Captain
Join Date: Jun 2012
Posts: 860
# 31
11-04-2013, 05:48 PM
Quote:
Originally Posted by atatassault View Post
If you double the costs, double the amount of marks each event/mission/queue grants...
if anything they will lower the rewards now that they have increased the prices , was this new rep going to be easier/better than the older rep system ?
Rihannsu
Join Date: Jun 2012
Posts: 117
# 32
11-04-2013, 05:48 PM
Hope they plan on doubling the effectiveness of the Voth Space and Ground sets cause currently they're not much better then a basic set, definitely not end game content worthy but certainly more then end game grind....
"STO - To boldly frakk up what wasn't frakked before...."
Commander
Join Date: Jun 2012
Posts: 287
# 33
11-04-2013, 05:55 PM
Launcher just patched, it kind of hangs now when loading and the interface windows are kind of messed up.

But thanks for giving me smaller buttons for the shard names. Those were totally needed
Ensign
Join Date: Oct 2012
Posts: 13
# 34
11-04-2013, 05:57 PM
Quote:
Originally Posted by coldsnapped View Post
[/list][*]Dyson Joint Command Reputation[list][*]Increased the Dyson Sphere Mark cost of equipment projects.
  • Ground set pieces now cost 500 up from 250.
  • Secondary space sets now cost 500 up from 300.
  • Space sets now cost 900 up from 450.
[*]Increased the Energy Credit cost of secondary space set pieces from 12,000 to 30,000.[*]Increased the Dyson Sphere Mark cost on the hourly reputation XP project from 10 to 20.[*]Increased the Energy Credit cost on the hourly reputation XP project from 2000 to 7500.[*]Items awarded from Dyson Equipment Requisition boxes now sell for energy credits again.
With the dyson store items now selling to the vendors for ec again I can't say I am bothered too much by the energy credit increase of the hourly rep project (though it does put it far higher than the 800xp projects in the other rep projects).

The mark increase is rather annoying, you now have to spend 107 marks to get the 800 exp you get in other rep systems where you spend under 50 MAX to get 2800 per day. Plus these marks are harder to get.

Regarding the set mark increases, I don't even know what to say about them except: what are you thinking?

You seem to have lost track of the supposed "less grindy" aspect of this new rep system.

I liked it at one point, now I am less interested in it.
Commander
Join Date: Jun 2012
Posts: 287
# 35
11-04-2013, 06:01 PM
Quote:
Originally Posted by toshiro157 View Post
With the dyson store items now selling to the vendors for ec again I can't say I am bothered too much by the energy credit increase of the hourly rep project (though it does put it far higher than the 800xp projects in the other rep projects).

The mark increase is rather annoying, you now have to spend 107 marks to get the 800 exp you get in other rep systems where you spend under 50 MAX to get 2800 per day. Plus these marks are harder to get.

Regarding the set mark increases, I don't even know what to say about them except: what are you thinking?

You seem to have lost track of the supposed "less grindy" aspect of this new rep system.

I liked it at one point, now I am less interested in it.
Your mark cost/xp is a little off. When they decreased the 1h project from 200xp to 150 they increased the 20h project from 2000xp to 2500xp. To get 2800xp a day you need to do the 150xp project 2 times, not 5 1/3 times.

Rest of it mirrors me feelings though.
Career Officer
Join Date: Jun 2012
Posts: 765
# 36
11-04-2013, 06:11 PM
Quote:
Originally Posted by icegavel View Post
As it was, it was pretty easy to get to T5 (granted, it was hyper-accelerated due to Tribb le being in "debug mode" - projects completing in 30s). But I LIKED that. The other reps feel too sluggish, even in the beginning.

FEEDBACK - Revert these changes, please. We understand that you want reputations to be end-game stuff and a bit of a challenge, but making them twice as expensive and grindy isn't the way to do it. You're fixing what isn't broken - the Dyson rep was fine as it was.
This.

Quote:
Originally Posted by suaveks View Post
Uhuh... so the idea behind all the new missions was that they would reward less marks due to the fact that less marks are required for the revamped reputation, yet despite all of this you increase the cost of all the new items to be more in-line with the current holodeck costs...

Makes no sense. This just makes it a bit easier to level up the reputation, but makes grinding for equipment even worse than it is.
Also this.

Quote:
Originally Posted by clannmac View Post
So...what you've done is to take most of what was going to be great (and MUCH IMPROVED over the current Rep systems) about the Dyson Rep set-up, and which was hoped to be a model to be followed later by the other systems, and you've Crypticized it: i.e., made it expensive, require lots of inputs, and so on...all of which was supposed to be changing for the better. It was even demonstrated and talked about as such in the live Twitch event Bran did. Maybe you should go back and watch it...

Why do you guys do this kind of stuff? I know that a lot of this was just for testing purposes (e.g., the "20-hour cooldown" taking minutes, etc.), but the fear is that, when this launches, it's just going to be ANOTHER grindfest, introducing yet ANOTHER currency (going back yet again on the early 2011 announcement of "we're just going to stay with credits, Dil, and Latinum" when we complained about too many currencies) - because since S6, EVERYTHING one can donate to a Starbase is a currency - and, in the end, not introducing anything progressive at all.
And let's not forget this.

Last edited by sparhawk; 11-04-2013 at 06:17 PM.
Commander
Join Date: Jul 2012
Posts: 280
# 37
11-04-2013, 06:21 PM
Bwhahahahahaha! I am dying at some of these comments. C'mon you cant really have thought that Cryptic was going to LOWER the prices on things and make things easier or less grindy.


Too funny. I guess you all forgot when they said "price in the C-Store are going to lower after free to play."
"Star Trek Online is powered by the most abundant resource in the galaxy . . . Gullibility"
Rihannsu
Join Date: Jun 2012
Posts: 948
# 38
11-04-2013, 06:27 PM
Quote:
Originally Posted by direphoenix View Post
Whatever happened to removing the distinction between Uniform/Off-Duty/Formal costume pieces so we could mix'n'match whatever (and also allow BOffs to wear non-uniform peices)?
Good question. I want Bra and Armor troopers.
Career Officer
Join Date: Jun 2012
Posts: 2,518
# 39
11-04-2013, 06:28 PM
Quote:
Dyson Joint Command Reputation

Increased the Dyson Sphere Mark cost of equipment projects.
Ground set pieces now cost 500 up from 250.
Secondary space sets now cost 500 up from 300.
Space sets now cost 900 up from 450.
http://i.imgur.com/Mn8K2Zq.gif

-Lantesh
Since Feb. 2009
Commander
Join Date: Jun 2012
Posts: 416
# 40
11-04-2013, 06:30 PM
Quote:
Originally Posted by suaveks View Post
Uhuh... so the idea behind all the new missions was that they would reward less marks due to the fact that less marks are required for the revamped reputation, yet despite all of this you increase the cost of all the new items to be more in-line with the current holodeck costs...

Makes no sense. This just makes it a bit easier to level up the reputation, but makes grinding for equipment even worse than it is.
Agreed 100%.

If you intend the cost of equipment to be near/higher than Omega, Romulan, and Nukaran, then you need to increase the rewards.

Higher costs + low rewards = playing only to level up.

You just lowered the replay value of the whole of Season 8. I too was thinking of getting some Dyson Rep equipment. Not at double the prices and no increase in rewards.
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