Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
02-01-2010, 06:48 AM
Quote:
Originally Posted by Trace_Thorne
On the global cooldown question from your link - I don't think so. During beta I was able to use rotate shield frequency (ability) and emergency power to shields (boff power) back to back.
My question is if Player Abilities are tied into subsystems. Emergency Power to Shields is tied into the battery subsystem and will not trigger a global for any abilities that don't use it. It's quite possible to buff the same system in almost the same exact way at the same time, provided your using a different subsystem for each of them. An example being Extend Shields and Shield Transfer. Same general buff, two different subsystems.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
02-01-2010, 06:53 AM
Thanks for the tips! I didn't know that boosting Auxiliary power helped your turn radius. Keep up the good work; this should be posted in some wiki somewhere.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
02-01-2010, 06:53 AM
Quote:
Originally Posted by CnB
My question is if Player Abilities are tied into subsystems. Emergency Power to Shields is tied into the battery subsystem and will not trigger a global for any abilities that don't use it. It's quite possible to buff the same system in almost the same exact way at the same time, provided your using a different subsystem for each of them. An example being Extend Shields and Shield Transfer. Same general buff, two different subsystems.
Ah ok. Good question - couldn't tell you though, as I don't have a character high enough yet to have run into that scenario
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
02-01-2010, 07:06 AM
Great work Trace! This info has helped me and wifey out more than you know.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
02-01-2010, 07:45 AM
This should be stickied.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96 Question
02-01-2010, 08:46 AM
I have yet to see an answer to this.

Tactical Captain using a Cruiser.

As you see on the Cruiser stations, you ONLY get 2 tactical officer stations - and the HIGHEST level is a (2) or Lt Cmdr (I believe).

If i'm a tactical captain I will NEVER be allowed to use level (3) or CMD skills with a BOF because the stations are locked at a lower level. RIGHT?

So technically I will not have access to any new Tactical BOF skills from level 20 to the end of the game? I will use the same L2 skills forever.

If I go escort I get that sweet extra spot, with L3 BOF.

Seems really sad to after level 20 never look forward to anymore BOF skills

Gildon - I hope this makes sense.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
02-01-2010, 08:53 AM
Quote:
Originally Posted by Gildon View Post
I have yet to see an answer to this.

Tactical Captain using a Cruiser.

As you see on the Cruiser stations, you ONLY get 2 tactical officer stations - and the HIGHEST level is a (2) or Lt Cmdr (I believe).

If i'm a tactical captain I will NEVER be allowed to use level (3) or CMD skills with a BOF because the stations are locked at a lower level. RIGHT?

So technically I will not have access to any new Tactical BOF skills from level 20 to the end of the game? I will use the same L2 skills forever.

If I go escort I get that sweet extra spot, with L3 BOF.

Seems really sad to after level 20 never look forward to anymore BOF skills

Gildon - I hope this makes sense.
Thanks for raising this issue, Gildon. I hope that Trace will answer this issue as soon as he/she gets a chance.

Does an Engineering Captain using a Science ship encounter a similar problem with respect to not being able to have access to new Engineering BOF skills from level 20 to the end of the game?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98
02-01-2010, 08:56 AM
This really should be stickied especially for the rush of morons coming in tomorrow
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
02-01-2010, 09:22 AM
Quote:
Originally Posted by Gildon View Post
I have yet to see an answer to this.

Tactical Captain using a Cruiser.

As you see on the Cruiser stations, you ONLY get 2 tactical officer stations - and the HIGHEST level is a (2) or Lt Cmdr (I believe).

If i'm a tactical captain I will NEVER be allowed to use level (3) or CMD skills with a BOF because the stations are locked at a lower level. RIGHT?

So technically I will not have access to any new Tactical BOF skills from level 20 to the end of the game? I will use the same L2 skills forever.

If I go escort I get that sweet extra spot, with L3 BOF.

Seems really sad to after level 20 never look forward to anymore BOF skills

Gildon - I hope this makes sense.
Just to make sure I understand the question right...

Are you asking about captain skills (ie, your own) or about bridge officer powers?

Captain skills aren't limited by stations - so even in a cruiser, you'll still have access to all of them.

Bridge officer powers are limited by stations - so in space, you would only have access to a maximum of a lieutenant commander bridge officer power. However, on the ground, your bridge officers can use any and all abilities they have.

I do agree that the stations on higher tier ships are a bit too restrictive. It doesn't make sense that one should have to fly an escort to make use of a commander-level tactical bridge officer power. I can understand the point of limiting the stations, however I think that from tier 3 and higher they should probably all get bumped up a little - ie, ensign stations should become lieutenant, and so on. This topic probably deserves an entire thread devoted to it to give the devs good feedback.

So yeah, as far as the bridge officers go, definitely an issue, and here's hoping the devs address it before we're all wondering why we bothered to promote those bridge officers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
02-01-2010, 09:29 AM
If this is not stickied it should be.
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