time to not put all the gamer eggs in one basket. Cryptic. you've been doin this since CoH. But at least then you still had multiple servers ( this was a good thing). CO? nah lets make it one super quirky issue ridden server so everybody has the same exact chance of not being happy with their game play experience.
And since its such a big success in CO (look at the number of people that are FLOCKING to that game) why not torpedo our newest representation of a huge amount of money/time/talent in the same way. That way nobody could say cryptic isn't consistent with their game design philosophy.
did i miss something? probably so here is your chance to blow me up in a huge firey ball of hate
Simple formulas are only a good idea when they make sense. The amount of virtual servers aren't as significant as you might think, a virtual server can consist of more physical servers / server clusters (and their capacity) than, say, 20 virtual servers consisting of fewer physical servers (server clusters).
Your thinking is too simplistic. There are many ways to handle a game on a single server. STO happens to employ probably the worst of them.
I personally think single server games are superior to those that aren't, but NOT the way STO was done. I'd encourage you to check out EVE and how they have done the single server game. It feels immense and wondrous, and you really get the sense you are part of a grand community, and in an expansive universe.
STO however was divided into tons of shards and instances which is the cheap way of doing a single server set up. In any case, the way Cryptic did it, I think it is probably the most inferior server set up, more so than a multiple server set up even.
Eve has as many suscribers total as one WoW server population so they can do a single server model and get away with it. If this game expects to do larger numbers in subscribers they better think about dropping the single server idea.
Nope, one universe, one people, one game. Besides, they do have multiple servers clustered together. I'm so tired of having to create a character on this server to play with this friend, one on this server to play with this friend and another to play with this friend.
Yes I think it was a good idea. In concept when you zone into a zone and there are 10 different instance, you are essentially in 10 different servers.
Somebody in Alpha Centari space is in a different server than somebody in Siriius Space.
The reason that I made the above comparisons, is after people spread out in the universe there may only be one instance for each sector space. And since space is a big place you would be all alone out there if you were on a server that could only support 3000 concurrent sessions (such as WOW).
I think there is merit to the way the game is done, though the model wouldn't work well for every MMO out there.