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Career Officer
Join Date: Jun 2012
Posts: 3,754
# 11
11-05-2013, 06:51 AM
Applaud this thread - it makes a good point. What IS the fun of joining a PvP match only to find yourself on the receiving end of a 15-0 stomping and a premade patting itself on the back for an easy victory? Such instances are where 'enjoyment' goes to die.

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Captain
Join Date: Jun 2012
Posts: 1,360
# 12
11-05-2013, 06:55 AM
Me and my Engscort don't regret an honorable death fighting impossible odds. More than once, everone else in my pick-up team either bails or stops respawning because the battle is too one-sided for their delicate sensibilities and some "premade" had pushed us back to the spawn point and camped there. I keep respawning and dying as spectacularly as I can until the counter is run out.
Lt. Commander
Join Date: Nov 2013
Posts: 205
# 13
11-05-2013, 07:04 AM
Quote:
Originally Posted by johnny111971 View Post
I am not blaming premades for anything... I blame pugstomping. Premades just seem to seem to be the poster children... but seriously, this happens with Pugmade can pugstomp just as easily.

But for the record, I do not believe that premades make an effort to find other equally skilled teams to fight against... like I said... I monitor OPvP... and I have rarely seen the teams that I faced in the queues... Announcing that they are looking for a team.

I reiterate; I a not advocating for throwing a match... but I am advocating for making it intresting. If your team is dominating the match (you can tell within the first couple kills), then attempt to level the field a bit... play a ship down... play without pets... unslot spcial consoles... anything.
I think they do, people love to challenge each other. Do you really see the community so Low that they try and evade or avoid each other in the queues intentionally? Its human nature to try and improve, even if they claim 'just to PvP because they want fun, and do not care about winning' because a day later they will cry about a certain item or abiity being OP, which in that case was probably a direct result of losing a match.

Im not sure what Channel opvp is but I doubt all premades have signed up for that either lol.

While doing TD earlier today I had some talks with some fleet members, and they were talking about there was no challenge in PvP atm, or fleets intentionally stop queuinf whenever another group is on. So you might be right.

Which is really sad then, they probabably do not seek more experience and training, if this is the communities overall behavior then let PvP bleed to death.
Read the book of the Rihannsu.

Last edited by mightylepton; 11-05-2013 at 07:10 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,058
# 14
11-05-2013, 07:08 AM
In every poor roflstomped pugger hides a future ruthless and vicious pvp killer...
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

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Starfleet Veteran
Join Date: Jun 2012
Posts: 281
# 15
11-05-2013, 07:10 AM
Quote:
Originally Posted by mightylepton View Post
Im not sure what Channel opvp is but I doubt all premades have signed up for that either lol.
Its a channel that has been in the game for almost as long as the game (iirc)
Its called "OrganizedPvP" hence "OPVP" its even the first sticky on the top of the PVP page

and look....a grounder even knows of OPVP! in case you ask what a grounder is.....Ground PVPer

Quote:
Originally Posted by johnny111971 View Post
Spent some hours in the queue recently... consistently ran across 3 - 4 premade teams. I monitor Organized PvP... didn't see either of them looking for a fight with another premade... so I have come to believe the "there is no other team to play" is utter BS. I can count on 1 hand the number of times I have seen people looking for other teams to fight in OrganizedPvP... Most of the time, its pugmades being formed to go hit the queues. A few times I see random 5v5's formed.
I seen the same thing, i run space now and then and just the other day while in C&H (Luv-me is not good enough for arena so i stay in the kiddy pool 'as most of you spacers call C&H') i saw 7 ...YES 7 -Nova- in one match, so you cant tell me that wasn't planned, that all 7 guys were like let me Que randomly and try and get into the same match , altho, it was fun, it was just a bit weard

Quote:
Originally Posted by mightylepton View Post
An engi what? lol
Engineer in a Escort class starship hence "Engscort"
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Last edited by shailat; 11-05-2013 at 07:24 AM.
Lt. Commander
Join Date: Nov 2013
Posts: 205
# 16
11-05-2013, 07:11 AM
Quote:
Originally Posted by hanover2 View Post
Me and my Engscort don't regret an honorable death fighting impossible odds. More than once, everone else in my pick-up team either bails or stops respawning because the battle is too one-sided for their delicate sensibilities and some "premade" had pushed us back to the spawn point and camped there. I keep respawning and dying as spectacularly as I can until the counter is run out.
An engi what? lol
Dont tell me you're still flying a fed to kill, in an engineer even right?

Ugh no wonder people get pugstomped, no disrespect.

Honestly alot of pugs just start captain Kirking and intentionally fly into the 5 man group without any team coordination at all is my observation and keep dying. Fortunately enough I was teamed up with a 4 man premade group as it appeared, and I couldnt even do anything but watch the opposite team being ***** apart, one by one.

That was definately not the fault of the premade group...
Read the book of the Rihannsu.

Last edited by mightylepton; 11-05-2013 at 07:17 AM.
Captain
Join Date: Jul 2013
Posts: 694
# 17
11-05-2013, 07:16 AM
Allow me to paraphrase.

"Losing is zero fun."

Of course it is. Losing badly is even less fun. So what do you do? Quit? Suffer? Or maybe there's another alternative?

Ever consider reviewing your expectations and adjusting your threshold for success in each match? If, you are obviously out matched and there is no way to win, then set a new goal to achieve, such as doing more or taking less damage than before. Or learning to effectively use or avoid a particular ability. Or developing your team coordination skills...

If it looks like we are going to be shut-out, then scoring one point is a small victory.

"There are people that would like to try to get into pvp. The reason they will not is because they do not wish to lose."

The point is that the biggest problem with PvP in STO is the mindset that the players bring to the match. Players are conditioned to think that they are better skilled and equipped than they are actually, due to the low level of challenge presented by the AI opponents in the game. After handily defeating the toughest aspects of the PvE game, they are shocked when they are up against other players who are not as easy to defeat.

Our unrealistic expectations contribute to our unhappiness more than any other factor.
Quote:
Originally Posted by Craig "Zinc" Zinkievich
The Federation and the Klingon Empire will be competing for influence and resources throughout the galaxy and players can influence the results through PvP battles and a system we're calling Competitive PvE.

Last edited by roxbad; 11-05-2013 at 07:19 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,306
# 18
11-05-2013, 07:17 AM
It sucks but is what comes with the territory. Not all premades are premades, some are pugs made up of fleetmates and friends just pugging through PvP as a pug.
we cant exactly keep friends from playing together. we cant exactly keep fleets from playing together. we cant exactly handicap a players experience level at pvp.

It will all be moot in Season whatever the future holds when they take PvP factionless and a team can consist of any player from multiple factions.
He who laughs last thinks slowest.
Lt. Commander
Join Date: Apr 2013
Posts: 174
# 19
11-05-2013, 07:54 AM
Quote:
Originally Posted by roxbad View Post
Allow me to paraphrase.

"Losing is zero fun."

Of course it is. Losing badly is even less fun. So what do you do? Quit? Suffer? Or maybe there's another alternative?

Ever consider reviewing your expectations and adjusting your threshold for success in each match? If, you are obviously out matched and there is no way to win, then set a new goal to achieve, such as doing more or taking less damage than before. Or learning to effectively use or avoid a particular ability. Or developing your team coordination skills...

If it looks like we are going to be shut-out, then scoring one point is a small victory.

"There are people that would like to try to get into pvp. The reason they will not is because they do not wish to lose."

The point is that the biggest problem with PvP in STO is the mindset that the players bring to the match. Players are conditioned to think that they are better skilled and equipped than they are actually, due to the low level of challenge presented by the AI opponents in the game. After handily defeating the toughest aspects of the PvE game, they are shocked when they are up against other players who are not as easy to defeat.

Our unrealistic expectations contribute to our unhappiness more than any other factor.
I am sorry but this is not true at all. Losing can be fun, in a match that's some what even. What's not fun is going in and getting stomped, that's what people do not enjoy. The biggest problem is not the players mindset as you see it, the biggest problem is the players mindset that thinks it's cool to pug stomp. They are causing more people to not want to pvp then anything else in the game. PvPers say that pvp is the red headed step child of sto and it is. It will stay that way till more people want to pvp and people wonn't want to till the pug stomping stops.
Captain
Join Date: Jul 2013
Posts: 694
# 20
11-05-2013, 08:12 AM
Quote:
Originally Posted by genada View Post
I am sorry but this is not true at all.
I'm sorry, but it is.

Simply look at the whining done concerning the difficulty of elite STF's and the effect of "noobs" in a PUG. The psychological impetus is the same.
Quote:
Originally Posted by Craig "Zinc" Zinkievich
The Federation and the Klingon Empire will be competing for influence and resources throughout the galaxy and players can influence the results through PvP battles and a system we're calling Competitive PvE.
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