Good morning. I hope you will take a moment and consider the Vulcan Kolinahr Fleet. We are a small but great and growing fleet. We are easy going, dedicated and friendly. We all come from different backgrounds and have different ways of doing things, but thatís part of what makes us great.
Anyone in our fleet is happy to help others when needed, in almost any aspect of the game. We have a fleet Ventrilo server that we use for voice chat not just in-game but also to hang out as well and get to know each other better (not required, just available). Many of us are located on the East Coast (USA) but we do have members scattered across the globe.
Although I say our fleet is dedicated, we also realize that everyone has lives as well, so therefore when you need to take the time, you don't need to be concerned about losing your position within the fleet due to RL. We do not discriminate against such things because we understand that sometimes real life issues and problems can take time to resolve, and that some time is needed to sort things out.
So please, think about joining and moving with us into 2409 armed with the best Intel, the most specific and targeted body of knowledge about STO, and a group of Fleet-mates who will be there with you in the crunch.
The year is 2409. You will be entering a hostile time in Federation history. The Course is set. War is the answer for our time! This is taken from "Episode Missions Explained" and I do quote:
"As the story develops, the stakes increase. While Episodes later in the game don't take longer in terms of time or the number of in-game objectives, plot itself accelerates to a dramatic pitch. The threats you'll face are as great as any you've seen in the Star Trek movies. That's not to say early missions are anything to scoff at, however; the early Episodes are designed to be intriguing and dangerous, too.
The Episodes are based on conflict, much like the main storylines in the Star Trek franchise. Conflict drives drama - will your negotiations with the captain of a Klingon Bird of Prey break down and come to blows? How far do you need to go to apprehend a spy on another vessel? 2409 is a time of war, which means even the most resolute captains will need to make tough choices and come to blows to ensure the survival of their faction.
We do, however, want to make the battles you fight believable. You can make diplomatic overtures toward characters in Episodes, but on the front lines it's very rare to avoid confrontation when dramatic forces have guided you into hostile territory with combat-ready antagonists nearby. While there are missions in Star Trek Online that don't feature combat at all, Episodes will by and large demand your abilities as a tactician be put into play."
Even if you are by nature a peaceful race, you will be engaged in this time period. There is no neutral ground. You must choose your destiny. VKF is seeking those races who wish to engage the true essence in their blood. To be the best in the sciences, research and War! We need compatriots who do not fear the edge or the unknown. Logic dictates what action we must chose....VKF chooses aggression.
Many say Vulcans are peaceful. That they are weak. Too much into their logic and beliefs. A change has come. VKF, an expanding Vulcan Fleet will specialize in Universal Warfare! Total Domination! Who wish to join VKF on this Epic Journey into a new era of Enlightenment? VKF is organizing the greatest Fleet known to VULCAN!
Brothers! Will you be a part of this? VKF doors are open! Any species may join us! Its up to YOU! Come! My Brothers! Go through the door now open to you and take hold of your true DESTINY!
SEARCH AND DESTROY MISSIONS
ANNIHILATION OF ALL KLINGON HOUSES
DEEP SPACE EXPLORATION
PACTS AND TRADE AGREEMENTS
CONQUERING HOSTILE NEW WORLDS
BUILDING STATE OF THE ART STAR SHIPS
I would like to fill a few people in on our growing and great fleet. We are fun, easy going, driven and friendly. We all come from different backgrounds and have different ways of doing things, but thatís what makes us great.
Anyone in our fleet is happy to help others when needed, in almost any aspect of the game. We have a fleet Ventrilo that we use not just for the game but to hang out as well.
If anyone wants information on the [VKF] donít hesitate to contact me or any of our members.
If you are intellectual, analytical, logical, and quite assertive, the VKF is the Fleet for you. We team to accomplish missions beyond our individual capabilities. We share information to help our members new to the game advanced quickly. We share weapons, shields, and other technology that gives you an advantage over your enemies and allows you to succeed in missions with less time spent grinding. We share information so you know what to do, where to do, and when to do. We work together to enrich each of our members' in-game experience - give you more enjoyment, more loot, more satisfaction, and more exhilaration in everything you do in STO.
If you've read the reviews of STO, you know that it is a work in progress. VKF can help you bridge the gap between 'just another MMO' and a fun and engaging experience that will have you at the edge of your seat, raring to go for another mission, and feeling the surge of adrenaline as you work with your Fleet-mates to succeed in missions beyond your current grade.
Join the VKF and experience STO as both Cryptic and we believe it to be - the most awesome MMORPG ever!
If you were intrigued by Spock, you'll be fascinated by the Vulcan Kolinahr Fleet. We are a medium RP Fleet - a group of Vulcans planning for the most enriching in-game experience possible.
If you want to fast-track your character in-game, you need to know where the resources are, where and how to gain the skill points needed to rank up quickly, and what traits, skills and equipment are best for the various situations.
You'll benefit from the help we can give you both in weapons and skills. You need the support of loyal Fleet-mates and who could be more loyal than Vulcans!
Even if youíre by nature a peaceful race, you will be engaged in this time period. There is no neutral ground. You must choose your destiny. VKF is seeking Vulcans who wish to engage their true essence in their blood. To be the best in the sciences, research and War! We need Vulcans who do not fear the edge or the unknown. Logic dictates what action we must chose....
If you value logic, analysis and intellect, your instincts were correct, you belong in the VKF. If you like to delve into the deepest nooks and crannies of game mechanics, find hidden nuggets of knowledge about STO and share them with your Fleet-mates, you belong in the VKF. If you want to team with friends who will not only watch your back, but let you show off your best skills and tactics while trouncing the enemy with dispatch, you belong in the VKF.