walks of real life. In-game we are many playable races, both factions, and all the specialties and career paths. We encompass a lot of different aspects of STO and do a lot of communicating in-game and outside - via forum, chat, our TeamSpeak3 voice chat server, even the occasional mind-meld - I know you will fit in just fine!
So stretch out, relax and chat with us, and let's play STO! Live Long and Prosper!
The year is 2409. You will be entering a hostile time in Federation history. The Course is set. War is the answer for our time! This is taken from "Episode Missions Explained" and I do quote:
"As the story develops, the stakes increase. While Episodes later in the game don't take longer in terms of time or the number of in-game objectives, the plot itself accelerates to a dramatic pitch. The threats you'll face are as great as any you've seen in the Star Trek movies. That's not to say early missions are anything to scoff at, however; the early Episodes are designed to be intriguing and dangerous, too.
The Episodes are based on conflict, much like the main storylines in the Star Trek franchise. Conflict drives drama - will your negotiations with the captain of a Klingon Bird of Prey break down and come to blows? How far do you need to go to apprehend a spy on another vessel? 2409 is a time of war, which means even the most resolute captains will need to make tough choices and come to blows to ensure the survival of their faction.
We do, however, want to make the battles you fight believable. You can make diplomatic overtures toward characters in Episodes, but on the front lines it's very rare to avoid confrontation when dramatic forces have guided you into hostile territory with combat-ready antagonists nearby. While there are missions in Star Trek Online that don't feature combat at all, Episodes will by and large demand your abilities as a tactician be put into play."
Even if you are by nature a peaceful race, you will be engaged in this time period. There is no neutral ground. You must choose your destiny. VKF is seeking those races who wish to engage the true essence in their blood. To be the best in the sciences, research and War! We need compatriots who do not fear the edge or the unknown. Logic dictates what action we must chose....VKF chooses aggression.
Many say Vulcans are peaceful. That they are weak. Too much into their logic and beliefs. A change has come. Who wish to join VKF on this Epic Journey into a new era of Enlightenment? VKF is organizing the greatest Fleet known to VULCAN!
Brothers! Will you be a part of this? VKF doors are open! Any species may join us! Its up to YOU! Come my Brothers! Go through the door now open to you and take hold of your true DESTINY!
DEEP SPACE EXPLORATION
ALLIANCE AND TRADE AGREEMENTS
LIBERATING WORLDS FROM HOSTILE INVADERS
BUILDING STATE OF THE ART STAR SHIPS
SCIENCE/RESEARCH AND DEVELOPMENT
FIRST CONTACT WITH NEW RACES