Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
01-31-2010, 12:20 AM
Quote:
Originally Posted by Cortechs View Post
Random responses:


- Alphastrikes are a problem for both sides:

The fedball is sitting there all hitting spacebar while the cloaked klingons get in position and pick a target.
The klinks decloak to alpha their target.
While uncloaking, one klink is going to be the first to uncloak and eats the fedball alpha (due to autotargetting).
The fed eats the klink alpha.

This is an equal exchange, at least in T1/2, as both the fed and first decloaking klingon will both be escort types.


- Cloaking does NOT save you from torps.

- Raptors are the Klingon escorts.

- BoP have about 10-15% less hull/shields than Raptors, 1 less BO slot, more maneuverability, and have battlecloak.

- Feds gets cruisers and science ships starting in T2 which support their escorts. Klinks have to rely on BoP which are much, much squishier to be the sci/healing ships until K't'ingas.

- If someone gave me an option of having teammates with battlecloak or teammates with Engineering team I would pick the teammates with Engineering team.
No BOPs right now are not squishy at all. And Maybe its a graphic bug but once a BOP is cloked my torps give no damage. I seen it happen may times. ONCE they are cloked not while cloaking they fixed that lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
01-31-2010, 12:23 AM
That's because there seems to be a bug that happens where as soon as the bop cloaks the torpedos in route often do damage immediately instead of waiting until impact. So it's possible a bop can get insta-gibbed as soon as cloak engages.

I played a bop exclusively though open beta. I know them pretty well. And yes, they are squishy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
01-31-2010, 12:28 AM
Quote:
Originally Posted by BigBenz View Post
No BOPs right now are not squishy at all. And Maybe its a graphic bug but once a BOP is cloked my torps give no damage. I seen it happen may times. ONCE they are cloked not while cloaking they fixed that lol.
It might be latency related s well, since I've had torpedoes hit immediately even though they are still graphically en-route and I've had cases where i out ran them far enough to finish cloaking before they hit (i.e. evasive maneuvers with max engine power)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
01-31-2010, 12:30 AM
I thought of this while reading this thread: http://forums.startrekonline.com/showthread.php?t=92507
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
01-31-2010, 12:39 AM
Best Method I found for my Fed Escort vs the Bops

Equip Phaser Cannons - not the 45 degree ones - the ones that had 180 I believe or around there - now picture your escort broadsiding a BoP with Rapid Fire.

Bridge Officers - Tactical for offesnse (nuff said), engineer/science (defense) - Jam Sensors, Polarize hull, Reverse Shield Polarity, Science Team, and s on on. Torpede Spread - has so many nice uses - lost count on how many BoP's I bagged with this ability when they attempted to decloak or hide a downed shield from me Goto Love AoE.

Engineers can fly Escorts, Tactical can fly Cruisers, and Vice Versa. Some of the hardest escorts to take down were piloted by Engineers, and some of the most devastating cruisers were piloted by tactical officers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
01-31-2010, 01:40 AM
Hey just jumped on this thread late

@faithborn yes the tactic of hitting one shield side with cannons, then hy the exposed side is very sound. have you tried using mines?

mines allow you a little bit of battlefield control because most people will avoid them, thus allowing you to dictate a little bit of where they will maneuver. the advantage here is that they are on your terms not theirs.

@nyg316 i agree with you on the point that everyone is basing their fed escorts on the defiant. i would like to point out that in the DS9 episode when the Valiant (Defiant Variant) tried to go up against a Jem Hadar Cruiser, it got destroyed rather quickly. Mostly because it Captained by an overaggessive, non-tactically sound Cadet. So the two points I am trying to make with this are:

1. We are all playing with other people, who to some lesser/greater extent are just as sophisticated as us, and are going to use their tools to their advantage.

2. You will just need to wait and join Section 31 in order to get your cloaked Fed Escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
01-31-2010, 01:55 AM
i actually like my escorts ^^

and no idea how you came up with the idea that nobody likes em. seen more than enough in beta :>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98
01-31-2010, 02:18 AM
Quote:
Originally Posted by oplaid View Post
You can't point out these differences and not take a look at some of the more major ones.

I'd trade my Fed escort for a BoP in 2 seconds.

The BoP is VASTLY superior to the Fed Escort and the Klingon Raptors for a variety of reasons.

The biggest one is the neutral BO slots. That makes the BoP the most versatile ship in the game; you can use any set of abilities you want. You can grab a bunch of Reverse Shield Polarities when every other escort can only use one. You could grab other high tier Engineering cooldowns and your survivability will be vastly superior to any other kind of escort. You can grab amazing CC like Viral Matrix.

Fed Escort and Raptor? Yay, you get to run Tactical Team and a bunch of Torpedo skills!

The BoP also has vastly superior maneuverability so in any kind of dogfight assuming you're a decent pilot you should be able to dominate the Fed Escorts or the Raptor.

And that's all without even mentioning the battle cloak. I'd give up 1 Ensign BO slot and a little bit of hull and shields for the BoP's maneuverability and neutral BO slots easily.

Neutral BO slots are so fricking amazing I can't believe so many Klingons actually complain about their ship. It's ridiculous.
If you like it that much, go kling tbh.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
01-31-2010, 02:37 AM
you can do quite well as an escort/raptor pilot if you are an engi capt. and fokus your abilitys around survivability - and hope your pug consistsof not only of dmg fokused people...

even though i donīt understand the idea behind the raptor it is in every aspect worse then bops.
my suggestion is to change bops from 4:2 to 3:3 weaponload ability and restrict them to not beeing able to field heavy cannons.

what i would like to see for fed escorts is a kind of denerfing of MES - to work like it was when beeing used at 0 throttle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
01-31-2010, 10:54 AM
Quote:
Originally Posted by Teleon View Post
Anyone feel being an engineer as your captain and taking an escort is probably better than being a tactical officer in a tactical ship?

I think it kind of gets overly redundant or even too specialized to have your captain as a tactical officer with two other tactical officers. My friend plays as a science captain career and he takes a tactical ship. IDK why but he seems to do very well. Personally I take a cruiser and i'm a tactical career captain. Point in case don't assume your captains career dictates what class ship he or she will best preform in. I see too many tactical career captains in escorts. :p
Got that combo Cruiser/Tactical aswell and in doubt if its the right way to go.
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