Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
01-30-2010, 03:34 PM
Quote:
Originally Posted by faithborn
on that note; was anyone else slightly disturbed at the raw size of the t3 escort: the Akira? That things bigger then a t2 cruiser!
The scaling of the class itself isn't too far on the large side; Akira class shpis are a rather large 1.6 million cubic meters (give or take) in volume, and are over 400m long. That's 2/3 of the size of the Sovereign class. In fact, the in-game Akira class is too small, because it only seemed to be about the length of a Constitution class when I pulled my Connie up next to one at Earth space dock.

The class it right, if a little conservative on the size, but what's silly is making one of the Federation's largest heavy cruisers (and sixth largest ship ever built) an ESCORT of all things
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
01-30-2010, 03:40 PM
Quote:
Originally Posted by Catamount View Post
but what's silly is making one of the Federation's largest heavy cruisers (and sixth largest ship ever built) an ESCORT of all things

I imagine it's based on the fact it was built as a warship, which is what the term escort really means.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
01-30-2010, 03:40 PM
Quote:
Originally Posted by Catamount View Post
The scaling of the class itself isn't too far on the large side; Akira class shpis are a rather large 1.6 million cubic meters (give or take) in volume, and are over 400m long. That's 2/3 of the size of the Sovereign class. In fact, the in-game Akira class is too small, because it only seemed to be about the length of a Constitution class when I pulled my Connie up next to one at Earth space dock.

The class it right, if a little conservative on the size, but what's silly is making one of the Federation's largest heavy cruisers (and sixth largest ship ever built) an ESCORT of all things
Ya, I was also pretty dumbfounded when I heard that the Akira was an escort , from the designer of the ship.

Quote:
Originally Posted by Alex Jaeger
"This was my gunship/battlecruiser/aircraft carrier. It has 15 torpedo launchers and two shuttlebays &nash; one in front, with three doors, and one in the back. I really got into it with this one, with the whole idea that the front bay would be the launching bay, and then to return they'd come into the back, because they'd be protected by the rest of the ship."
imho, they need to drop the stargazer, throw in the Akira properly scaled, and design a new fed t3 escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
01-30-2010, 03:43 PM
Seemed 3 out of 4 ships I saw in open beta were escorts, don't see how they're aren't enough of them.
I was science in OB, not sure if I'll do that again or go escort, leaning toward escort. 2 bars from 11 when the server went down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
01-30-2010, 03:44 PM
Quote:
Originally Posted by V0rt
Seemed 3 out of 4 ships I saw in open beta were escorts, don't see how they're aren't enough of them.
I was science in OB, not sure if I'll do that again or go escort, leaning toward escort. 2 bars from 11 when the server went down.
T2 escort is fun because its frontloaded, t3 escort is bland because it isnt frontloaded (might as well as be broadsiding), t4 is stupid fun because its frontloaded with the ability to broadside, didn't have enough time to play t5 stuff
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
01-30-2010, 03:46 PM
Lets keep this to a discussion guys n gals, not an argument.

I agree that the battlecloak isn't the "best" thing in the world. but it is an advantage over federation escorts.

Feds can't have a cloak. This will never happen. If you want to discuss that, theres about 100 other posts on that topic


What do you guys think to the idea of a federation only ability?



Maybe an attach pattern which boosts shields and engines 500% for 5 seconds. A bit like evasive maneuvers but more of a "get away".
On seconds thought. The other dps escort for klingons doesn't have a battle cloak. Maybe they should give a look at "get away" abilities for all the escorts.

All i know is that they're the first thing i target. A smart man won't target a tanky science/cruiser over a nice max weapons escort. This is a problem that needs to be addressed.

Please keep the discussion coming, more constructive ideas to promote change.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
01-30-2010, 03:51 PM
Escorts seemed okay in beta.

Unless the klingons have grown a brain, they will still all target you and spam beams while you pop Reverse Shield Polarity and laugh for 15 seconds while your friends kill 3 or 4 of them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
01-30-2010, 04:02 PM
'fedballing' is how the federation fights, even in the show. Cruisers are designed for it, they obviously are not designed for turning. They sit there with their weapons and just shoot everything that comes close. And focused cruiser fire tears BoPs apart

Escorts are not skirmishers, they are cavalry. This means they have to work with the fedball
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
01-30-2010, 04:03 PM
Actually didn't the Federation steal a Romulan cloaking device in TOS episode "The Enterprise Incident"? Scotty was able to make it work on the Enterprise so that should mean that from there on in Federation ships COULD be able to use some form of stealth tech.

Whether or not this was utilized in further series/lore is another matter of course...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
01-30-2010, 04:04 PM
Quote:
Originally Posted by BrianDavion View Post
I think a big problem is a lotta escort players focus purely on DPS, I know I'm gonna be snagging science team and emergancy power to sheilds to keep my survivability in an escort as high as I can
You wont last past the alpha stirke., Escorts are DPS what should we focus on? Anything we defer to be able to survive cuts our dmg and being we have almost no hull thats all we are good at. Would you want to survive along time and not do any dmg? Can play a cruiser for that.
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