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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-31-2010, 04:22 PM
Long story short.. the tooltips on powers BEFORE you 'purchase' them are woefully inadequate, and actually do alot more than what is in their text.

There is a better list, but you can only see after you get one.

That said, I want to thank the people who posted in this thread... finally so nice to see some gameplay talk instead of crying, alot of good info I read here. Thanks much!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-31-2010, 04:48 PM
Quote:
Originally Posted by smackphat View Post
Except none of this is true. Did you read what anyone other than the OP had to say about how very wrong you are?
The T3/T4 Escort skills buff some of the Attack Patterns.

The Cruiser and Science Vessel skills have no such benefit, unfortunately.

Yet another examplt of how heavily the skill tree favors DPS-built escorts. Tactical BO space powers scale off Escort command skills or weapon skills, wheras others require side investments. Some of the Engineering skills that drive Engineering BO powers have other benefits to the ship, but are much more subtle in effect at best. The skills linked to Science BO powers do precidely jack without the appropriate BO power slotted.

Quote:
Originally Posted by Gargamol
Long story short.. the tooltips on powers BEFORE you 'purchase' them are woefully inadequate, and actually do alot more than what is in their text.

There is a better list, but you can only see after you get one.

That said, I want to thank the people who posted in this thread... finally so nice to see some gameplay talk instead of crying, alot of good info I read here. Thanks much!
Yeah... the level of documentation available, the haphazard sorting of the skills into the tiers, and skills that become obsolete over time would be ok in a system where you can never 'waste' skillpoints, just choose to acquire some skills earlier than others. Too bad they decided to drop that system shortly before release.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-31-2010, 10:53 PM
Quote:
Originally Posted by grimmage View Post
Except none of this is true.

The tooltip for those skills state nothing about affecting your captain skills.

In fact tactical team leader only affects your tactical BoFF's on the GROUND. The only space ability the "team leader" skills affect are the are their respective "Away Team" skills.

The "Ship Captain" (Escort/cruiser/science/heavy escort/etc) skills ONLY provided passive % bonuses to exactly what is listed in the tooltip. That is, the overall damage and survivability of that particular class of ship. Yes, the first tier of the "Ship Captain" is universal in that it effects any ship in that category.

An Engineer in an Escort will receive the same bonuses to their ship as would a Tactical. the tactical receives ZERO further benefit from those skills than any other captain class.

Unless ofcourse you were inferring that since the "Ship Captain" skills increase damage then it is also a bonus to offensive skills. But I would point out that the"Ship captain" skills also provide shield and hull bonuses and are equal benefit to Engineer Captains (shield bonus + shield modifying skills).

In summary, keep with me now.

"Cruiser Captain" will affect an Engineer, a Tactical, and a Science captain equally
"Escort Captain" will affect an Engineer, a Tactical, and a Science captain equally
"Science Vessel Captain" will affect an Engineer, a Tactical, and a Science captain equally
I may have to roll an engineer eventually to see if this is true. I truly thought that such things actually applied universally. If not then theres a bit of a problem, because its very worth putting those skill points in Tactical Team Leader, Escort and Heavy Escort to boost the Tactical Officer skills (and it doesn't just affect Attack Pattern Alpha, I've noticed).

The Tactical/Science/Engineer Team Leader though does affect a few space BOFF skills, which the tooltips do expressly state.

Those Ship Captain skills do provide passive bonuses yes, but Captain Skills such as Attack Pattern Alpha state explicitly in the Powers window that they are modified in magnitude by Tactical Team Leader, Escort, and Heavy Escort. And the difference is very noticable. Whether this applies to other classes now seems to be a bit in question.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-01-2010, 12:09 AM
It saddens me that a dev has yet to even comment on any of this, yet alone resolve these issues.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-01-2010, 01:15 AM
Totally confusing. I certainly won't pay RL money for the first mandatory respec.

I am told in various places that if I fill SOME skillboxes to 9 I will be able to train my BOs in SOME abilities. No information as to what exactly and where. OK, I am level 8, I am investing all my SPs and have filled a few boxes already. Unsurprisingly I still can't train anyone in anything.

We need that information. In-game. When I have to choose between spending 100 SPs to go from 17.5 of SOMETHING to 18 (an increase of 0.5 SOMETHING, and no clue whether this box will allow me to train my BOs, in what, if at all) and putting the 100 SPs into another box to get +6 SOMETHING to something that SOUNDS useful, the +6 wins. Here, cf. the thread title, I've just managed to "waste those points" right there .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-01-2010, 01:20 AM
Skills that will allow you to train a skill to one of your BOFFs will be noted in the tooltip. An example would be Starship Shield Efficiency. Learning all 9 ranks will let you train BOFFs the skill Emergency Power to Shields III. You just have to check em all out.

There is a catch though. Depending on your class, you can only train certain abilities. If you are a Tactical class, then you can only train skills that Tactical BOFFs can learn. So if you are a Tactical class and you learn all 9 ranks of Starship Shield Efficiency you still can't train Emergency Power to Shields II to an Engineering Officer. You would have to be the Engineering class to do that. Make sense? Its really pretty simple.

I really wish Cryptic would make things like this common knowledge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-01-2010, 02:29 AM
Quote:
Originally Posted by Aeondeight
...

There is a catch though. Depending on your class, you can only train certain abilities. If you are a Tactical class, then you can only train skills that Tactical BOFFs can learn. So if you are a Tactical class and you learn all 9 ranks of Starship Shield Efficiency you still can't train Emergency Power to Shields II to an Engineering Officer. You would have to be the Engineering class to do that.

...
that should be changed, its total crap

If you mix Captain and Ship type, you cannot learn any Level3 spells ....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-01-2010, 05:19 AM
Quote:
Originally Posted by Pliny
The abilities listed in the skill boxes are only samples, not full lists. In order to find out what skills an ability uses, you need to gain access to that ability, then open up your [P]owers window. Click on an ability in that list, and scroll down to the bottom of it's description- that's where you'll find the list of skills that improve that ability.

IMO, this information shouldn't be so difficult to obtain, or so restricted.
Which, as you touch on, is really a poor way of implementing it. It makes planning really hard, since you have to get the power to find out what boosts it. It is way too easy to put points into the wrong skill thinking it will benefit you.

The information is so cryptic. It is one thing that Cryptic has been good at in all their games. I enjoy their games, but they're very hesitant to give any concrete numbers on how things work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-01-2010, 06:32 AM
Really need a Dev post for us Engineers and Science Officers....

We are going to gimp ourselves if we spend the points in the ship skills.

We are going to gimp ourselves if we dont spend the points in the ships skills and it is patched.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-01-2010, 07:56 AM
Quote:
Originally Posted by 0850
that should be changed, its total crap

If you mix Captain and Ship type, you cannot learn any Level3 spells ....
INCORRECT. You can mix captain and ship type. I am a tactical officer commanding a cruiser and I can train any engineer skill I want. As long as I pick the correct skills along the way.Check out this site, should help you all.

http://sto-builder.binarybit.ch/index.php?s=0_zzzzi
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