Here is a bit about the VKF, why we exist, what our purpose is, and the ideals we hold dear. This is here to help you decide if the VKF is the right Fleet for you. We believe that the choice of a Fleet is very important, and shouldn't be taken lightly. We've all known gamers who flit from Fleet to Fleet (or guild to guild) looking for the right fit. We hope to help you avoid this pattern. While we are currently focused on Star Trek Online, we have members with interests in other games, and will likely expand our guild/Fleet activities into them, if/as our membership wishes.
So why do we call ourselves the Vulcan Kolinahr Fleet? Well, first of all, the VKF is logic-based - we value and prize the use of logic in all our dealings, both in-game and in our lives. Most of us have followed the Star Trek TV series and movies for many years (some of us for many decades!), and we were fascinated by the character of Spock and the race of Vulcans. That's not to say that the VKF is only for Vulcan gamers in STO - we have players of all races - even Borg! The point is that logic and analysis is a common characteristic of our membership. Hence the term "Kolinahr" which is the Vulcan discipline to purge all emotion from oneself. Although we've taken a bit of poetic license - in 2409, we have learned that with logic controlling emotion, we can improve our performance in battle - tightly controlled rage can be quite devastating!
This doesn't mean that we don't have fun! We engage in light role-playing, and engage in lots of friendly banter and chat - both in the in-game text chat window, and in our own TeamSpeak 3 server for voice chat. The goal of the VKF is to help each member get the most enjoyment out of playing STO - no small task! So we listen to our members, and try to provide what they want and need. This includes plenty of discussion and information sharing on our forum and in-game, teaming opportunities for us to help each other gain experience in missions and battle, Joint Fleet Operations where we team with other STO Fleets for major actions (such as the Crystalline Catastrophe) that take the coordinated effort of many players, and a well-stocked Fleet Bank with in-game items that our members can use to improve their capabilities - both for their ships and themselves and their Bridge Officers. We have members who like to farm and craft uncommon items, we have members who like to breed Tribbles, and we have members who simply want to occasionally team with others, but often like to fly solo.
We respect Real Life - always. There's no minimum posts in the forum, no required teaming activity in-game, or other participation rules you'll find with other Fleets. If you are out of the game and not available to chat or post on the forum for long stretches, no worries! We won't drop you from the Fleet. We recognize that RL can keep you busy from time to time. So know that when you return to us, we'll still welcome you.
We are logical, therefore there's no place in the VKF for drama. We have had our share of disagreements, but since we exist for the membership in total, the needs of the many takes precedence over any personal agendas. If you like high drama (other than in RP!), then you may want to give us a pass - we keep things cool.
We like to make friends. We have over two dozen alliances with other Fleets in STO, and welcome new relationships always. We even go so far as to establish "Embassies" for our guest Fleet diplomats - sub-forums that are private to them and us and allow us to negotiate alliances, treaties and pacts, to coordinate JFAs, and just to deepen our personal relationships with other gamers. For our membership, we encourage anyone who wants to affiliate themselves with the VKF to join our ranks. We do not discriminate on any basis of race, religion, creed, geographical or temporal location. Our membership is spread across time zones around the Earth, yet we still often get the chance to play together - divergent schedules and time zones don't seem to be a big issue.
The analysis side pushes us to gather Intel and knowledge (some might say wisdom) about STO - the game mechanics, the best builds, how to do our best on missions, etc. We use our forum to share this information with each other, and to build on each other's work for the use of everyone. We've found tons of nuggets of really good info all over the place, on the STO forums, in-game experience, wikis, etc. We mine that info and then organize it on our forum to help you get the info you need without spending tons of time on research. We share much of that knowledge with our allied Fleets as well.
You may notice that our Fleet Emblem on this forum includes the IDIC (that's the symbol inside the gold hand), which is called "k'lalatar prkori k'lalatar". The English is also spelled out on the lower half: "Infinite Diversity in Infinite Combinations". The IDIC is the basis of Vulcan philosophy, and here at the VKF we treasure diversity throughout the universe, in STO, and within the VKF. We have learned that diversity is the key to thriving in all things, and we all gain from the individual characteristics that each of our members bring to the Fleet - this makes us stronger and leverages our skills with those of our Fleet mates to bring about devastating defeat for our enemies and quick victory for our teams. Our Fleet Emblem also includes the laurel wreath for the pursuit of peace, and six stars to represent our command structure. The Vulcan hand sign is of course our wish for all who we meet: Live Long and Prosper. Lastly, the base of the laurel wreath has our Command Chevron - you will see variations of it on all our rank insignia.
And finally, we are not in a race - not with each other, and not with other Fleets in STO. We simply want to enjoy the gameplay to the max. It doesn't matter what in-game rank you hold, we've got members playing lots of different characters on both the Fed and KDF sides, and we're always up for teaming in-game. And on a personal note, teaming with Fleet mates is way better than teaming with a pickup group!
So we encourage you to spend a bit of time researching potential Fleets before you sign up for one. We hope that if you value the characteristics discussed above, you'll realize that logic dictates your affiliation with the VKF - for a long-lasting and enjoyable relationship. Live long and prosper!
With Fleet Starbases and Embassies now here, you're going to want to join a fleet so that you'll have access to all the items you'll only be able to purchase in the Starbases. The bigger Fleets can offer you a better chance to get all of these things because their shops will be up and running quickly as they soar through the Tiers to get their Starbase up and fully operational. But the possibility exists that they run the risk of having more items to donate then there is a demand for. Which mean that you may not get all that many Fleet Credits you want to purchase things from the Stores in the Starbase or Embassy.
However, within the VKF, you'll have the chance to donate much more to the various projects, which also means that you'll have the ability to purchase more from the Stores. We are working to have something in place so that everyone gets a good crack at Fleet Credit. If you want to get the most out of the Starbases and Embassies and you're not a part of a Fleet just yet, then you'll want to take a serious, long look at the VKF. We might be small, but we feel that we can actually offer more out of our Starbase and Embassy then the larger fleets; which is something that you'll literally be able to take to the bank.
We are a military organization, and have decided for ourselves that a matrix-management method works best for us. While no member of the VKF is required to serve in any position of responsibility or leadership, we certainly encourage our members to help out in any way.
Our first matrix is the hierarchical leadership, aka the chain-of-command. Most Fleets in STO are headed by the Fleet Admiral, and we are no different. However, we do have some extra layers:
For overall strategic direction, we depend on the Vulcan High Command. This is headed by our Grand Admiral Keysailor and is made up of selected members of the Fleet who've proven their loyalty and pledged long-term commitment to the VKF. Membership is by invitation only. The Vulcan term we use in-game for the VHC is V'Ket. This body is served by our Speaker for the Vulcan High Command, T'Kota - who provides the voice for the V'Ket.
A subset of the Vulcan High Command is our V'Shar - our "Keepers of the Fleet". This is a permanent and small group of members who are charged with preserving and protecting the VKF - forever.
For day-to-day operational and tactical direction, we depend on the Fleet Admiral and his/her Executive Officer, and the chain of command underneath them:
We have two Wing Commanders, one for Operations and one for Administration.
In Operations, we have the PVP Wing Commander, the PvE Wing commander, our KDF Wing Commander, and our VELA SNR Exploration Wing Commander. They are supported by Battle Group Commanders (for PvP) and Task Force Commanders (PvE). Under them are the Strike Force Leaders (PvP) and Patrol Team Leaders (PvE).
In Administration, we have the Chief Engineer, the Chief Scientist, and the Chief Tactician, who oversee and organize the in-game career progression for each career field. We also have our Kevet-dutar or Fleet Ambassador with his/her diplomatic corps, our Chief Recruiting Officer, our Chief Supply Officer, and our Chief Personnel Officer, all of who have staff positions to help support each of their missions.
So on one side of the matrix, you may report to a Patrol Team Leader, who reports to a Task Force Commander, who reports to the PvE Wing Commander, who reports to the Fleet Admiral.
On another side, you may report to the Chief Science Officer, who reports to the Administrative Wing Commander, who reports to the Fleet Admiral.
So you would report (i.e., work) through the chain of command depending for the activity that you engage. Dealing with Fleet Bank issues? See the Chief Supply Officer. Interested in a job in VKF management/leadership? See the Chief Personnel Officer. It works pretty well for us.
In the Fleet, we also have military ranks for members to progress (if they choose). While they roughly correlate to standard military ranks, they have no relationship with your in-game character's rank, but are simply a way to allow our Fleet members to progress within the Fleet regardless of whether they take on management/leadership jobs - although doing so is an easy and quick way to rank up in the VKF! These ranks are (from lowest to highest):
LIST=1][*] Ne-lan (this is the lowest cadet or recruit rank, think of it as similar to the tutorial level of STO) [*] Ot-lan (this is the basic rank of a VKF member, think of it as similar to the Lieutenant rank) [*] Tra-lan (this is an advancement rank, similar to Lt. Commander) [*] Zhel-lan (this is the next level, similar to Commander) [*] Khart-lan (this is our top rank below admiralty, similar to Captain) [*] Nik'el-lan (this is our first admiralty rank, similar to Rear Admiral) [*] Shaltra-lan (this is the next admiralty rank, similar to Vice Admiral) [*] Halitra-lan (this is the top admiralty rank, similar to Admiral)[/list]We have special designations for certain members that either match or exceed the above ranks. These include the F-rel-barr (or Grand Admiral), our Pid-Trensu (or High Executive Officer), our Speaker for the VHC, our Ton-Barr (or Fleet Admiral), and our Qang (or Chancellor of the KDF Command) positions.
In-game, we have the seven ranks that are used for Fleet permissions. They are (from lowest to highest):
Ang'jmizn - Starship Captain (new members)
Kadvin - Commissioned Officer (members who've passed the Ne-lan rank)
Pelq-ari k'puu - VDF Captain, 3rd Rank (members who've accepted their first position of responsibility and/or demonstrated their loyalty to the Fleet, long-term)
Pelq-ari lik'rt - VDF Captain, 2nd Rank (members who've worked in more than one position of responsibility)
Pelq-ari - VDF Captain, 1st Rank (demonstrated leaders who've worked in multiple positions of responsibility and proven themselves 'fit leaders')
V'Ket - VDF Leadership (our top leaders of the Fleet and the Vulcan High Command)
V'Shar - Keepers of the Fleet (our permanent long-term protectors of the Fleet)
These ranks allow us to manage the Fleet permissions for all our members in-game (such as withdrawal permissions from the Fleet Bank).
Of course, any member may communicate with any other member, rank or position notwithstanding. Same for teaming, helping out or helping each other, etc... These ranks and positions are simply a way for each of our Fleet members to find their own niche, participate however they choose to for their own enjoyment.
And finally, we do have an accolade system in place, that awards ribbons for exemplary action or conduct, both in-game and elsewhere. Some of these ribbons are tied to in-game activities, and some are for service to the Fleet. You'll see these accolades displayed on this forum beneath the avatar of the Fleet member (at the left of their posts or on their profile). Our goal is to recognize any and all accomplishments of our members, and celebrate their achievements.
Welcome to the VKF! The Vulcan Kolinahr Fleet is a group of avid Star Trek Online gamers whose goal is to enjoy STO to the fullest. We may engage in some role play, and certainly work in the PvE and PvP environments. Some of our members are either Federation or Klingon, but quite a few have characters on both sides. In RP there may be conflict, but our overarching objective is for us to enjoy STO.
We have also been hard at work developing forum accolades - medals and ribbons our members earn. Along with new rank insignia and a new Fleet Banner, we are looking quite good! Visit us at www.vulcankolinahrfleet.com and see the new VKF - just in time for 2410!
Accompanying this new look, our members have been hard at work delving into the mysteries of different builds, respec plans, and strategies for the various STFs, Fleet Actions, and the new episodes. We dig out the nuggets of information and put them in easy reach for our members so everyone doesn't have to do hours and hours of research to find out the ins and outs of STO. You'll find us a diverse group of gamers, encompassing many different interest areas and styles of play - there's just about something for everyone in the Vulcan Kolinahr Fleet!
So, peruse our forums and discussion threads, and you will see we are from all over the world, and from all walks of real life. In-game we are many playable races, both factions, and all the specialties and career paths. We encompass a lot of different aspects of STO and do a lot of communicating in-game and outside - via forum, chat, our TeamSpeak3 voice chat server, even the occasional mind-meld - I know you will fit in just fine!
So stretch out, relax and chat with us, and let's play STO! Live Long and Prosper!
I would like to fill a few people in on our small fleet. We are fun, easy going, driven and friendly. We all come from different backgrounds and have different ways of doing things, but that?s what makes us great.
Anyone in our fleet is happy to help others when needed, in almost any aspect of the game. We have a fleet TeamSpeak3 that we use not just for the game but to hang out as well.
If anyone wants information on the [VKF] don?t hesitate to contact me or any of our members.
We are actively recruiting for like-minded individuals who crave the positive aspects of collaborative gameplay. We have a TeamSpeak3 server in place but do not require you to use it if you don't want to. Our members are world-wide, and you will always have a Fleet member available somewhere for support and group efforts. In group work, our Fleet coordination strives to be unparalleled, and we will decimate our enemies with dispatch. We will explore and discover everything STO has to offer, and share our findings with our Fleet members so all are enriched.
I am sure you are looking for a fleet to join that will no doubt be a fleet of activity, dedication and a certain degree of maturity. Within the [VKF], you will find all of those things and so much more. Our fleet becomes more and better coordinated with each passing day. You can guarantee that this fleet is going far in the STO universe and you would be wise to join us for a fun and active environment. Be it PvE you are interested in or even PvP, we will have what best suits you.
Although I say our fleet is dedicated, it also realizes that everyone has lives as well, so therefore when you need to take the time, you don't need to be concerned about losing your position within the fleet. We do not discriminate against such things because we understand ourselves that sometimes real life issues can interfere and some time is needed to sort it out again.
Not only would the VKF be a stable fleet to join, it would be one that would give you an experience you will never soon forget nor wish to be parted from. You will find yourself pleased you joined our fleet.
Part of our Fleet's activities is to plow through the mass of information on this forum, released by Cryptic, and available elsewhere in many divergent locations. We cull the important information to create tight and informative game guide info and tips for each profession.
It can take you many hours to go through everything on STO, trying to extract fact from conjecture. Let our forum at The Vulcan Kolinahr Fleet help you zero in on exactly what you need to advance quickly in STO. Of course, you must be a Fleet member to see this!
Then consider the VKF, we need individuals (any race, any sex) who can lead others in PVE or PVP action in-game. Please read some of our recruiting posts and see if the VKF is right for you - it would be logical to assume yes, if you answer yes to the subject question.
If the answer is no, and you would rather just be in the ranks, the VKF also needs you, and you can benefit greatly from the help your Fleet-mates will provide. Leaders and players, we all work together to get the most out of STO. Consider your options, and then choose VKF!