Most adult Vulcans are satisfied with achieving Venlinahr, the normal state of adult discipline, which most have little difficulty achieving. Roughly 10% of adult Vulcans, though, choose to undergo the rigorous and often long training process called Kolinahr, which leads to the suppression of all emotions and the embracement of total logic. Not all who begin the Kolinahr training will finish it, due to many factors and all the disciplines that must be mastered. Each student's training is supervised directly by one of the head acolytes at Gol and periodically monitored by the High Master herself.
The actual training has no strict time-frame and is customized with regards to the strengths and weaknesses of each student. More than one person has completed Kolinahr in less than a year, but it is most common for someone to spend approximately two to three years in training, at a minimum, to achieve Kolinahr. At the completion of the training, the High Master herself will conduct the traditional completion ceremony. She will mind-meld with the student to verify that Kolinahr has, in fact, been achieved. If successful, the student will be presented with a symbol of total logic to wear around the neck on traditional occasions. The symbol is partially designed by the student during training, so the symbol is unique for each person. This is logical, since all people are unique.
Below you will find an example of the traditional closing ceremony between the High Master and Student at the end of successful Kolinahr training in both Traditional Golic Vulcan and Federation Standard English. The current High Master of Gol is T'Sai and she uses a less "old-fashioned" type of speech than her predecessors. We will use the example of a student named Sovuk here. The acolyte is the one who supervised that person's training.
High Master: Kashkau - Sovuk - wuhkuh eh teretuhr -- du naval srashiv t'Kolinahr. Zherka worla tu dungi-tash-tor va'ashiv. Student: Nash-veh itar-bosh. Sochya eh dif. High Master: Dif-tor heh smusma.
High Master: Our ancestors cast out their animal passions here on these sands. Our race was saved by attainment of Kolinahr. Acolyte: Kolinahr: Through which all emotion is finally shed. High Master: You have labored long, Sovuk . . . now receive from us this symbol of total logic.
(The symbol is placed around the student's neck, followed by the mind-meld.)
High Master: Our minds, Sovuk, one and together . . . You have attained Kolinahr. Emotions will never control you again. Student: I am grateful. Peace and long life . . . Master: Live long and prosper.
We are the Vulcan Kolinahr Fleet, made up of Vulcans and other races who value logic and analysis, who are medium RP and very organized around our central concept: To enhance and enrich the STO experience for our members.
We are adults who help each other with info and game items (shared in our Fleet Bank), we don't require our members to do much more than share info and intel, and we respect RL - always.
We have members on odd schedules and our membership is worldwide - there will always be at least one VKF member around to team with, and often more. Away missions are real fun with a group of players coordinating on Vent (faster than the chat box), but truly optional, and space battles are...epic!
Mostly though, we are a bunch of life long Trekkies who love the Star Trek world and are having the time of our life playing with our lifelong heroes.
These days, most everybody is on unique schedules - our Fleet is worldwide, and I (at US EST) often find myself in-game at the same time as my Fleet-mates in GMT-0, and +8. We are a medium RP group, into logic and analysis (as you would expect from the name), and very much into helping each other both to learn about STO and in-game. We have both hardcore and casual members, are not large (but we're growing), and use vent. And, we don't have honkin big rules and qualifications tests. Our only requirement is that you contribute your knowledge about STO to the Fleet, so everybody benefits from our combined knowledge. We aren't into drama, we don't make the game less enjoyable for other players (even Klingons!) by camping, griefing, kill stealing, etc. Our goal is to enrich the in-game experience for our Fleet-mates, and live out our long-held (decades for some) fantasies about commanding a starship. Most of us grew up on ST in the various TV series and movies, although that isn't a requirement either.
So if any of this sounds interesting, come check out the VKF at www.vulcankolinahrfleet.com - regardless of your Fleet choice, look for VKF members in-game and Iknow that any of us will be happy to help out in the crunch. Live Long and Prosper
The VKF is growing quickly, but there are still a number of open positions in leadership. If you are an experienced leader in MMOs, if you enjoy helping others, or if you just want to be involved in the management of a Fleet, look us over!
We are medium RP. We respect RL considerations and don't enforce constant group activity. We only require that you provide valuable contributions to the Fleet, in terms of information on gameplay, career progression, mission tips, resource hints, and any other information that you or any other Fleet member would find useful and helpful. Your Fleet-mates will help you with everything from basic concepts to complex tactics and battle strategy, to help you progress in the game and have a thoroughly enjoyable and enriched in-game experience.
We are worldwide and have players in many timezones. We actively pursue alliances with other Federation Fleets. Plus, we all game at varying schedules, so there's always a fleet member (or ally) available to team with in-game.
Our Fleet is organized for matrix management:
We have Four Wings:
Fleet Matters Wing
Our Fleet is headed by our Fleet Admiral, Sybok Kuhr.
Our Fleet Matters Wing is headed by our Fleet Admiral and is where we discuss game strategy and tactics, as well as internal Fleet Management and Leadership.
Our Administrative Wing is headed by our Fleet XO, and is where we discuss issues such as career progression, recruiting, foreign relations (including alliances with other Fleets), Intelligence, Fleet Forum management, and Supply.
Our PvP Wing is where our Battle Group Commanders and Strike Team leaders and Fleet members discuss PvP activity.
Our PvE Wing is where our Task Force Commanders and Patrol Team Leaders and Fleet members discuss PvE activity.
For most Fleet members, you will report to the officer in charge of your career field, plus the officer in charge of your PvP group, and the officer in charge of your PvE group. This matrix management is set up to help you progress in your career field, and enrich your in-game experiences in both PvP and PvE. Fleet members can choose whether to focus on PvP or PvE, or work both. Our PvP and PvE Wings are primarily for in-game activity, but you'll find lots of good information on their forums that can help you whether you are in group play or playing solo.
Fleet members can also rely on the officers of the Administrative Wing to assist them with all aspects of STO. You'll get good intel from the Chief Intelligence Officer, access to the Fleet Bank and lots of game resources from the Chief Supply Officer, and of course elp with your career field progression from your Chief Engineering Officer, Chief Science Officer, or Chief Tactical Officer.