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Lt. Commander
Join Date: Dec 2007
Posts: 120
I see a lot of posts in the forum about the general vagueness of skill descriptions and how to rank up you basically have to "waste" skill points in order to progress to more "useful" skills.

This is pretty far from the truth so I'm going to help out a little.

Now. The most important thing to remember, and I have to say its the most important because it is, is that everything you purchase should be in mind to kind of BOFF and Captain Skills you have, and will have, throughout the entire game. So you need to plan a bit ahead.

The second thing to remember is that the only way to improve the magnitude (that is, the strength and effects) of your space BOFF and Captain's Skills, is through these skill points. Thats it.

Now, the next thing you need to find out is the more detailed description of powers. When in space hit P and it will show a list of powers. This list will show the details of skills but more importantly at the bottom, it will show which skills affect the magnitude of this ability. This is very important! Most often, they are affected by lower tier skills as well as higher tier, so those skill points are almost never wasted.

The same goes for Captain Skills. If you're Tactical, don't even hesitate to put points in Escort and Heavy Escort because these skills also effect your Captain Skills like Attack Pattern Alpha and Fire At Will to a major extent. Its not just a small boost to that one ship type. Remember the only thing you're concerned about is boosting your skills.

For weapon skills (such as Starship Energy Weapons) they have a specific effect on all weapons of that type and it does increase the damage. Its my recommendation you stop adding points to these skills after you run out of the general ones (that affect all beams, cannons, etc.). There is no point specializing until you're sure of it because you will be only affecting that weapon type.

Its incredibly important to realize the usefulness of the beginning tiers. These are the most general skills and affect the most powers. Its only after you reach Commander do you start getting access to the most specialized.

Hope this helps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-30-2010, 01:16 PM
When in space hit P and it will show a list of powers.

Thanks i did not know that
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-30-2010, 01:47 PM
Oh, awesome, good to know!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-30-2010, 01:53 PM
Not entirely true. Captain and Commander ship skills are a complete waste.

For example, the Commander skill Heavy Escort Captain, provides no bonuses at all to the Tactical Escorts you'll be flying as a Captain or the Fleet Escort you'll fly as an Admiral.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-30-2010, 01:57 PM
Quote:
Originally Posted by The_Rabbit
Not entirely true. Captain and Commander ship skills are a complete waste.

For example, the Commander skill Heavy Escort Captain, provides no bonuses at all to the Tactical Escorts you'll be flying as a Captain or the Fleet Escort you'll fly as an Admiral.
However, Heavy Escort Captain does provide bonuses to your Captain skills (if you are a Tactical Officer).

Though to be honest out of all the skills it seems the T4 ship skills are a fair waste of points unless you plan on using it instead of a T5 (which considering you'll only be able to max out one T5 skill its not too far out there.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-30-2010, 11:56 PM
great post thank you for the advice
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-31-2010, 12:54 AM
Can someone inform me about the "Starfleet Training Skills". I have a few questions:

The Lt.Cmdr. "Cruiser" is called "Cruiser" the Lt.Cmdr. skill "Cruiser Captain" says that it improves all cruisers. Is this true for all Cruisers or just for the Lt.Cmdr. cruisers?

You said that "heavy escort" improves the tactic captain. In which way? The skill description does not say anything about it. Does this mean that my Engineer gets something from "Heavy Cruiser" or "Exploration Cruiser" and "Assault Cruiser" as well?

Are all the weapons equal? Are there phasers with as much dps as polaron for example?

Thanks for your help. The skill description is very poor in my opinion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-31-2010, 02:17 AM
Still too vague. What captain skills exactly? By how much? (<- not directed to the OP btw). We must have that information in order to make informed decisions. We can't even trust the current in-game information. Check for instance the "Torpedo Spread I" BO skill. Currently at 6, it says 40 sec recharge. I add 1, it says 45. I add one more, it goes back to 40 sec. Same with High-Yield. Doesn't inspire much confidence. Where else is it broken?

If there was a way, like before, to grind a bit in order to compensate for past mistakes it wouldn't be a problem, but with the skill cap we're stuck. There is no manual per se, the online one on the official site is merely a list of game features when it comes to skills and BOs. There is not enough information in-game. Allegedly there is a respec feature in the works, but again the lack of details and the time it takes suggests it is being prepared for the C-Store. So it's understandable that people are upset, nobody wants to waste their time creating gimped characters nor pay extra cash for mistakes they were made to make.

Also, no offense, but a player posting on the forums that some vague captain skills will vaguely increase something may not make it true .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-31-2010, 02:31 AM
Quote:
Originally Posted by neofit26
Still too vague. What captain skills exactly? By how much? (<- not directed to the OP btw). We must have that information in order to make informed decisions. We can't even trust the current in-game information. Check for instance the "Torpedo Spread I" BO skill. Currently at 6, it says 40 sec recharge. I add 1, it says 45. I add one more, it goes back to 40 sec. Same with High-Yield. Doesn't inspire much confidence. Where else is it broken?
I encountered the same issue. I submitted a work ticket and started a thread here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-31-2010, 10:06 AM
The issue with the high yield torpedo as mention is a problem with the tooltip not updating correctly. At least when it is showing the correct data it is moderatly informative.

The captain skills are very vague as others have described. There's an arbitrary value increment for everything but how does that actually affect our abilities? for damaging attacks is it a straight 1 to 1 ratio? what if it's not a damaging attack like many of the science abilities. How effective are these skills?

The ship and weapon skills are absurd as mentioned too. They are too specific which causes them to become obsolete the moment you move on to another ship or higher tier weapon. Yet, players can't horde points because they must spend points to reach the next rank.

My hope is that the skill tree will see a rather large overhaul and after that is done all players have their skill trees wiped and refunded the point value to redistribute in the new skill tree.
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